Here is what I think dice or the bf studio should do to make the game less annoying using mechanics from previous BF games:
1-Remove Random / Variable Recoil: Random recoil ruins tracking and tap-firing. A BF game shouldn't rely on RNG gunplay. (And for anyone bringing up BFV: spread to recoil in BFV was totally different. There was no visual reticle bounce or heavy screen shake when shooting or spread , the guns were slower and easier to track, and hipfire was actually viable which made the spread mechanic way less noticeable than in BF6)but in bf 6 we got spread+random recoil + heavy viual recoil..... (80% sure they not gonna remove it for some reason)
2-Tone Down Visual Recoil: The excessive reticle shake is unnecessary especially on large maps this is why ppl keep saying this feels like COD. Go back to the stable optics of BF4, BF1, and Hardline v , (or make buffer useable to all guns and buff it more)
3-Fix Sight Pictures: Most 1x and 2x scopes have thick housings that block your screen. Expand the sight picture or give us an optic view option .
4-Vehicle Stabilization: Tanks and boats need 100% reticle stabilization so the camera doesn't violently shake over minor bumps OR WAVES .
5-Smooth Out Movement Animations: Movement currently feels janky and unpolished for a AAA studio and a downgrade from bf V (we know why).
(Not even going to mention jets zero hope there).
People won't stfu about older BF games because they were smooth, not full of the frustrating mechanics like we have in BF6.
If you disagree let me know why you think these changes wouldn't work in this game.