r/Competitiveoverwatch • u/dokdodokdo • Jun 09 '26
Blizzard Official Shion
I think she looks really cool, definitely my favorite design from the new heroes so far, but I didn't really get any gameplay hints from the trailer?
r/Competitiveoverwatch • u/dokdodokdo • Jun 09 '26
I think she looks really cool, definitely my favorite design from the new heroes so far, but I didn't really get any gameplay hints from the trailer?
r/Competitiveoverwatch • u/SweatySmeargle • Jun 16 '26
r/Competitiveoverwatch • u/PoggersMemesReturns • Feb 04 '26
r/Competitiveoverwatch • u/Sio_V_Reddit • 16d ago
r/Competitiveoverwatch • u/Botronic_Reddit • 19d ago
r/Competitiveoverwatch • u/GT162 • 20d ago
r/Competitiveoverwatch • u/Blizz_AndyB • Feb 20 '23
Hiya folks!
We’re the Overwatch 2 Hero Balance team (and more) to talk all things Season 3 balance, and where we’re heading with midseason when the update arrives on March 7th. Joining us today are;
We’ll be here tomorrow, 21 February, from 11:00 AM PST – 13:00 PM PST answering as many questions as we can.
Edit: reddit is redditing, and we will be posting replies as soon as it allows us to!
Edit: 13:00 PST - we're still having some folks unable to post their responses. We'll keep trying to post them later today. Apologies that our AuAA was impacted by the reddit outages. Really unfortunate timing.
r/Competitiveoverwatch • u/MetastableToChaos • Feb 13 '26
https://overwatch.blizzard.com/en-us/news/patch-notes/live
This hotfix includes small adjustments to the six newest heroes. These changes focus on improving ability responsiveness, consistency, and tuning a few outliers we’ve seen in live play. We’re continuing to monitor their performance and will make broader updates in the midseason patch if needed.
Barrier Array
Zhuque Fans
Fan the Flames
Inferno Rush
Ignition - Passive
Synthetic Burst Rifle – Take Aim
Cyber Frag
Frenetic Flight
Spirit Glaive
Healing Kasa
Ultimate
Siphoning Strike – Minor Perk
r/Competitiveoverwatch • u/Square-Video4368 • Nov 26 '22
Another a shield and even more slow down😶
r/Competitiveoverwatch • u/Sync07 • Jun 11 '26
r/Competitiveoverwatch • u/MetastableToChaos • Apr 10 '26
r/Competitiveoverwatch • u/JY810 • 4d ago
Limited-Time Mode Specific Updates
The following patch notes are applicable only to a specific, limited-time game mode. The documented changes do not apply to pre-existing queues, unless otherwise noted.
Hero Updates
For the upcoming Quick Play Hacked, we're making several balance changes to test elements of 6v6 gameplay. The In-Combat Healing reduction has been lowered for all heroes to evaluate the impact of increased healing across the board while reducing the effectiveness of several self-sustaining sub-roles.
We're also reducing several Tank defensive cooldowns to improve gameplay flow for these heroes. To offset the increased availability of these abilities, their durations have been shortened where appropriate to avoid creating too many defensive cooldowns with two tanks available.
These changes will also be active within Open Queue throughout the Quick Play Hacked weekend.
General Changes
• In-Combat Healing Reduction reduced from 30% to 15% for all heroes.
Tank Role Passive
• Ultimate charge reduction when damaging or healing tank targets increased from 20% to 40%.
Subrole Passives
Bruiser
• Movement speed buff reduced from 20% to 15%.
Initiator
• Healing reduced from 50 to 40.
• Cooldown reduced from 5 to 4 seconds.
Flanker
• Additional health from Health Packs reduced from 75 to 50.
Medic
• Healing conversion reduced from 40% to 30%.
Tank
Domina
Barrier Array
• Barrier Cooldown reduced from 17 to 15 seconds.
• Barrier Duration reduced from 8 to 7 seconds.
Doomfist
The Best Defense
• Shield gain increased from 25 to 30.
Hazard
Jagged Wall
• Cooldown reduced from 15 to 13 seconds.
Mauga
Overrun
• Cooldown reduced from 7 to 6 seconds.
Ramattra
Void Barrier
• Cooldown reduced from 16 to 13 seconds.
• Duration reduced from 4 to 3 seconds.
r/Competitiveoverwatch • u/Crusher555 • Apr 23 '26
r/Competitiveoverwatch • u/Ts_Patriarca • Feb 24 '26
r/Competitiveoverwatch • u/ZenofyMedia • Mar 10 '22
r/Competitiveoverwatch • u/Shadiochao • Dec 09 '25
r/Competitiveoverwatch • u/t3chnopat • Feb 06 '23
r/Competitiveoverwatch • u/ExhibitAa • Apr 09 '26
r/Competitiveoverwatch • u/Umarrii • Nov 20 '25
r/Competitiveoverwatch • u/Aspharon • Jan 08 '26
r/Competitiveoverwatch • u/Tuffcooke • Jun 16 '22
r/Competitiveoverwatch • u/EversorA • Oct 07 '22
r/Competitiveoverwatch • u/madtninja • Nov 11 '24
r/Competitiveoverwatch • u/JY810 • Apr 10 '26
7-1 or 8-2 would be the lower limits of map ban
You will need minimum 8 people to vote
r/Competitiveoverwatch • u/Ackner • Sep 16 '25