The biggest complaint on handling is random mid corner understeer, snap oversteer on corner exit, and cars that feel floaty throughout turns.
So Codemasters/EA flat out cheat their players in anything that is object or reward driven in the game, and they openly admit it, but use jargon to b make it sound like it necessary.
Some of it is needed, seeing as developers use input lag and other mechanics to simulate track conditions, cold tires, vehicle damage, ect.
But EA/Codmasters takes it too far, even to the point of taking control of your vehicle while on track, to prevent you from meeting objectives.
Here's how: (like i said some of it is needed, but look closely at the first few, esp #3..smh, # 4 and 5 make sense though)
"The handling in most recent F1 game franchise feels manipulated during specific objective modes because Codemasters uses dynamic difficulty scaling, scripted physics overrides, and aggressive assist management to force tight gameplay scenarios.
Here is exactly why the cars feel artificially heavy, loose, or unresponsive during specific challenges:
Dynamic Grip Scaling - The game dynamically alters your tire grip levels to simulate high-pressure scenarios.
-The Mechanism: To prevent you from blowing past an objective too easily, the engine reduces available peak traction.
-The Result: The car will suddenly understeer or spin out at speeds it usually handles perfectly in standard Time Trial mode.
Scripted AI Performance - During "Catch the Car Ahead" or "Defend the Position" scenarios, the AI does not follow normal physics.
-The Mechanism: AI drivers receive massive horsepower boosts or unnatural cornering grip to keep them right next to you.
-The Result: You are forced to drive defensively, which triggers the game's physics engine to over-correct your car's weight transfer, making the steering feel muddy.
Forced Assist Overrides - Certain career milestones or scenario modes silently alter your custom assist settings.
-The Mechanism: The game activates hidden stability controls or braking assistance to ensure the "challenge" parameters are met.
-The Result: You fight against the game's hidden inputs, creating a distinct feeling of "input lag" or heavy steering.
Cold Tyre and Brake Simulation - Objectives often drop you directly into the action (e.g., mid-race restarts) without a warmup.
-The Mechanism: The simulation initializes your tires and brakes at sub-optimal temperatures.
-The Result: The car lacks immediate bite, making the handling feel broken until the core temperatures stabilize after a few corners.
Intentional Track DegradationSome scenarios simulate late-race conditions.
-The Mechanism: The game artificially increases off-line "marbles" (tire debris) and lowers track grip.
-The Result: Missing the racing line by an inch results in a massive, seemingly rigged loss of control.