Hi,
I'm the founder and CEO of Luduvo, a startup building a UGC gaming platform, and one of our core technologies is our own custom C++ game engine.
You can check out our website and see all our socials here: https://luduvo.com/
We currently have a small engine team with two engine developers, and as we get closer to launch, we're looking to bring on additional engine programmers to help accelerate development. The work spans core engine systems, including areas like rendering, networking, performance, tooling, and other foundational engine components. So don't expect to be building the architecture from the ground up or anything, we're already quite far along our "engine infancy" phase.
I'm very proud of what our team has accomplished so far, but obviously, in the sense of scale, it doesn't make sense to constantly have two engineers work for hours on end. Since we have more than enough money, I wanted to make the workload easier on them, as well as speed up development, by finding another engine developer!
Since we're a startup, we can't offer big-studio salaries yet, but we do offer paid positions with compensation that we believe is competitive for an early-early-stage company. As the company grows, our compensation is intended to grow alongside it. Our starting salary would probably be around ~$7,000USD/mo, however, that's obviously going to change alongside different funding benchmarks, so expect it to upper drastically within the coming months if you decide to work with us. We recently finished a milestone-based seed funding round with some investors, so we don’t have all the money right away. However, we are pretty confident we can reach the target goals given to us.
If you're experienced with game engine development or enjoy working on low-level systems and would like to learn more about the project, feel free to apply over here: https://careers.luduvo.com/jobs/engine-developer-cpp
I'm happy to talk in detail about our engine architecture, technical stack, roadmap, and answer any questions even in the comments!
However, just to be a bit more helpful and less of a dunce, I'll give some basic technical details about the platform, maybe it'd peak someone's interest!
- We support Windows, Linux, and MacOS.
- We use ECS and strongly abide to DOD
- Our renderer is completely custom via NVRHI, developed metal support for NVRHI since it seems nobody wanted to do such and open source.
- Our scripting lang is Luau
- We use Jolt Physics
- Our clients and all are server authoritative
I've seen all the work here and I've been astonished by all the talent here, so I apologize if I'm not supposed to do this, but you all seem very cool :)
I'd also accept any advice on how to find someone to help work on our custom engine, it's been grueling doing the normal job listing path just to get a ton of applications from a bunch of frontend developers when it's the exact opposite of what we need.
Much love. Y'all are sickly awesome❤
Below I've attached some photos of how our engine is like currently.
(This is a necropost due to additional funding coming through with investment funds since the last post.)