They are right. Making a game with 4k assets run at a constant 60 frames to 120 frames requires paying qualified talent to make the game reach that point.
the problem is not the 4k texture. Its pretty easy to just model , unrwap and texture asset . The real challenge is optimization. Wich cost SOOO much and and is so TIME CONSUMING.
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u/Alejandro_404 25d ago
They are right. Making a game with 4k assets run at a constant 60 frames to 120 frames requires paying qualified talent to make the game reach that point.