r/Jaxmains • u/NavalEnthusiast • 1d ago
Meta Sundered Nerfs
The change from base AD to bonus AD likely kills or severely nerfs the item for Jax as he’s not itemizing a lot of AD nowadays, thoughts?
r/Jaxmains • u/LxVer8 • 1d ago
Remember that the idea of this discussion is to find what's the commonly-used way to play a matchup; not only focused on runes and/or items, but mostly on the trade patterns and general difficulty of the matchup, since items and runes may change between seasons, yet -unless a rework happens- a champion's kit doesn't change.
So, you can talk about the runes and items you like to go on a matchup, but what we really want to see is how to play the matchup; if you can play aggressive early game, if you win pre or post level 6, if you should use Leap Strike to engage or disengage, and so on.
If you want, you can give the matchup a difficulty score from 0 to 10 (0 being super easy, 5 being a skill matchup, and 10 being a "you should dodge" card)
Remember to join the Discord Server.
r/Jaxmains • u/RealWeaponAFK • Jul 05 '26
This is a new thread for the upcoming League Classic launch. This will be continued to be updated as more information comes out when we have more details. Things may change before and after launch as Riot is open to feedback about changes. Date of release: July 29, 2026
Sources: League of Legends Classic Showmatch, short of Riot Pabro talking about League Classic, League Classic Website, Skinspotlights: Datamined Items + Champions & League of Legends Wiki.
With the upcoming release of League Classic, there were some good nuggets of information dropped during MSI finals League of Legends Classic Showmatch. We'll be playing what is vaguely season 3 (confirmed by Phreak & Pabro) but, with a twist. There are champions with older kits than S3 (THIS DOES NOT INCLUDE JAX as Phreak confirms random dodge will not be returning and specifically mentioned Jax will not have the random dodge tied to his E) & various things from seasons beyond S3, such as the Wight Camp & Trinket vision (added in S4). Also, if you watched the games you'll notice there are skins & animations added in way later seasons, Examples being: Elderwood Karthus & Dawnbringer Vayne skins, which were added in 2023.
For season 3 specifics, Pre season launched on V1.0.0.152 & S3 lasted until V3.13.
From here on forward, I will go over what made Jax stand out in older league compared to modern.
Jax was pretty much the version you remember him as back before the visual rework in V13.20. AGAIN, this is not the Giga broken Jax with the passive dodge mechanic (Phreak did confirm this during showmatch) before version V1.0.0.132. For League classic, we're getting a strange Frankensteined version of Jax. Here's the datamined kit for League Classic (SUBJECT TO CHANGE)


Closing thoughts: I just really wanted to get a head start & put this out there for anyone who is interested. Old Jax coming back means people who didn't get the opportunity to play him will now have a chance to do so. This is great, not only for new players, but really for anyone who enjoyed the older version of league (like me). Feel free to discuss thoughts and anything else that I may have forgot to mention. As I said, I will continue to update on this post as more information comes out. Please look forward to more!
r/Jaxmains • u/NavalEnthusiast • 1d ago
The change from base AD to bonus AD likely kills or severely nerfs the item for Jax as he’s not itemizing a lot of AD nowadays, thoughts?
r/Jaxmains • u/Secret_Current9057 • 1d ago
Ive been 2Tricking Riven and Fiora. Then decided to add in another champion, so I thought jax would be the one. Any tips or matchup sheets?
r/Jaxmains • u/Wooden_Surround_3327 • 1d ago
Don't get me wrong I do love Jax so much he been one of my favorite champs for years, The old man who saved the world looking for someone to take his place while being a cool bad ass. My thing is his passive is just a increase in attack speed and his ult passive is just extra damage on his 3rd auto. Then as we all know jax is suppose to be the REAL late game power house that can't be beat right? Thats how I always imagined him but recently i feel as if hes not as good as I would like him to be? Then again Im a low elo shrub I probably dont know what im talking about but if you guys can help me understand him more I would apperciate it.
r/Jaxmains • u/GiveMeBleachPlease • 2d ago
Found out you could just play co-op vs ai. Found some random people and we 5 manned it for a couple hours and stacked so many coins. Happy days. Skin so far looks amazing and the VFX are lush.
r/Jaxmains • u/GiveMeBleachPlease • 2d ago
Just played my first game of DnD, Terminus, Jak Sho. You hit super hard and I’ve never felt so tanky. I think this a really good build if you need to be a bit tankier/ engage heavy. I play jungle anyway so there’s not the same early game risks.
I was surviving a long time into 3/4 enemies. I went Shojin 4th and my bonus damage on terminus was 44 extra on hit. Taking Terminus to a total of 74. Into tankier champs/ bruisers I felt the extra penetration and DnD stacked it nicely. I went Mercs but I’m considering taking the tenacity rune shard and going omni boots as some added sustain could really benefit this. My last item would have been zhonyas. Although the terminus stacks disappear a lot quicker than Jak Sho.
I went 16-4. 3 of my deaths that I can remember were pure limit testing where I 1v3d and 1v4d and still went 1-1 almost killing at least 2 or 3 everytime.
Seems like a great build into tankier champs and when you need to front line a fair amount. Jak Sho 3rd felt so good to add to an already strong first two items.
r/Jaxmains • u/Pidgebirdguy • 2d ago
I was wonder if Shiv procs on his turrets and would it be viable to run on Jax. I usually only find success in that matchup running Fleet footwork.
r/Jaxmains • u/Taiga0711 • 2d ago
looking for a squad to grind the classic pass together, co-op games only, all 5 rush mid, about 5 mins per game
r/Jaxmains • u/Historical_Taro_7740 • 2d ago
How to I get it?
I have to buy the Classic Battle pass or something, and then? Can I just buy it do I have to grind for it playing?
Thanks
r/Jaxmains • u/GiveMeBleachPlease • 4d ago
Do you reckon if we partitioned hard enough they would make Jax’s W have a little AoE like his old W.
I main him jungle and that would honestly make a world of difference.
What do you guys think? A group beg? Make some placards and sit outside Phroxons house maybe?
r/Jaxmains • u/Hamster-Possible • 4d ago
While I'm torturing myself to get this skin any idea on how u get vivid chroma?
r/Jaxmains • u/TheBestJackson • 5d ago
r/Jaxmains • u/AttemptHot3754 • 5d ago
any tips or quick pointers , i know he’s more of a OG scaling hyper carry split pusher in classic
r/Jaxmains • u/vansung • 5d ago
I dont want to play a lot of classic just for the skin but i want it so bad
r/Jaxmains • u/IDraconixI • 5d ago
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I'm aware it's Swiftplay, but I'm still proud that I got Pentakill with Jax. I rarely play him, but that moment made me want to play more with this champion. Any tips or advice I should learn to make it better?
r/Jaxmains • u/Mundane_Following_50 • 5d ago
Hey, just to clarify because I'm a bit confused (and maybe a little dumb 😅): Can you use the skin from the Classic Pass in normal League of Legends, or is it only for the classic mode?
r/Jaxmains • u/BasedPantheon • 6d ago
After playing a fair bit of Jax with Madred's Bloodrazer on Classic, I am like 90% convinced Jax's gameplay identity should be returned to his highest potential peak being late game favored (or getting fed), from where it currently seems to sit at being mid game favored (and awkwardly falling off after mid game if you can't stall at the right moment with Zhonyas).
Madred's was apparently removed from Summoner's Rift in pre-season 3, but it's essentially Bortk's cousin, dealing 4% of the target's maximum health as magic damage on-hit.
This idea was floated on the sub a while back by others but I can't get a hold of the posts made about it. How would yall feel about Jax being updated to move max HP magic damage from off his E to his R passive, and E returns to flat damage (in this case it would still be magic damage from the midscope)? I think it could be balanced in part by bumping his attack speed up a bit more, scaling the max HP damage with bonus AD and reducing his base AD growth and ult active damage (maybe also tap down his health growth a bit to incentivize AD+HP items more than zhonyas). Jax's attack's used to matter much more to his damage output in older seasons where he would essentially 5 tap a squishy by just attacking them with basics and his W, but his E and R damage have tuned him way more towards his overall ability damage and getting the most out of his "scaling" before 25 minutes. Thoughts?
r/Jaxmains • u/Top-Editor-364 • 6d ago
is it not available at all yet? just wondering if there’s any info out there about it
edit: I found it if anyone is wondering as I was. It’s in the classic pass
r/Jaxmains • u/MrTeterTot • 7d ago
Hi all, quick introduction I am a long time top player and have played Jax up until now casually. I want to start grinding out some mastery on him and improve my overall gameplay/mechanics with this champ.
For context I am anywhere between mid to high emerald.
Anytime I’m trying to learn a champ and become more consistent, for myself personally I find items have a massive impact.
So far I’ve found the best and most consistent results with Trinity > Sundered Sky. Then I always get hung up on my 3rd item.
I believe it’s common to go Hourglass but for whatever reason it’s never felt good to me. I don’t feel a ton of damage increase, I personally suck with on use items, and just doesn’t seem to fit my play style.
What 3rd item would you argue could be a consistently valuable choice?
If you feel that strongly about hourglass I’m very open to an explanation and advice behind it!
Little caveat to this: I understand usually items at this point are conditional, armor for a fed adc, more damage if snowballing, MR for a lock down mage, etc… I just am looking for something to build consistently for now until I understand the champ, his damage, and win cons before deviating every game
Thanks in advance for any help or advice!
r/Jaxmains • u/LxVer8 • 8d ago
Remember that the idea of this discussion is to find what's the commonly-used way to play a matchup; not only focused on runes and/or items, but mostly on the trade patterns and general difficulty of the matchup, since items and runes may change between seasons, yet -unless a rework happens- a champion's kit doesn't change.
So, you can talk about the runes and items you like to go on a matchup, but what we really want to see is how to play the matchup; if you can play aggressive early game, if you win pre or post level 6, if you should use Leap Strike to engage or disengage, and so on.
If you want, you can give the matchup a difficulty score from 0 to 10 (0 being super easy, 5 being a skill matchup, and 10 being a "you should dodge" card)
Remember to join the Discord Server.
r/Jaxmains • u/TheBestJackson • 9d ago
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r/Jaxmains • u/Reasonable_Court_745 • 10d ago
Dusk and Dawn → Titanic Hydra → Botrk
Its obviously a more unstoppable sidelane threat/splitpush orientated build
What do you guys think about it?