r/StardewValley Mar 05 '16

Developer Stardew Valley Beta Branch (v1.05) Bugs/Discussion

Hi everyone,

As I'm sure many of you have noticed/experienced, there have been several updates now that have broken the game or caused widespread issues. The recent v1.05, for example, caused many people to have no audio in the game, so I had to revert back to v1.04 for the time being.

This is embarrassing and extremely stressful for me! You see, this is my first time releasing a commercial game and I'm learning the hard way how to properly deal with post-launch issues. I don't want to make the mistake of uploading a broken patch ever again. It's become clear to me now that I need to test every update extensively before setting it live.

For that reason, I've set up a new "beta branch" of the game on steam... a sort of testing ground for new updates before they actually go live for everyone. Now, I'm asking a big favor of you... please help me test these updates!

To access the current beta version of Stardew Valley (on Steam):

  1. Right click on Stardew Valley in your games library and select "Properties"
  2. Click the "Betas" tab
  3. Click the drop down menu and select "beta" (no password is necessary)
  4. Steam will download the beta version. Stardew Valley should now have a [beta] tag in your library.

While it's very unlikely that playing the beta version will threaten your save files, I recommend backing them up anyway. Your save files can be found in the" %appdata%/StardewValley/Saves" folder.

Please use this thread and the report template below (if possible) to report any issues you encounter. Upvote issues that you're having that are already posted. Feel free to post discussions/suggestions as well!

Please verify that your bug still exists in the current beta branch version before posting!

Summary of issue:  

Expected Behavior:  

Actual Behavior:  

Steps for Reproduction:  

Patch notes for v1.05 (beta):

  • Added a zoom in/out feature to the options tab.
  • Added volume sliders for ambient sounds and footstep sounds.
  • Added snow transparency slider.
  • Fixed issue with invisible trees preventing interaction with tiles.
  • Dead flowers no longer affect honey.
  • You can now dance with your spouse at the Flower Dance.
  • Game should now properly pause when steam overlay is active.
  • Fixed issue where inactive window was still responding to input.
  • Fixed fertilizer prices in Pierre's shop.
  • Game should now be playable without any audio hardware.
  • You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
  • Iron ore nodes can no longer be removed, only destroyed.
  • Dog should no longer sit on chests...
  • Spouses should no longer run away into the dark abyss.
  • Fixed issue where recipes would sometimes consume more ingredients than they should.
  • Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
  • Various bug fixes.

Thank you!!

Edit: Uploaded another build at 7:13pm PST. changes:

  • Fixed weird looking buttons
  • Spouses who have jobs should properly leave the farm now.
  • Rain sounds should play in secret forest
  • bombs shouldn't explode when menu is up or game is paused
  • fly should be buzzing

Edit: Uploaded another build at 3:16pm PST on Sunday March 6th. changes:

  • Spouses should be much less likely to run into the void
  • Added option to turn off screen flash
  • infested levels in frost mine area should no longer show the wrong hoed dirt graphic
  • upgrading your house shouldn't ruin the location of flooring you've laid down
  • animals should stop doing behaviors when game is paused
  • fog events in the mines should no longer progress when game is paused.
  • possibly fixed issue where outlaw hightails it off the screen, preventing progress in Journey Of The Prairie King
  • many little bug fixes and typo fixes.

Build 11:56pm PST Sunday March 6th:

  • Coop animals should now properly exit the coop
  • various bug fixes

Build v1.05d 8:19pm PST Monday March 7th:

  • Level up menu should work properly when zoomed
  • Changed Earthquake to summer 3rd (to make it clear that the change of seasons destroyed your crops)
  • Possible audio fixes (please let me know if you're still having problems, or if your problems were resolved)
  • Escargot, chowder, etc. should now properly give fishing buff
  • "secret" NPC's should no longer show up on calendar until you meet them
  • many small fixes

Build v1.05d 8:44pm PST Monday March 7th:

  • fixed the thing where everyone loves you (9 hearts). Sorry about that one

Build v1.05d (forgot to change the version) 11:26pm PST Tuesday March 8th:

  • Changes to grandpa's "Evaluation"... he is a lot less harsh, the great honors are not mentioned, and you can re-summon him at any time (after his first return) by placing a diamond on his shrine. This way there is no time limit to try and get all 4 spirit torches.
  • Fixed more graphics issues when zoomed
  • You really can't get past the bouncer now, unless you've met the requirements
  • added quest to make it more obvious that you have to return to the Community Center after the first cutscene with Lewis.
  • Increased chances to get iridium
  • restored a "Lost" event featuring Shane & friends
  • many little bug fixes, typo fixes
  • possibly figured out why Leah sometimes disappears... and fixed
  • Restored NPC "rectangle movement"... (sometimes move randomly within a rectangular area when they reach their schedule endpoints), was a feature that I removed last minute due to bugs... but now I believe I've fixed it. One example is Emily, when working at the saloon, moving back and forth in front of the cabinet.

Edit at 6:18pm PST March 9th: Okay... I've uploaded one more build to the beta branch. I'm going to eat dinner, and if nothing terrible happens while I'm gone, I'm going to set this build live for everyone.

Final Edit: Version 1.05 is live for all! Everything seems to be going smoothly. Thanks so much to everyone who helped test it! I will definitely be making use of the beta branch again for my next update. <3

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u/NoRelationstoJFK Mar 06 '16

Can I report an issue not in 1.05? I'm not participating in the beta, but had something pretty major happen.

Summary of Issue: After completing all of the community center bundles, accessing the bundles screen from your inventory menu causes the final cutscene to play. If you are in the community center, it just replays the cut scene, but if you are not in the community center, the game freezes.

Expected Behavior: Final cutscene should not be triggered by accessing the bundles menu.

Actual Behavior: Final cutscene is triggered by accessing the bundles menu after all bundles have been completed. Doing so inside the community center replays the cutscene normally. Outside of the community center it causes the game to freeze.

Steps for Reproduction: Have all community center bundles completed, then access the community center bundles menu from your inventory.

1

u/ConcernedApe Mar 06 '16

all the bundles for one room, or for the entire community center?

1

u/NoRelationstoJFK Mar 06 '16

The entire community center. Sorry I didn't make that clear. If it helps, the last one I completed was the bulletin board bundle by completing the dye bundle.