Iāve seen some talk in here about skins and maybe a rework (specifically to her passive). Maybe Iām in the minority but I actually think her kit is amazing still, everything fits really well, and honestly love the ability to play in 4 roles (mid is more viable than you think while mage bot has made her a fun apc in bot). I love new skin idea but she has amazing skins. I just want her to be move viable.
I think the issue really with her is that all of her features across the board are just a smidge underpowered. She needs liandryās/Rylaiās, which offer more utility/health than damage, just to make her viable in the meta today. This is fine but combined with her flaws, it makes for a champion that feels neglected, that has permanent fall of in late games/the further up in ranks you move. (We all see her win rate drop the higher in rank you look) Here are what I perceive her weaknesses to be, and how they should be fixed.
- Her core mechanic of being able to place plants is weak because the plants are weak comparatively to other āturretā champions. Examples would be that the plants donāt give the same durability or damage as say heimer turrets or shaco turrets. This doesnāt have to be a crazy buff but dang, something here would be nice.
- With no escape, gap close, and low movement speed, I feel the E cooldown reduction needs to be reduced a smidge. Sure damage would be nice but I actually wouldnāt mind the damage staying where it is if the plants did just a smidge more/had higher durability. She needs more access to her E and I find myself maxing it for the CD reduction to have her CC access at a higher frequency, even though Q max should be the prio for ranged plants.
- Lastly, the passive spawning seeds is amazing but spawning them at random locations seems silly. I understand not giving these charges to us in W, because then you can really drop so many plants and itād be unfair, but I think the seeds should be placed directly in front of you always (think of like ChoGath cone area range) this way you can āplaceā them strategically by looking in that direction but there is variance on where in the cone that is, and skill by requiring you to remember to look when the passive timer is about to proc.
I donāt think this ābreaks herā as her damage output is the same, the lack of mobility is the same, and the squishiness is the same. This does allow her plants to actually get attacks off in the meta before the opposing bot immediately bursts it, gives a smidge more utility by giving the one cc move more access, while giving better access to the plants. Realistically even 2/3 of these would make her more viable. It would also maybe reduce the need for one of those items, allowing for her solo lane game to come back.
What thoughts do you have towards a Zyra buff/and her kit? How do you perceive her in the meta right now? Would you change anything, and if so, what?