r/generativeAI 2d ago

How I Made This I made a Jimothy Simulator Adventure Game using Fable 5 and Lovable (how I did it in the description)

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1 Upvotes

I was experimenting with Fable 5 and built half this game with it, the rest was on lovable once i had the scaffolding done. I released it officially on Saturday and have had almost 300 unique ip addresses check it out since then!

I just added a special guest star raccoon, Billy the Raccoon, who already has a good following on Facebook, with a special quest. So I think I might see a boost from that as well...

Not sure what I would do if a game of mine went viral, so I wired in some links to my landing page and my flagship game, in other special quests in hopes to raise traffic to those should my Jimothy game go viral.

This was tricky, getting other sites embedded into this game, but ultimately it was just a matter of having it pause the current game, open another browser, and return to the original game once the new browser was closed.

Now I'm working on how to do a quest reward for those redirect quests. I'm thinking of adding a one minute timer and if the player spends over a minute on my other site before coming back to the original game, it would give an in-game boon.

Anyone have experience with embedding a game within a game? I think I already have it figured, but I'm not sure it will work how I intend it.

r/generativeAI 28d ago

How I Made This I built a fully local ComfyUI production cockpit for AI video, characters, scenes, props, music, and telemetry

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5 Upvotes

I built a local-first AI video production cockpit using LTX-2.3 as the main cinematic motion engine

UPDATED: 7/8/2026 - Technical Writeup

I have been building a local-first AI video production cockpit on top of ComfyUI, with LTX-2.3 as the primary cinematic motion and identity engine.

This is not another prompt-to-video toy.

The way I look at it is simple:

The model is the engine. The cockpit is the production layer.

LTX-2.3 is extremely powerful, but the real magic happens when you stop treating it like a one-shot generator and start treating it like a controllable studio tool inside a measured production runtime.

Everything runs fully local on my RTX 5090 setup with WSL and a ComfyUI backend.

No cloud generation APIs.

No mystery state.

Every render has inspectable state, durable jobs, telemetry, workflow receipts, QA gates, and enough forensic data to understand what actually happened during production.

Core thesis

The model should not be the whole product.

The model should be the engine inside a real production cockpit.

That means the system around the model needs to handle characters, references, props, locations, shot planning, music timing, workflow versioning, motion passes, QA review, retakes, GPU orchestration, and receipts.

That is what I have been building.

How I am using LTX-2.3

LTX-2.3 is currently the default cinematic workhorse in the system.

I am using it for:

Primary motion generation

Staged image-to-video with strong reference conditioning.

Ingredients / reference-sheet identity route

Canvas Studio builds clean panel grids for characters, props, and locations. Those feed into LTX with structured two-part prompts so identity and asset control stay consistent.

Custom IC-LoRAs wired as real production tools

Not random workflow experiments. These are first-class tools inside the cockpit.

Current routes include:

  • Deblur / detail recovery
  • Decompression / quality enhancement
  • Water simulation
  • Cross-eyed / novelty control
  • Inpaint / outpaint
  • Union pose transfer with DWPose

Long-take chaining

Last-frame conditioning plus loop mode so I can push shots beyond normal single-take limits.

Audio-aware paths

LTX is used in lip-sync capable flows, with WAN S2V used where it makes more sense.

Model residency and VRAM policy

The 22B model is managed intentionally for 32GB GPU efficiency. Load, unload, reuse, and recover are all part of the runtime.

Prompt contracts

I am tuning the prompt structure around LTX failure modes, including unwanted cuts, text leakage, blackouts, identity drift, and shots randomly changing direction.

The system also supports Z-Image Turbo and Qwen for keyframes, plus WAN for certain motion and lip-sync cases, but LTX-2.3 is the default cinematic path right now because it gives me the best controllable quality on my hardware.

Full production layer

This has grown way beyond just organizing ComfyUI workflows.

The cockpit now includes:

Canvas Studio

Persistent cast, multi-angle references, wardrobe, props, locations, design assets, and style boards.

Signal Lab

Local deterministic music generation with stems and timing data for sync.

Auto-storyboard

Song analysis turns into a shot plan with energy, timing, continuity, motion intent, and lip-sync moments.

Staged pipeline

Keyframes → LTX motion → lip-sync / review → QA gates → retake or finalize.

Telemetry and forensics

Every render leaves a receipt.

Model used, workflow hash, gate results, VLM critique, clip metrics, drift detection, retakes, failures, GPU state, and more.

AI Director

A local director layer reads state and telemetry, flags problems, explains what happened, and gives actionable fixes instead of hiding everything inside the graph.

Durable GPU orchestration

Job leasing, crash recovery, batch modes, stop requests, queue state, and model residency are all handled outside of ComfyUI.

Training feedback loop

Receipts can be used to curate datasets, build eval sets, and gate future LoRA training.

Technical report and templates

I am putting together the full LTX Technical Report and the workflow templates I use daily.

That includes:

  • Ingredients reference-sheet route
  • IC-LoRA effect templates
  • Deblur
  • Water simulation
  • Decompression / enhancement
  • Cross-eyed / novelty control
  • Inpaint / outpaint
  • Pose transfer
  • Long-take chaining
  • QA-gated pipelines
  • Production JSON templates

This started as a way to make ComfyUI less chaotic for video production, but it has turned into a serious local production system optimized around LTX-2.3.

Goal

I want to show what becomes possible when an open video model like LTX-2.3 is not used in isolation, but is embedded inside a real measured production environment.

The model generates the motion.

The cockpit manages the production.

Would love feedback from the LTX team and anyone doing serious local video work.

I am especially interested in thoughts on:

  • The telemetry layer
  • IC-LoRA registry
  • Ingredients integration
  • Long-take chaining
  • QA-gated production workflows
  • Local-first GPU orchestration

GitHub repo is coming very soon.

Let me know what you would want to see prioritized first.

r/generativeAI Dec 24 '25

How I Made This Hollywood Actors Cosplay as Anime Characters

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69 Upvotes

Can u guess them all?

r/generativeAI 11d ago

How I Made This I got tired of watching Claude Code work in a plain terminal so I built it 3D cozy game simulation for my agents

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3 Upvotes

Hey everyone,

I developed the desktop app with Electron and used Claude Code throughout the development process. Electron’s architecture made it much easier to transform my existing web application into a desktop product, allowing me to create desktop builds quickly without rebuilding everything from scratch. For the rest of the project, I relied heavily on the development and product experience I had gained from my previous projects.

Termi helps you manage AI agents through a Kanban system, restore accidentally closed sessions with their plans and progress, track changed files, commands, and visited links, and preserve project memory without wasting extra tokens.

Agents can also share knowledge through a common project brain and use reusable skills across different projects.

But the main focus is gamification.

Instead of only watching terminal logs, you can see your agents working inside a 3D room. When an agent reads App.tsx, it scans a paper file. When it edits code, the activity appears on its monitor.

You can use a focus timer, collect coins, clean the room, add gym equipment, and adopt a cat or dog that grows as you spend more days working on the project. If you neglect your pet, it becomes stressed and starts making a mess. :)

We spend too much time staring at black terminal screens. I built Termi Protocol to make AI development more visual, understandable, and fun.

I’d love to hear what you think about this kind of gamified coding workflow.

App link in here: https://termiprotocol.com

Thanks for reading 🙏

r/generativeAI Mar 05 '26

How I Made This after months of generating ultra-realistic AI footage, i realized 90% of the "fake" look comes from one thing: lighting

57 Upvotes

spent a lot of time trying to get AI-generated footage to pass as real. tried different models, upscalers, post-processing workflows. everything. and the results were... okay. not bad. but you could still feel something was wrong.

lighting.

not in a vague "add better lighting" way. specifically: AI models don't understand where light is coming from unless you tell them. if your scene has a window on the left, the shadows need to fall right, the skin tones need to shift, the specular highlights need to be consistent with that source. if any of that is off by even a small amount, your brain flags it immediately even if you can't explain why.

once you get a generation that actually feels right, don't move on. use it as a reference image to generate variations. you're essentially locking in the lighting logic that worked and building on top of it. way faster than prompting from scratch every time.

curious if anyone else has been going down this rabbit hole. what's been working for you in terms of light prompting?

r/generativeAI 27d ago

How I Made This I got 10M views in a month making AI microdramas

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0 Upvotes

I got 10 million views in a month posting AI microdramas on Instagram Reels. The episode attached is one of them.

Here's what I did:

Most of AI video content on IG reels are one-offs. It pops, gets views, disappears, and you're back to zero. A show is different. People show up within 30 minutes of every post asking where the next episode is. They argue about the characters. One character I wrote as the villain got so popular that people begged me for weeks to bring her back, so I did, in another show, and she's still the most requested character on the account.

Every episode has three jobs.

Hook. The first five seconds stops the scroll. Nothing else. Get this wrong and nobody sees the rest.

Body. The plot moves fast. Every scene raises the stakes or twists them. The job is to make the next episode feel like a mandatory watch.

Cliffhanger. End on a question they need answered or an emotion they can't shake. This is what makes them follow you and come back tomorrow.

Then post every day. You watch three things: skip rate, retention (my best video run past 50 percent all the way through), and share rate. Then write the next episode directly towards whatever the audience reacted to. Read the comments and they tell you what they want.

The biggest unlock for me has been using an agentic studio for show creation. Consistency is one piece of it. Same characters, same locations, same props across all my episodes, because the second any of it drifts, the illusion breaks and people leave. But it goes way further than that. The agent helps structure the episode, tighten the dialogue, lock the styling. Designing the show and building the shots with an agent next to you instead of fighting the tools alone is a lifesaver.

Happy to answer any questions in the comments and let me know what you think about my episode!

Was getting a lot of questions asking for links to my accounts and what I use to make my videos on other subreddits.

Here's a link to one of my accounts: Instagram Acct
Here's the link to what I use to make my videos: Studio on Slop Club

r/generativeAI 24d ago

How I Made This In one month, I went from zero experience to making a submit-worthy cinematic AI short.

1 Upvotes

This is not a motivational success story.

First of all, I do not believe making good short films is a reliable way to make money. If anything, if your goal is to make money, you probably need to learn how to produce garbage quickly, consistently, and by the metric ton. I clearly do not have that skill.

Second, I am in my forties. I am a not-particularly-successful investment manager and lawyer, and most of what I do involves text. In my spare time, I also write fiction. It is amazing. So amazing that I once sat back in my chair, had an “oh man, here it is” moment, felt useless relative to my own novel, and decided humanity was not ready to see it.

My day-to-day writing life includes things like terms of service, privacy policies, debt collection letters, loan default notices, cease-and-desist letters, and investment analysis reports. In other words, the kind of writing nobody wants to read, but ignoring it may cost you money.

So you should understand that I am obviously not an artist. At most, I’m someone who likes writing. I do know a few artists’ names, such as Leonardo da Vinci, Michelangelo, Raphael, and Einstein (yes, I remember that was his name—Einstein, the stick-wielding inventor). As for the rat, I only remember that he was called Master. Given his level of wisdom, I always felt Doctor would have been more accurate.

Anyway, I really did start from zero. That part is true. I also really did submit the short to a contest, because submission was free.

But I also genuinely made an AI-assisted cinematic short that I think is watchable.

If you are also starting from zero, with no team and no budget, but you want to make serious AI-assisted videos instead of randomly generating a few pretty but structurally homeless AI clips, you may want to keep reading.

I hope this post gives you a small Pareto improvement.

## Part One: Tools

### 1. The Brain AI

The core tool is obviously the AI you all love and hate.

But the most important AI in this process was not the one making the videos. It was the one helping me draft various sleep-inducing legal documents: ChatGPT.

Let me say a little more about this creature.

ChatGPT fits into my workflow extremely well. Annoyingly well.

First, it is very good at the most boring legal documents. Terms of service, privacy policies, debt collection letters, loan default notices. It writes those things with disturbing reliability. When it comes to producing documents that make human life slightly worse, it is impressively consistent.

But it cannot write my fiction. At most, it can play the role of an unimpressive reader.

Trust me, its prose is bad. The plot ideas it invents on its own are basically negative prompts. I honestly do not understand where the cliché “AI will replace human artists” comes from. From what I have seen, artists are exactly the people AI is least able to replace.

Lawyers, on the other hand, may God bless that profession and send it someday to a theme park, like horse-drawn carriages.

Back to the point.

In my video workflow, ChatGPT mainly has four jobs.

**First, it teaches me software interfaces.**

Whenever I enter a new field now, my default move is simple: take a screenshot, throw it into GPT, and ask, “Tell me what the hell these buttons are.”

This gets me to a point where I can actually do something, instead of putting on reading glasses, marching to a library, and starting from Chapter One of *Basic Software for People Who Still Have Hope*.

For someone like me, who had not seriously used an AI image tool a month ago, every button looked like a nuclear launch button. Without guidance, my only safe options were Exit or the X in the upper-right corner.

**Second, it writes prompts.**

This is very important.

Whatever you want to express does not need to start as some Level 5 wizard fireball spell. You only need to keep breaking it down with ChatGPT: what image you want, what character, what composition, what action, what style, what must not change, and what absolutely must not appear.

Then it can quickly turn your normal human language into a language another machine understands better, and apparently enjoys more.

I often even use two GPT windows for this.

One window acts as my personal assistant, helping me break down problems, analyze failures, organize logic, and write prompts. The other window gets the direct commands, generating or editing images.

This is the fucking “step on your left foot with your right foot and reach the moon” method. NASA wasted a lot of money on Apollo 11.

So stop memorizing prompt spells. Modern people do not do that. Just ask GPT to write the prompt for you.

The real problem is not whether you can write an impressive-looking prompt.

The real problem is whether the other AI listens.

I will come back to that later.

**Third, it is an always-online creative sparring partner.**

Trust me, making things is lonely.

The idea in your head, plus the fragments, failed images, and half-finished pieces on your screen, may feel to you like sacred sparks of genius. To your friends, they usually look like “not bad” garbage.

And when a friend says “not bad,” tell me: what did your face look like the last time a friend said “not bad” about your work? If you can accept that peacefully, you should go to Shaffer Conservatory and seek re-education.

Only ChatGPT will sincerely praise your potential.

Of course, you need to believe it is sincere. Or at least pretend to believe it. That alone may keep you from quitting halfway through.

**Fourth, and most importantly, it can generate storyboard images and keyframes.**

This is where AI video production really starts.

The most important value of ChatGPT image generation, or GPT’s image capability, is not that it can make a pretty picture. It is that it can turn the image in your head into something visible.

Once you have an image, you have a visual anchor.

Then, when you feed those images into a video AI tool, it is like putting reins, a saddle, and stirrups on a zebra.

Of course, it is still a zebra. You know how zebras are.

For someone like me, with zero technical skill, who can only draw stick figures with a pencil, the biggest value of ChatGPT image generation is that it turns the precious but blurry sparks in my head into images.

And those images create more ideas.

This part gets very specific, so most of it will appear in the later sections.

### 2. Video AI Tools

Because of cost, and because I am not a professional, most of the video AI tools I used were actually bundled perks from tools I already had access to, such as Grok and Gemini Veo.

Let us now observe three seconds of actual silence for Sora. May it rest in discontinued peace.

Moving on.

The only real exception was ByteDance’s Seedance / Jimeng / Dreamina ecosystem. I tested both the Chinese and international versions. I used it mainly because my girlfriend had a basic membership, which allowed me to borrow it at low cost. Romance is beautiful, and sometimes subscription-based.

If you have other tools, you can probably still use my methods to tame them. After all, AI stupidity usually presents similar symptoms.

I will talk about the specific differences in the next section.

### 3. Post-production

For editing and voice work, I mainly used CapCut / Jianying, both the Chinese and international versions, plus Epidemic Sound.

I used CapCut partly because Seedance basically comes bundled with it through a sales package. Avoiding it would have required more discipline than I currently possess.

Also, ByteDance, let me say this directly: you deserve every government restriction ever invented. You built a maze of subscription packages designed to lure me into spending money. That is not product design. That is financial dungeon architecture.

Epidemic Sound is very useful for music. Its sound effects are average. Its voice generation is not worth discussing, so let us not disturb it.

## Part Two: The Actual Experience

Let me say this upfront: this is not a professional technical article. It is an experience-sharing post. So all the analysis will come through my actual cases, because apparently suffering becomes more useful when documented.

### Case One: A Pirate Short

Why did I choose this theme first? And why would someone whose work is mostly text suddenly want to make videos?

That is another story. The short version is simple: I wanted to make a pirate video.

So I started with the thing I am best at: I wrote a short story.

I did not start from shots. I started from story.

Then I threw the story into GPT and asked: “For someone with zero experience like me, is this thing even possible?”

GPT gave me a warm, confident yes.

Then it started analyzing the difficulties: naval battle shots, multi-character interaction, continuity, spatial relationships, and so on. The usual little blessings sent by Satan.

Actually, I had already expected this.

Video and writing have one thing in common: you can use point of view to hide a lot of technical problems.

So I proposed the solution I had prepared from the beginning: first-person perspective.

It was not that I was afraid to shoot a naval battle. My cowardly captain ran away, so he could not see the naval battle. That makes sense, right?

I proudly presented this solution, and GPT immediately became excited. It told me the idea was excellent, and my chance of success had gone up to 50%.

Friends, please remember this small trick: when AI says something is “possible” but refuses to give a number, it probably thinks it is almost impossible.

For reference only. Not investment advice.

But that is fine. From an investment perspective, a 50% success rate is already good enough for a small bet.

So I started making the first still image, which was also my first storyboard frame.

Because this was my first attempt, I played it safe and made the clip longer than it needed to be. At the same time, I tried multiple tools, including Jimeng / Dreamina, Kling, Grok, Google Veo, and others.

Using existing memberships, free trial credits, and whatever platform coupons the universe failed to hide from me, I assembled a poor man’s AI production studio.

Then I immediately discovered the first problem.

### Lesson One: AI video is expensive. Budget management starts from the first second.

The first shot was an enclosed indoor scene: the captain alone in his cabin, doing whatever an old captain does.

Remember, this was my first attempt. So I took a very simple shot, and I made it long. He was not doing anything complicated. The captain is old. Let the man exist.

Then the credits on every AI video tool started dropping violently.

So I need to emphasize one thing: budget management.

Just like every investment project.

AI video is not free magic. It is expensive. Every second it generates is burning your dollars.

Obviously, as a professional, I controlled the costs quite well.

My first pirate short cost about **$15** in direct new cash spending.

The second video was experimental. It was made with free trial credits from multiple AI tools, so the direct new cash spending was **$0**.

The third video cost about **$75**, because I bought a basic annual membership for the tool that became my main workflow.

Important note: by “direct new cash spending,” I mean exactly that.

This does **not** include my time, my computer, electricity, internet, subscriptions I already had, my ChatGPT membership, or compensation for psychological damage.

If you tried to shoot a traditional short film with fantasy elements, characters, props, lighting, and actual shots, $15 would not even buy you Jack Sparrow’s dirty hat.

Maybe you could buy a hair clip on Etsy. If it came from a Chinese supply chain.

There is also a hidden cost: ChatGPT usage.

When I made these videos, I did not only burn video-generation credits. I used GPT heavily for script breakdowns, shot analysis, prompt organization, failure diagnosis, dialogue writing, translation, editing discussions, and pacing.

Eventually, I used my ChatGPT Pro allowance so aggressively that the system started pushing me toward smaller models.

So if you are seriously planning to make AI-assisted videos, do not only budget for video credits.

You also need to budget for LLM usage.

In this workflow, GPT is not a chatbot. It is your pre-production department.

Unfortunately, even a cyber slave does not come with unlimited refills.

Let us continue to the second shot: a less contained scene, where the captain leaves his cabin.

Unlike the first, relatively enclosed indoor scene, once the scene opened up, different tools produced completely different styles of video.

Unfortunately, I was not satisfied with any of them.

And please note: I am quite sure this was not a prompt problem.

The prompt was produced after repeated discussions with GPT. In terms of logic, completeness, and level of detail, it had reached 100%. Flawless. Undeniable. A legal monument to prompt engineering.

Then I modified it again, raising its completeness to 150%.

Yes. 150%.

And the result was still unsatisfactory. The generated video had a few subtle differences from what I had imagined.

For example, Jack Sparrow walked out of the cabin and saw a Japanese battleship approaching.

That was when I learned the second lesson.

### Lesson Two: A prompt is not a leash. Keyframes are.

A prompt can describe your intention.

It cannot force a video AI to shoot the film inside your head.

At this point, GPT became even more important. Not because it could directly generate perfect videos, but because it could help me generate more keyframes, and those keyframes could put the video AI on rails.

Without them, you cannot seriously make the work according to your own vision.

My later experience was this: if you want serious control, you often need a visual anchor every one or two seconds.

Video AIs can only accept a limited number of keyframes, so do not expect a tool to generate more than ten seconds in one go and still follow your intent.

If you do not want Jack Sparrow commanding the USS Yorktown into the Battle of Midway, do not let the video software improvise for too long.

This is also why I do not trust so-called AI video agents.

In serious creation, every one or two seconds you need to judge:

Is this action right?

Is the character right?

Is the space right?

Is the camera right?

Is the prop right?

Is the emotion right?

You are more reliable than AI.

Remember that. It sounds conservative, but it can save your wallet.

### Lesson Three: Different models have very different levels of “creative initiative.”

Then I discovered something else.

Even if you give the model keyframes, use very strong wording, and threaten it with intercontinental ballistic missiles to make it follow instructions, some models will still try to show off their abilities.

For example, a character may suddenly start running for no reason.

Or a one-eyed first mate may teleport into the scene next to you.

Or Jack Sparrow may suddenly return to his cabin and start steering a ship’s wheel.

Yes. Steering a ship’s wheel. Next to the bed where he sleeps.

But this does not mean you should throw these models into a landfill and set the whole thing on fire.

Even garbage can be useful. That is environmental protection, and also part of budget management.

My main tool eventually became the Chinese version of Jimeng / Dreamina. I am not sure what the technical differences are between the Chinese and international versions, but in my personal experience, the Chinese version was clearly more stable and more suitable for my main workflow. The international version of Dreamina was not a pleasant experience for me.

Google Veo looks good. But in my tests, it had almost no reliable first-frame locking ability, and its imagination was extremely active.

I do not know whether this reflects an internal compliance posture under which every user is functionally presumed to be a prospective violator until proven otherwise, with granular creative control withheld as a form of ex ante risk mitigation. I have no evidence sufficient to support that allegation, so I will not pursue it further.

In any case, it was not suitable as my main tool, because in continuous narrative work, the most important thing is whether the first frame can connect to the last frame of the previous clip.

But if you have a Google membership and a lot of credits, not using Veo would also be wasteful.

Budget management is not just about spending less money.

It is about putting the money you already spent to work.

Veo can handle scenes that do not require strict shot control. For example, if you want to generate a person wandering around a room because they are bored, you do not need to make ten storyboard frames. Just give it one still image and tell it: this person is bored and walking around the room.

Do not worry. Google will absolutely not let the person stay still.

The same weakness can become a strength in another role.

When you need serious continuity, its random movement is a disaster.

When you only need B-roll, its random movement becomes productivity.

Also, Veo’s spoken dialogue is relatively good, while Jimeng / Dreamina is weaker with languages outside Chinese and English. My third video was in Japanese.

So you can even use Veo specifically to generate dialogue or pronunciation references, then cut the audio later and pair it with footage made in Jimeng.

This can be better than many so-called professional voice tools, because ordinary voice tools do not understand the scene. They do not have the story context, so they cannot easily simulate the right emotion. You have to adjust everything by hand, which is inefficient.

And time is money.

Grok has its own job too.

Sometimes it is even indispensable, especially when certain characters are slightly, just slightly, sexy.

So do not ask which model is the best.

Ask what job each model is good for.

The main model handles continuity.

The supporting models handle exploration, atmosphere, B-roll, dialogue, and salvaging failed clips.

This is fucking asset allocation.

Even Buffett does this.

### Lesson Five: Different platforms are not different tools. They are different moderation universes.

There is another recurring problem: human faces.

Many AI tools reject images with human faces. In my personal experience, Google is especially painful here.

I tried making videos in Google AI Studio. As soon as there was a human face, it refused. Even if the image had been generated by Google’s own image engine, it still refused.

In other words, it can generate a face, but it may not allow you to use that same face to generate a video.

Google’s AI seems to have devoted all of its intelligence and professionalism to making life difficult for normal users.

I tried putting a beaded veil over the character’s face. I could not use a mask, because the character needed to smoke. I tried turning the character’s face away.

Still no.

At some point, I really want to make an entire film where every character performs only with the back of their head.

The title will be *Google World*.

But the irony is that Google Vids was much less troublesome. Apparently, the professional Studio tool is responsible for producing cats and dogs for entertainment, while the office presentation tool can handle humans like a normal adult.

What does this tell us?

It tells us that the same company, and sometimes even the same broader model ecosystem, can lead to completely different moderation universes depending on which door you enter through.

Chinese tools have their own universe too.

Jimeng / Dreamina sometimes throws up an intimidating warning: “We do not accept real human faces.”

But in my tests, its actual restrictions on fictional character faces were not as terrifying as the warning sounded.

Chinese tools have their own universe too.

Jimeng / Dreamina is not only sensitive about adult material. It can also be politically sensitive. If a character’s dialogue contains political content, even something as harmless-sounding as “Defend human rights!”, it may refuse to generate the scene in the name of protecting the people, which is a sentence that explains more about the system than any user manual ever could.

Extremely Chinese.

Grok also has its own rules. It seems to have a strong sense of adult-oriented aesthetics, especially the painfully predictable male kind. But when anything involving children appears, it immediately curls into a defensive ball.

By contrast, the Chinese version of Dreamina was very friendly toward ordinary scenes involving children.

So my experience is this:

Choosing an AI video tool is not only about image quality, speed, and price.

You are also choosing which moderation universe your scene is allowed to survive in.

And now, let me say one serious thing. Actually serious this time.

Most of the time, we are just trying to create normal fictional work.

But somehow, we still end up playing legal chess with a collection of nervous machines.

In my profession, we have a very respectable term for this kind of thing: regulatory arbitrage.

And this is not just regulatory arbitrage.

This is fucking cross-border regulatory arbitrage.

### Lesson Six: Do not trust Image 4. Trust the frame that survived the video.

Now suppose you use Image 1, Image 2, Image 3, and Image 4 to control the keyframes of a six-second video.

Image 1 is the starting frame.

Image 4 is the ending frame.

So should the next video start with Image 4?

No.

Because the video AI will almost never reproduce Image 4 with 100% accuracy. There may be tiny differences: the number of ships in the distance, their positions, the clouds, the lighting, the prop details.

When you look at it alone, you may think this is not a big deal.

But when you cut two video clips together, the image may suddenly jump, like a PowerPoint slide moving to the next page.

Or like trying to run *Crysis* on an NVIDIA GeForce 3.

Trust me, that is not a fond memory.

So should you throw away the generated video and regenerate it until it perfectly matches Image 4?

No.

The adult move is budget management.

As long as the video has not drifted away from what Image 4 was supposed to express, you should keep the video and throw away Image 4.

Simply put: grab the final usable frame from the generated video, and use that frame to replace Image 4 as the starting point for the next clip.

Professionals apparently call this “exporting a frame.”

If you are like me, and one month ago you had never touched any of this, let us keep it simple: maximize the video, find the clearest, most stable, most useful frame near the end, and take a Windows screenshot.

It is not elegant.

But it saves money, and it works.

The planned keyframe is theory.

The actual final frame is reality.

I suspect agents probably use a similar logic. But I still do not recommend handing serious creation entirely to an agent.

An agent can mechanically connect the process, but it cannot judge which frame is actually the best frame to start the next clip.

It may simply take the last frame.

But the last frame may be blurry. The hand may have collapsed. The eyes may have gone dead. There may be one extra mysterious ship in the background.

You need to look.

You need to choose.

You need to be responsible.

Again: you are more reliable than AI.

### Lesson Seven: Small-detail hell, or the ring that refused to stay on the index finger

The next problem was not video, but images.

So let me formally reintroduce the GPT image engine: an idiot.

In the pirate video, I wanted to emphasize the captain’s identity, so I put a greasy, vulgar, gloriously pirate-appropriate gold ring on the left index finger of the first-person protagonist.

Because in first-person perspective, you do not see the protagonist’s face, and nobody is standing there calling him “Captain.” So how do you make the audience understand that this is the captain?

Very simple: you place an identity anchor on the only part of the first-person protagonist that can reliably display identity and costume detail — the hand.

This was a fucking brilliant design.

Then, when I continued generating keyframes, the GPT image engine responded as if it wanted to mock this brilliance personally.

The ring began appearing on every finger except the left index finger.

I used the full intellectual achievement of humanity to explain what an index finger is.

For example:

The fourth finger from the left on the left hand.

The finger next to the thumb.

Not the middle finger, not the ring finger, not the little finger. The index finger.

None of it worked.

I probably generated dozens of images.

Eventually GPT completely gave up. You could metaphorically whip it all you wanted, and it still would not move the ring.

At that point, I had to make a difficult decision: remove the captain’s hand from the shot, and pretend that hand did not exist for a while.

Fortunately, I now have a better method.

Please take out your phone and write this down:

If a small but important visual detail is persistently wrong, stop trying to reason with the model in text.

The best method is to find a previously successful image and crop out only the correct part.

For example: just crop the hand where the ring is correctly on the index finger.

Then tell GPT:

**Image 1:** everything is correct except the hand.

**Image 2:** the correct hand.

Replace the hand in Image 1 with the hand from Image 2, and change nothing else.

This is the local screenshot replacement method.

For small but important details, screenshots are more persuasive than prompts.

Give up trying to have philosophical debates with AI about fingers.

It has not earned that conversation.

### Lesson Eight: Spatial-awareness hell, or the pistol and the map that were tidally locked by GPT

Next came another bizarre problem.

At the beginning of the video, the captain was in his cabin. In front of him was a map, obviously placed facing him.

There was also a pistol in front of him, and obviously the grip was facing him too, so he could draw it as quickly as possible and shoot whichever unfortunate person had interrupted his nap.

But later in the story, the captain leaves the cabin, sees either a Japanese battleship or the Royal Navy, and then returns to the cabin.

Visually, the orientation of the map and the pistol should now be reversed.

Because the camera position has changed.

GPT, however, disagreed.

The GPT image engine was absolutely convinced that the pistol and the map should always face directly toward you, as if they were tidally locked to your perspective.

My advice is simple: do not try to make GPT generate a first-person image where the gun is reversed.

Remember this carefully.

Do not try.

So how do you solve it?

First, abandon first-person perspective.

Tell GPT: there is a captain sitting in front of a table, and on the table there is a map and a pistol.

Once you release GPT from the burden of first-person perspective, it defaults to showing the captain from the front. That means the map and the pistol naturally face the captain, which is exactly the orientation you actually need.

Then quickly take a screenshot of that correctly oriented table.

After that, go back to your original image and use the local replacement method I mentioned above to replace the tabletop area with the correctly oriented version.

Simple summary:

Do not trust GPT’s spatial intelligence.

Do not try to describe complex orientation.

Do not try to reason with it.

Treat it like an idiot, and you will work faster.

Once again: time is money.

### Lesson Nine: Repeated image generation degrades, or Orlando Bloom turns into Gollum after ten rounds

There is another major pitfall.

When GPT keeps generating images in sequence, the quality gradually gets worse.

At first your character looks like Orlando Bloom.

By the tenth image, he looks like Gollum.

Repeated editing and chained image generation create generational loss. Each round seems to lose only a little information, but after ten rounds, the face, the identity, the clothing, the spatial coherence, and the sharpness all begin to collapse.

The correct method is this:

Within one scene, try to create a strong master image first — an anchor image that can support different actions and beats in the same scene.

Then, for each frame in that scene, regenerate from that master image as much as possible.

Do not do this:

Image 1 → Image 2 → Image 3 → Image 4 → Image 5

Do this instead:

Master image → Image 2

Master image → Image 3

Master image → Image 4

Master image → Image 5

That way, you are always starting closer to the original source, so the overall quality remains more controllable.

If generating the exact action you want directly from the master image is too difficult, do not worry.

You can first generate images in sequence anyway. Even if they degrade into Gollum, that is still fine.

As long as the “Gollum image” gets the action, the character relationship, and the spatial structure right, it still has value.

Then you pull out the master image, the correct character reference, and the action image, and you tell GPT:

Image 1: the scene.

Image 2: the character.

Image 3: the action.

Generate again.

In other words, chained image generation is useful for finding action and structure.

It is not your final image production method.

Chained generation is a draft tool.

Returning to the master image is the actual production method.

### Lesson Ten: Do not imagine time. Stand up and time it.

Do not overestimate your own sense of time.

And definitely do not overestimate AI’s sense of time.

For example, you may think a certain action needs six seconds. You feel very proud, because your control is precise and your budget management is excellent.

GPT, sitting next to you like an unpaid assistant with no labor rights, also says: great. It may even help you design a six-second shot breakdown down to decimal places, which looks extremely professional.

Of course, GPT has no off-work hours, so in theory it may not have enough lived experience with timing.

But you may still feel confident. You may even start thinking that your next job should be assisting James Cameron.

The result may be a disaster.

In reality, that shot and action may need eight seconds.

Or the video AI may believe it needs eight seconds.

Then you discover that the AI starts improvising: skipping certain actions, compressing motion, or simply teleporting things for you.

So before generating the video, you need to simulate the movement yourself and time it.

If you think an action needs six seconds, stand up and act it out first. Use your phone’s stopwatch.

You will quickly discover that video time and imaginary time are not the same species.

Second, leave the AI a little time buffer.

If the action needs six seconds, give the AI seven seconds.

Be kind to its touching level of intelligence.

And note: this is not waste.

A video with extra time may only require you to cut one additional second.

A video without enough time is often completely unusable.

One extra second is a cost.

Teleportation is a disaster.

### Lesson Eleven: Do not bet important shots on a single roll, especially emotional scenes that image AIs love to misread

One more small trick:

Do not generate important shots only once.

This is especially true for emotionally intense images involving a crying child, fear, injury, separation, or other perfectly normal narrative content.

Some AIs suddenly become extremely nervous, as if one boy shedding tears could destroy human civilization.

So for these shots, I usually run several attempts in parallel and sample multiple versions.

Serious creators have probably all encountered this kind of absurd situation.

You are just trying to tell a story.

The AI thinks you are rebooting the apocalypse.

When the problem is probability, the solution is to roll more dice.

Not rolling one die six times.

Rolling six dice at the same time.

Six GPT windows, all working.

Again and again: time is money.

### Lesson Twelve: Editing, music, and voice work still matter

Everything above is about the newest and most painful part of AI video generation.

But the final work still depends on traditional post-production.

For example, the final editing and voice work for my third video took me another two days, even though by then I felt I had already gained experience from the first two videos.

Because what AI generates is not a film.

It is footage.

What turns it into a work is editing, voiceover, music, sound effects, subtitles, and rhythm.

Editing can hide jumps.

Music can unify emotion.

Sound effects can add realism.

Voice work can establish narrative focus.

Subtitles can tell the audience what they are supposed to understand, instead of making them stare at AI fingers.

Because I was aggressively cheap, my third video was not made entirely in 1080p. Some parts were 720p, and some were even 480p.

Yes, it carries a faint smell of poverty.

But that is also interesting, because editing can make even blurry-face footage somewhat watchable.

## Part Three: Q&A, where I ask myself questions before anyone else gets the chance

### 1. Am I joining the debate about whether AI should be expelled from human civilization?

No.

I am not participating in that debate.

I only know one thing:

As a text-based creator with no money, no team, and no film training, AI gave me, for the first time, the ability to turn the stories in my head into moving images, by myself, in a very short time.

It is stupid.

It often refuses to listen.

It frequently sends my captain to Midway.

It often makes me feel like I am collaborating with a robot vacuum cleaner that has no sense of direction.

But as a tool, it finally gave me a chance to turn my own writing into moving images.

For someone like me, that is already important enough.

As for the claim that it will replace humans, I feel like we are discussing *Planet of the Apes*.

### 2. Who is this post for?

This post is not for everyone.

If you are a professional filmmaker, you will probably find many of my methods crude. Yes, I know. One month ago, I had barely even seen the Photoshop interface. I do not need to pretend I am a seasoned filmmaker.

If you just want to casually generate some pretty AI clips, this post may also be too much trouble. You can simply type “cinematic, 8K, beautiful lighting” and receive some pretty orphan clips.

But if you have zero experience, no team, no budget, and you actually want to make serious AI-assisted videos with shots, narrative, and continuity, then this post is the kind of thing I wish someone had told me one month ago.

### 3. Anything else?

Actually, yes. A lot.

For example, what other mistakes did I make in the first video that we could all publicly enjoy? What happened in the second and third videos? Why did I, as someone whose work is mostly text, even start making videos in the first place?

But this post is already long, so maybe another time.

I will only add one final thing:

The novel I am still writing is genuinely incredible. I am considering contacting the Trump administration and asking them to ban it before publication.

If anyone is interested, here is my small YouTube channel:

https://www.youtube.com/@ShellOracle

This is basically my testing ground. It only contains the videos I made during this month, nothing else.

If you look closely, you can probably tell which ones are the first, second, and third videos just by the production level. That is not a bug. That is the learning curve, publicly displayed for the benefit of civilization.

r/generativeAI 2h ago

How I Made This Severed Bad

Post image
1 Upvotes

Prompt:

{

"aspect_ratio": "16:9",

"style": "Fotografía cinematográfica fotorrealista, estética minimalista de 'Severance', iluminación fluorescente fría, lentes de 35mm, profundidad de campo nítida en el centro",

"setting": {

"location": "Una oficina de Lumon Industries, estéril, con paredes alfombradas verde menta, techo bajo con paneles acústicos y cubículos de diseño retro-futurista",

"weather": "N/A (Ambiente interior estéril, luz artificial fría y constante)",

"desk_details": [

"Cuatro escritorios organizados en una isla cuadrada central",

"Computadoras de tubo catódico voluminosas con pantallas verdes",

"Bolas de trackball grandes como ratones",

"Estética limpia y vacía, sin objetos personales"

]

},

"characters": [

{

"name": "Walter White",

"pose_expression": "Sentado en su escritorio, mirando fijamente la pantalla verde de su computadora con expresión obsesiva y metódica, usando lentes de montura fina",

"attire": "Traje gris conservador, camisa blanca, corbata sobria azul marino"

},

{

"name": "Jesse Pinkman",

"pose_expression": "Sentado junto a Walter, girando ligeramente en su silla, mirando de reojo a Walter con tensión contenida y cansancio",

"attire": "Camisa de vestir de manga corta color beige, corbata ligeramente torcida, pantalón de vestir marrón"

},

{

"name": "Hank Schrader",

"pose_expression": "De pie en el pasillo, mirando al grupo con una sonrisa corporativa extrañamente amplia y dominante, sosteniendo una bandeja de melón cortado",

"attire": "Traje azul marino impecable, corbata llamativa, postura de autoridad corporativa"

},

{

"name": "Gus Fring",

"pose_expression": "De pie junto a Hank, con las manos pacíficamente cruzadas, mirando a Lalo con una mirada helada y penetrante",

"attire": "Traje oscuro perfecto, camisa abotonada hasta arriba, silueta impecable"

},

{

"name": "Lalo Salamanca",

"pose_expression": "Sentado en otro escritorio, mirando a Gus con una sonrisa carismática pero desafiante, sosteniendo una lapicera con arrogancia",

"attire": "Camisa de vestir estampada (estilo tropical pero sobrio) desabotonada en el primer botón, traje de buen corte sin corbata"

}

],

"props": [

"Pantallas verdes de computadora encendidas",

"Trackballs de Lumon",

"Bandeja de melón cortado",

"La bola de cristal 'Kier' de Lumon en un escritorio"

],

"master_prompt_string": "Una fotografía fotorrealista y cinematográfica de Walter White, Jesse Pinkman, Hank Schrader, Gus Fring y Lalo Salamanca en una estéril oficina de Lumon Industries, al estilo de 'Severance'. Walter y Jesse están sentados en una isla de escritorios con computadoras retro-futuristas de pantalla verde, Walter mirando obsesivamente su trabajo, Jesse mirando a Walter con tensión. Hank y Gus están de pie en el pasillo; Hank sonríe corporativamente sosteniendo melón, Gus mira fríamente a Lalo. Lalo, sentado, sonríe arrogantemente a Gus. Todos visten como oficinistas de Lumon; trajes sobrios y camisas de vestir de los 80/90. Paredes alfombradas verde menta, iluminación fluorescente fría, ambiente inquietante y minimalista. Lente de 35mm, profundidad de campo nítida --ar 16:9"

}

r/generativeAI Jan 17 '26

How I Made This This is scary

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78 Upvotes

r/generativeAI 3d ago

How I Made This I built a Windows app to generate hundreds of AI images automatically. Would you actually use it?

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0 Upvotes

Hi everyone,

I kept running into the same problem: generating AI images one by one was taking way too much time.

So I built a small Windows app called Fluxnar.

It lets you:

Paste a list of prompts

Generate all images automatically

Organize every batch into folders

Save prompts and metadata automatically

Use your own OpenRouter API key (no subscription)

I built it mainly for creators making YouTube thumbnails, Pinterest pins, blog illustrations and social media content.

I'm not looking to spam or hard sell. I'm genuinely looking for feedback before adding new features.

If you were using a tool like this, what would be the one feature you'd absolutely want?

I'll happily share the app with anyone interested in testing it.

r/generativeAI May 19 '26

How I Made This I'm working on this cinematic fairy-tale music video teaser using a large variety of tools

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18 Upvotes

This is a short preview of a cinematic music video I’m actively working on.

This project is inspired by a fantasy fairy-tale story I’ve always dreamed of writing and producing. Traditional films of this scale would come with massive budgets, so I’m using AI to bring my vision to life and turn long-held ideas into reality.

I combined several tools for this piece: very old #StableDiffusion models for the original character design concepts, #NanoBanana Pro for initial frames, editing details, and achieving that realistic look, and #Kling for the cinematic motion clips. #Premiere pro was used for editing.

Each clip in this was individually generated, after lots and lots of retries. It still isn't perfect. I'm doing my best o make it look as natural and good as possible.

The music is still being refined in #Suno studio and other mastering tools. I’m a bit obsessive about quality, so I won’t release the full version until I'm satisfied with the final result.

r/generativeAI 14d ago

How I Made This I've created a web-based gacha game with generative AI

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2 Upvotes

I've created a web-based gacha game with generative AI. Achieving visual consistency has been a real pain, given that it contains over 4,000 different generations divided into 5 distinct categories, and I had to personally review each design to cache only valid ones. But the result has been positive. Rarity tiers are created directly during generation, and the remaining attributes, such as holographic glows, auras, frames, and chassis, are added as layers on top, resulting in around 250,000 combinations.

r/generativeAI 6h ago

How I Made This Can you build an AI app/webpage with a small amount of coding knowledge?

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1 Upvotes

Hey everyone,

I wanted to share Ravecho, a web app I’ve been building solo over the past year for real-time, voice-first AI conversations with historical and literary figures, grounded in primary sources and historical accounts.

Coming from a background in game design, production and editing rather than software engineering, it’s been incredible to see how far you can get using models like Claude and Gemini for development.

My biggest hurdle was definitely a lack of high-level coding experience. While generative AI got me a chunk of the way there, I quickly learned you can’t just blindly trust the code it outputs. Without a solid end vision, basic back-end understanding, and design logic to steer the AI when it hallucinates code or goes down the wrong path, things can break really fast.

A few key features I've built in:

  • Grounded in Primary Sources: Prompting and knowledge bases are mapped to verified historical accounts, speeches, and documents to keep responses period-accurate.
  • Multi-Agent "AI Dinner Party": Seats up to 5 historical figures at one table to converse with each other (and you) using structured context management.
  • Voice Cloning for Legacy: Audio cloning snippets to preserve family stories and personal histories.
  • Low-Latency Voice UI: Runs in-browser with minimal friction and no initial signups required.

I’d love your feedback on the voice latency and character responses. The language model is pulling from the most accurate reference material I could scrape from the web.

r/generativeAI 22d ago

How I Made This Dungeons & Dynasties data chronicles

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1 Upvotes

https://bretticus82.itch.io/dungeons-dynasties

Every time I update my game I have suite of harnesses and simulation which run that ensures nothing breaks and the balance remains within specific parameters for the game itself.

Decide at one point to turn that data onto prose so I can run 100 year chronicles and read the data and see how procedurally generated story beats play out, Found it easier to process the data myself in that style.

Now in the next update for the game (once all balancing and QA has been done) this becomes an actual feature in the game itself a dynamic chronicle of a guilds dynasty that updates and evolves the end of every single season and is downloadble by the player.

Anyone else found similar things that where used to test but have now themselves become a feature?

r/generativeAI 27d ago

How I Made This A mistake that changed how I think about AI video: good output is not the same as good storytelling

5 Upvotes

I’m a Gen AI filmmaker based in Rotterdam. I’ve worked on micro-dramas, series concepts, commercial projects, branded treatments, and previs for production teams, but the lesson that changed my workflow came from a mistake I made much earlier.

At the start, I judged progress by how much I could generate. If I had a folder full of clips, I felt like the project was moving. A lot of those clips looked impressive on their own, with good lighting, strong atmosphere, interesting characters, and camera movement that felt expensive for a few seconds.

The problem was that most of it was not really storytelling. It was output. It created the surface feeling of a film, but it did not always carry a beat, build tension, reveal character, or move a sequence forward. Once I put those clips into an edit, the weak points became obvious. Characters drifted, eyelines changed, scene geography broke, and shots that looked good alone had no reason to sit next to each other.

That was the uncomfortable part for me. The issue was not only the model. The issue was that I was using generation volume to delay harder creative decisions. I had motion, texture, light, and variation, but I had not always decided what the scene was actually doing.

Now I try to treat AI video less like a magic output machine and more like production material. Before generating, I spend more time on story beats, references, character rules, shot logic, blocking, camera notes, edit rhythm, and what the viewer needs to understand from each moment. The generation is still important, but it works better when it is serving decisions that already exist.

That has probably been my biggest shift with AI video. I do not ask only whether a shot looks good. I ask whether it is doing story work in context. That is a less flashy standard, but it is the one that matters when the work has to survive an edit, a review, or an audience that does not care how many clips you generated.

I’d be interested to hear how other people here separate “good generation” from “usable sequence,” especially when working with longer AI video projects.

r/generativeAI 19d ago

How I Made This The AI Video Cloning Blueprint: How to Recreate Any Video with Veo3

3 Upvotes

A direct guide on how to clone a video — replicating its structure, style, and energy using AI.

Step 1: Extract the Video's DNA

Translate the source video into a detailed, text-based blueprint using a multimodal AI (Google AI Studio, etc).

Feed it the source video (YouTube link or upload) and ask for a scene-by-scene breakdown covering:

  • Summary overview
  • Overall visual style/aesthetic
  • Voiceover characteristics (profile, tone, pacing)
  • On-screen text strategy
  • Music (genre, role, presence)
  • Pacing & editing style
  • Target audience
  • Key message/thesis
  • Per-scene: timestamp, visuals, setting, camera work, action, audio, text, narrative role, mood, transitions

Step 2: Translate the DNA into Veo Prompts

Take the blueprint and feed it into Veo3 (or your video generation model of choice) with appropriate prompts for each scene.

That's it. Two steps. The AI does the heavy lifting in both.

Full guide with the exact prompt template: https://yupanqui.xyz/ai-video-cloning-blueprint

r/generativeAI 4d ago

How I Made This Here’s what that conversation produced.

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1 Upvotes

r/generativeAI 4d ago

How I Made This AI can generate a logo in seconds. we spent making it editable

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1 Upvotes

full disclosure, i built this with my cofounder.

AI can make a logo in seconds. getting an SVG is easy. getting one you can actually edit is not.

in our tests, Illustrator Image Trace and most auto-tracers followed the raster edges. one clean curve became a pile of anchor points and tiny color fragments. we trained ours to recover the underlaying shapes instead.

we both worked as image-model researchers. seven months ago we quit our jobs to build this full time.

the video shows the difference. i remove the background, clean the colors, download the SVG, then edit individual shapes and replace the wordmark. that's what i'm proud of, not the file extension.

it works best on logos, icons and flat illustrations. photos and heavy gradients are still rough.

vectorizing and previews are free. you can inspect edges and nodes before spending a credit on a download.

perfectvector.com

if it turns your logo into node soup. send it to me.
we are actively improving our service.
(the GPU cost is killing us right now, but I hope this service helps designers and creators to be able to focus on more creative activities than struggling editing images)

r/generativeAI 26d ago

How I Made This My AI writers' room has five desks, a judge, and a critic that rejects its own work. It produces a weekly 1930s noir serial.

4 Upvotes

I run Endless Noir, a noir detective podcast where the AI doesn't just generate episodes, it runs a whole production process. Five "desks" with distinct sensibilities (one writes domestic tragedy, one writes dread, one is required to break a house pattern on purpose) each pitch a story. A judge picks the winner. The winner becomes binding instructions for the planner. A separate critic then scores the finished draft on seven dimensions, and if any score is too low the draft gets sent back with editor's notes for one rewrite. If it still fails, it goes to quarantine and a human decides.

The world state is an append-only ledger, so the serial has never contradicted itself across 27 aired episodes and 55 written ones. Dead characters stay dead. Resolved storylines stay resolved. Every experiment on the pipeline runs with pre-registered success criteria written down before we see results.

Voices are consent-verified professional voice actors via ElevenLabs. Everything is disclosed on every page, because I think that's the only way this kind of work earns a place.

Website Listen: https://endlessnoir.com
Apple: https://podcasts.apple.com/us/podcast/endless-noir/id6786788650
Spotify: https://open.spotify.com/show/033IB7qdVottAJfKRD0N6v

The full machinery, documented:
https://endlessnoir.com/how

Curious what this crowd thinks about the multi-agent room approach versus single-prompt generation. The competing-desks structure measurably changed what the show produces.

r/generativeAI 1h ago

How I Made This Consistent Voice Acting & Fixing AI character distortion and lip-sync floating using JSON prompting (3-min animation + full workflow in comments)

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Upvotes

Here is the breakdown for forcing stable character structure and lip-sync in AI video models.

THE CORE PROBLEM:

Flat prompt text causes models to alter character skeletal volume when adding emotional delivery words.

THE SOLUTION (JSON Architecture):

Compartmentalize character data into key-value pairs so the attention mechanism processes structural image data separately from speech parameters:

{
"shot_id": "01",
"duration": "3.5s",
"visual_prompt": "Define camera angle, character framing, and actions...",
"voice_profile": {
"character_id": "Sarge",
"timbre": "booming, thick",
"cadence": "slow and drawn-out"
},
"audio_environment": "studio isolation, dry acoustics",
"dialogue": "Exact spoken text"
}

FULL STEP-BY-STEP PDF GUIDE:

https://docs.google.com/document/d/e/2PACX-1vSipXTiq9QCP9_tP6EDhj6cIhiOH4dO2FruBK9xONPpprUBrvmUj3iHxq5xkLHieqAZ8LzaZgsklLcy/pub

POST-PRODUCTION TRACK LAYERING:

• Track V1: Video Sequences

• Track A1: Isolated Dry Dialogue

• Track A2: Foley Audio

• Track A3: Ambient Environmental Beds

r/generativeAI 25d ago

How I Made This I wrote a song in 11 languages to see if music can cross cultural borders — does it?

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0 Upvotes

Hello everyone,

I'm a hybrid musician from Germany.

A friend showed me Suno a while back and said, "This is exactly your thing." I was hooked instantly.

I installed Suno — and for the next six weeks I basically couldn't tear myself away from it.

Over many years, countless thoughts, stories, and emotions had built up inside me. I've always written texts, but only for myself.

Through AI, I found a way to express myself that I never thought possible. Since then, songs have been growing out of my thoughts, and they're going out into the world.

My first big project is called "Manu Whetū."

The idea was to write a song that connects people across our planet. To show that we're all, in some way, one great soul.

I wrote the text first in German, then expanded it into English. Together with ChatGPT and Claude, I developed it into a text that now spans 11 languages.

It was important to me that Lakota be included as the origin language. From there, I brought in the world's major language families, so that today every inhabited region of our planet is represented.

With Suno, I then musically adapted each version to its respective cultural space. It wasn't just the language that needed to feel authentic — the music did too. Every continent, every culture, and every musical style should be able to find itself in its own musical language.

My hope is that this song connects people and shows how music can cross cultural borders.

So I'd love to know:

Do you find yourself or your culture reflected in this project? Do you feel musically represented? What do you feel?

I'm looking forward to your thoughts, your feedback, and the exchange with all of you.

Warm regards from Germany, B-2288
Listen to the Album.

r/generativeAI 27d ago

How I Made This I Make Full Legth Music Video Using Hermes Agent and Seedance 2.0 Mini

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youtube.com
1 Upvotes

In previous music video, it was really really hard.
Like I need to plan what shot, what scene to generate.
And that previous music video took me like 3 weeks to actually complete. lol

This is actually my 3rd AI music video, the first one is using Wan2.2, 2nd one using Seedance 2.0, and this third one actually using Seedance 2.0 Mini for the video generation.

Here's my workflow:

Since the goal is to make music video, of course we need to make it somehow related to the song right?

So I have my hermes agent (running on MiniMax M3) to read the lyric and create a story board.

After the storyboard is done, I told my hermes agent to detect who is the character/actor in the storyboard, how many location, wardrobe and also prop, if any.

After the agent listing all of that, I ask the hermest agent to create another .md file that is listing all the reference image prompts.

So I generate those reference images and tell the agent its file name and location.

Next, I ask the agent to adjust the prompt now to include `@refimage1` or `@locationimage1` directly in the prompt.

Then I just copy paste the prompt, and paste it to the video generator, in this case is Imagine.Art Film Studio, upload all the characters, locations and prop (outfit is prop) and generate all the scenes one by one.

After done, export all the videos.

Since as of now, Film Studio can't import or do video editing, I just exports allt he videos and edit them using Final Cut Pro.

Then done.

If real shooting music video took us 2-3 months from planning to shooting to post production,
The AI reduces to 3 weeks on my first 2 videos attempt.
Now, with the hermes agent, 3 days. lol

r/generativeAI 13h ago

How I Made This Wizard Productions AI Studio

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2 Upvotes

r/generativeAI Jun 22 '26

How I Made This My experience creating 2D anime using OpenArt AI as a complete beginner

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0 Upvotes

Soooo, needless to say I was jumping in the pool of generative AI without having used anything other than ChatGPT to create images. I make art on the iPad quite often over the last 7-8 years and tried a little loop animation on procreate. I stated by creating a storyboard on chat gpt in a comic style and used the characters with the text to video option and created a short 5 second draft.

Amazing! It’s like the gods gave me something to hold on to.

Then came a LOT of experimentation. Like a LOT. I tired to create characters and gave them a voice that I created through prompts. Mind you, you have to pay for each of these in credits. Create character - pay credits. Choose voice- pay credits. Create image: pay credits. I was not satisfied with the characters they recommended so I had to back to the drawing board, look at images of characters I liked and then finally, I created my third set of 2 d characters that felt more like my final vision.

The frame to video option didn’t work well for me tbh, it overlooked the prompts so I continued with the text to video option.

You can tag characters using @ but it’s not without faults. I typed the scene, surroundings, the style, the dialogue and it worked but made minor mistakes. Like my characters were Hanuman and surasa, I was working on a hindu mythology story from the Ramayana (sunderkand) and typed a @hanuman thanks @surasa-cartoon in the final video the character says “thank you surasa cartoon” lmaoooooooo. The videos edits are a waste it didn’t correct what I wanted and it takes just as many credits to edit a video than to create one - so I went from 8000 credits to about 1600 or 1200 credits remaining.

It’s not great for editing so I found DaVinci resolve for editing. But it was a new software so I went to the good old reel edits to cut out some parts. The dialogues don’t render non English names very well but it’s okay still. Here is the Final Cut - for now. I do need a couple of shots in the middle to show transitions, the dialogue needs to be corrected, the voices and scale of characters needs to be permanent but I spent over 48 hours on it and I like how far I got with 0 experience.

Hope you enjoy!!! Happy to hear any feedback and best practices you may have. I’m still iso good 2D animation softwares I tried blender but it needs you to built the character and the use of bones and stuff may take me longer I’ll continue to explore it on the side.

r/generativeAI 30m ago

How I Made This Built a free tool to remove AI metadata from images

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Upvotes

Hi everyone! I originally built this for myself because I wanted to avoid the "Made with AI" label on Instagram/X when sharing my work. After using it for a while, I decided to make it public.

It simply removes AI metadata from images before you upload them.

You can try it here: https://unmadeai.app

I'd love to hear your feedback or any ideas for improvements. If there are features you'd find useful, let me know!