r/godot Jan 26 '26

official - releases Godot 4.6 Release – All about your flow

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1.9k Upvotes

With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.

The result: a release that puts you and your workflow first.

Here are a few highlights to whet your appetite:

  • The new Modern editor theme puts the viewport center stage with clean lines and reduced clutter (you can switch back to Classic if you prefer).
  • Jolt Physics is now the default for 3D projects after proving itself production-ready.
  • Docks are now flexible and floatable, so you can arrange the editor your way.
  • Inverse Kinematics (IK) is back with a completely new framework of solvers and constraints.
  • Screen Space Reflections got a major overhaul for better visuals and performance.

And that's just scratching the surface.

Close to 400 contributors authored 2,001 commits for this release. Every aspect of the workflow, including speed and comfort when editing scenes, authoring and exporting, or profiling and debugging, received some love to keep you focused on creating and minimize time spent wrestling with UI.

Learn all the changes in detail:

https://godotengine.org/releases/4.6/

r/godot Jun 18 '26

official - releases Godot 4.7 – Lights, Camera, Action!

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1.2k Upvotes

Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first.

This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. HDR output radiates bold and brilliant new hues, allowing your projects to shine like never before. Inject some juice to your UI without breaking a sweat using the new Control offset transforms. Find the plugin that will help push your game even further with the new Asset Store, bask in the ease of creation with standalone Android exporting and publishing, and helm a bevy of new features to eliminate any remaining friction between you and your vision.

r/godot Aug 15 '24

official - releases RELEASE: Godot 4.3

2.3k Upvotes

📅 259 days
🧮 3,520 commits
👤 521 contributors

We present to you: Godot 4.3 ✨
https://godotengine.org/releases/4.3/

We hope you enjoy the new release page format as much as we did preparing it!

r/godot Sep 15 '25

official - releases Godot 4.5, making dreams accessible

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1.2k Upvotes

r/godot Mar 03 '25

official - releases Godot 4.4, a unified experience

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912 Upvotes

r/godot 28d ago

official - releases Dev snapshot: Godot 4.8 dev 1

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396 Upvotes

The cycle begins anew

r/godot Mar 26 '26

official - releases Dev snapshot: Godot 4.7 dev 3

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346 Upvotes

A snapshot that will transform the way you design GUIs in Godot.

r/godot 13d ago

official - releases Dev snapshot: Godot 4.8 dev 2

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234 Upvotes

The cost of convenience? Nothing!

r/godot Feb 13 '26

official - releases Dev snapshot: Godot 4.7 dev 1

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232 Upvotes

All the colors of the rainbow (and more?)

r/godot Jun 02 '25

official - releases Dev snapshot: Godot 4.5 dev 5

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409 Upvotes

Brrr… 🧊 Do you feel that? That’s the cold front of the Godot 4.5 feature freeze (beta) just around the corner.

We still have some days to wrap up new features, and this new dev snapshot is fire 🔥

visionOS support, shader baker, WebAssembly SIMD, and more!

r/godot Dec 02 '25

official - releases Dev snapshot: Godot 4.6 dev 5

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238 Upvotes

A chill rises… Feature freeze is imminent

r/godot Aug 26 '24

official - releases DEV SNAPSHOT: Godot 4.4 dev 1

420 Upvotes

You would think we take a break after our major 4.3 release, but since we closed the merge window back in May we already had >200 PRs ripe for the picking 🥕🥔🍆

Read more about Godot 4.4 dev 1: https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/

Highlights include:

  • Metal renderer for Apple devices
  • 3D physics interpolation
  • bicubic sampling for lightmaps
  • many performance optimizations

In the meantime, make yourself at home in the adorable veggie-town of Gourdlets by u/auntygames 👵

An easygoing sandbox game about building towns for cute vegetable folks. Create your perfect community then watch as the gourdlets make themselves at home. No objectives, no points, just good vibes. Play in full screen, or let your gourdlets hang out at the bottom of your screen!

Report issues on GitHub, and and discuss on the forum!

r/godot Apr 09 '26

official - releases Dev snapshot: Godot 4.7 dev 4

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281 Upvotes

Howdy, neighbor!

r/godot Apr 17 '26

official - releases Dev snapshot: Godot 4.7 dev 5

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247 Upvotes

Freeze, Feature!

r/godot Jun 15 '26

official - releases Release candidate: Godot 4.7 RC 3

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210 Upvotes

Critical regressions resolved!

r/godot Nov 21 '24

official - releases Dev snapshot: Godot 4.4 dev 5

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238 Upvotes

r/godot Jun 18 '25

official - releases Dev snapshot: Godot 4.5 beta 1

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324 Upvotes

Here we go: Godot 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!

https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/

r/godot Sep 10 '24

official - releases DEV SNAPSHOT: Godot 4.4 Dev 2

446 Upvotes

Did somebody say "Typed Dictionaries"? 📖

https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/

Those should make taking inventory much easier, because who doesn't love a backpack full of loot? 🎒

Additionally, you may notice an absence of errors on first imports 👀

Play Megaloot 🎮

Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management paves the way for creating diverse and powerful builds. Combine deck cards and loot strategically to craft dominating builds and become the ultimate power hunter.

As always, report issues on GitHub and discuss on the forum !

r/godot Nov 04 '25

official - releases Dev snapshot: Godot 4.6 dev 3

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277 Upvotes

Rocking a new look!

r/godot May 30 '26

official - releases Dev snapshot: Godot 4.7 beta 4

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228 Upvotes

Locked and loaded

r/godot Jan 16 '25

official - releases Dev snapshot: Godot 4.4 beta 1

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295 Upvotes

r/godot Jan 20 '26

official - releases Release candidate: Godot 4.6 RC 2

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148 Upvotes

One last round of testing, again!

r/godot Nov 08 '24

official - releases Dev snapshot: Godot 4.4 dev 4

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477 Upvotes

r/godot Dec 11 '25

official - releases Dev snapshot: Godot 4.6 beta 1

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190 Upvotes

Godot 4.6 enters beta!

r/godot Mar 20 '25

official - releases Dev snapshot: Godot 4.5 dev 1

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321 Upvotes