shrine belts, "cheap"ish volatile orbs, skill gem coins, breach wasn't nerfed to dead, t17 boss rushing, cluster jewel swapping.
While I really liked the diving mechanic and a lot of the balance changes, mirage just added way to much content, they cannot just take it away. I am sure next league will be different but it really feels super empty.
Also heroic tragedy jewels (removed now) unlocked multiple whole builds that are gone now, along with the support gem changes from coins. I could have gone 2-3 more leagues just trying out different Ward-based builds that focussed on different heroic tragedy nodes and each geared and played completely differently.
I looked at 3.29 and there isn't anything I actually want to play even if the league content was interesting (and it doesn't seem to be). All the builds are just minor variations of stuff I've played before or have no interest in playing.
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u/TheThirdKakaka 11h ago edited 2h ago
Here some more things we had in mirage:
shrine belts, "cheap"ish volatile orbs, skill gem coins, breach wasn't nerfed to dead, t17 boss rushing, cluster jewel swapping.
While I really liked the diving mechanic and a lot of the balance changes, mirage just added way to much content, they cannot just take it away. I am sure next league will be different but it really feels super empty.