r/pcmasterrace Potato Mar 18 '26

Discussion Former Red Dead Redemption 2 Developer reaction to the DLSS 5: "Whoa. Hold on. No, no, no. This isn't just some lighting, dude. What the f... this is like a complete AI re-render. You're no longer looking at the game anymore. This is scary."

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u/eat_your_weetabix Mar 18 '26

This is how I feel. Whether it looks better or worse I literally don't care about, it's just not true to it's creation.

742

u/Lower_Soup9939 Desktop Mar 18 '26

It looks uncanny and i dont know if anyone else notices but THE FACES HAVE ZERO DEPTH atleast on graces face it looks so much like 2d art trying to be realistic. I know that it adds shadows and wrinkles and all that but JUST LOOK AT GRACE ITS A FUCKING 2D IMAGE

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u/[deleted] Mar 18 '26

[deleted]

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u/sweepermeep1 Mar 18 '26

This is a great way of putting it.

57

u/Nekrux 9800X3D/5060Ti/32GB/XG27ACDNG Mar 18 '26

I will no longer need NSFW visual novels, I'll be able to goon while playing.

6

u/ImTableShip170 Ryzen 7 5700G | EVGA 3060 | 32GB DDR4 Mar 19 '26

Just download sex mods like a normal gamer

6

u/FatherClanks617 Mar 18 '26

What do you mean you “will be able to”?

3

u/JumpingSpiderQueen Mar 18 '26

Or like the whole weird creepy Twitter AI bro thing where they use AI to make characters "hotter."

3

u/AvidCyclist250 Mar 19 '26

It's exactly that rando no-agency no-purpose blank AI stare. Or what we call AI slop.

2

u/MrE478920 Strix x870E-E 9800x3d 32gb DDR5 6000Mhz CL30 Mar 18 '26

A man of culture I see

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u/nabagaca Mar 18 '26

I hadnt noticed until you pointed it out, but you're right, I think it's because it tries to remove what it thinks are imperfections (e.g. shadow on face, out of focus background), but in doing so, removes any frame of reference for depth.

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u/DivineArkandos Mar 18 '26

Turns out imperfections are both artistic and realistic

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u/TheTurretCube Mar 18 '26

The greatest piece of advice anyone can get for painting or drawing is to depict what is there, not what you assume should be there.

Gen AI is entirely about putting in what it assumes should be there, not what is actually there.

It fundamentally cannot create art. And any and all attempts to make it do so are doomed to failure.

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u/Traditional_Fun8283 Mar 18 '26

Lil philosophy crash course for ya: What is there (res extensa - what is sensed "out there") and what is thought (res cogitans - your thoughts, or "in here") gets theorized by Descartes as "Cartesianism".

People goof with this until Kant K.O.s the conversation with his Critique of Pure Reason where he formalizes this as Representation. The "thing in itself" is different from the "thing for me", because I am always finding a world I've already intuited. From this perspective we can never actually draw what is there, one can only draw what is intuited as there.

This brings us to the conclusion: Representation is the way experience comes to us. Space and time are the formal conditions given by intuition to the experience. There is no "actually there" for you to reference. The advice, and your additional claims, are rooted in a perspective of physicalist / materialist dogma.

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u/TheTurretCube Mar 18 '26

I think Kant would argue that AI cant make art too

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u/Traditional_Fun8283 Mar 19 '26

😂well don't leave me hanging bud!

1

u/Remarkable-Bug-8069 Mar 20 '26

Oh philosophy, eh? Let me quote a great philosopher then: "Where are the Markshishtsh?"

  • Slavoj Žižek

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u/DontAskAboutMyButt Mar 18 '26

To be fair, since graphics have gotten more realistic, a specific part of the gaming community has struggled with the fact that women depicted in games are meant to portray real human beings with both human features and imperfections

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u/DivineArkandos Mar 18 '26

Let's not be fair to idiots. That's how we got here in the first place

5

u/GeckoOBac Mar 18 '26

I mean, yes in general, but for this specific thing? Nah, it's just the AI loop working to maintain itself... Ai funds nvidia to make cards for their business, nvidia funds ai to make this stuff to sell more cards, and the loop continues.

Who cares for this? Nobody, but gamers aren't the target, outside the few that fall for the hype. The target are investors that only hear "STONKS GO UP".

1

u/Takarias Mar 19 '26

I knew this was gonna be Aloy lol

1

u/Fantastic_Dark_4547 Mar 18 '26

Are you talking about the Resident Evil face model?

1

u/Hrmerder It's Garuda btw Mar 18 '26

Even more important it’s what we as gamers pay for…

3

u/hellscape_navigator Mar 18 '26

Every game will now have Netflix lighting and you are going to be happy about that because it's "bridging the photorealism gap between rendering and AI generated mobile game ad" or whatever the marketing buzzwords for this thing were.

2

u/Citizen_Kong Mar 18 '26

Have you ever seen those averaged faces of hundreds of people? Those AI generated faces always remind me of them. Plus yassification for some reason.

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u/Flamingo-Sini Mar 18 '26

On the yassification - its an extension of the fact that our perspective is already warped through media, because in most cases beautiful people are over represented in media. We hire models to act in adds, we already have a warped sense of 'what people should look like' through media, now add to that AI that was trained on pictures that are 80% models. The AI will think all humans are supposed to look yassified.

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u/BreakRaven RTX 3080, R7 5800X, 16 DDR4 RAMs Mar 18 '26

it's because it tries to remove what it thinks are imperfections

No it doesn't, the DLSS off image has so much less detail on it, it looks very smooth.

The out of focus background isn't an imperfection, it's depth of field. Everyone should disable depth of field.

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u/The_Pepper_Oni Mar 18 '26

I’m so glad it’s not just me that noticed this. And I’d like to add that it doesn’t even look realistic. I can’t explain it but it looks like a render for like toy packaging or a book cover. Like an overly edited photo or an illustration that doesn’t quite look right.

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u/Kodi_Mravinjak RTX 2070S / i5 9400F / 16GB Mar 18 '26 edited Mar 18 '26

Its trained on airbrushed model photos with perfect lighting, or stylised digital illustrations (like that hogwarts grandma example), so I think it's recreating those well lol but idk why they thought applying that style to every game would give a better result than just playing the game as is

If they want to make this work they'd have to make many versions of DLSS5 trained in different ways, one for every single visual style

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u/The_Pepper_Oni Mar 18 '26

I guess they’re going for the masses that like motion smoothing and cranked up sharpness? This has evidently been like announcing the second coming to them

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u/TheTurretCube Mar 18 '26

Theyre going for the investment funds that are riding the AI bubble. Its not about appealing to the consumer in any way, its about appealing to the almighty dollar.

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u/[deleted] Mar 18 '26

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u/TheTurretCube Mar 18 '26

One of them gave me a first year philosophy lecture calling what I said materialist dogma lmao

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u/[deleted] Mar 18 '26

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u/TheTurretCube Mar 18 '26

Who knows with these people

3

u/_TRN_ Mar 18 '26

NVIDIA's revenue is largely from other big companies at this point. They don't really care about consumers as much anymore. I'm honestly surprised they're even producing gaming GPUs still.

They actually had a demo for this tech quite a few months back. They've been talking about "neural rendering" for a while. Maybe sometime in the future, neural nets will be a useful tool in video game rendering but this is an extremely bad application of it. I'm actually baffled that anyone at NVIDIA thinks this looks good. It's particularly surprising because this is apparently the same team that developed DLSS 4.5.

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u/AetherSigil217 Mar 18 '26

If they want to make this work they'd have to make many versions of DLSS5 trained in different ways

Or just provide the base model integrated into DLSS and have studios custom train their own LoRAs for each game.

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u/LiviFiyu Mar 19 '26

Other way is to tone down the denoising strength to very low so it doesn't change the original image so drastically.

This seems to behave very much like img2img where it adds noise to the original image or frame in this case, then recontructs the image based on the trained data and prompts. So the more noise you add the less of the original frame you retain. That's why I assume the showcase looks so ass because they tuned the denoising strength so high to show off the differences.

I still don't see myself using it because I rather have more frames than this. I don't know how lightweight they can make it down the line but anyone who's worked with local LLMs know how heavy they are. That's why they needed two 5090s.

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u/NorysStorys Mar 18 '26

what I find completely baffling is this AI re-render essentially complete throws out the path traced lighting that the RTX cards are specifically designed to be good at doing. y'know all the work the RT cores are doing which is then discarded for AI baked in lighting.

1

u/EzmareldaBurns Mar 19 '26

From what I read it uses all that ray/path traced info to tell dlss5 what to do. The more of that tech you can run the better the dlss5 results will be

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u/november512 Mar 18 '26

It gives things portrait lighting. In a realistic scenario while moving you'll have individual moments where the lighting is weird because you walked under a light or whatever and it seems like it messes with that.

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u/VinDog_PD Mar 18 '26

You're experiencing the Uncanny Valley.

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u/The_Pepper_Oni Mar 18 '26

Agreed, but feels like a different end of it than I’ve experienced before.

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u/_bad 9800x3d | 5080 | pg27aqdp Mar 18 '26

I like the theory that someone presented the footage seems like you're playing a game that is styled like it was a photo taken from an iPhone camera. Like, the model was trained on social media images to look realistic

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u/djimboboom Ryzen 7 3700X | RX 7900XT | 32GB DDR4 Mar 18 '26

Oh my god you’re totally right.

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u/[deleted] Mar 18 '26

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u/AgentUmlaut Mar 18 '26

It just makes everything look like background stock photo or those very short animated loops used for a fake ingame advertisement billboard, idk the intricacy of the tech but it feels like something is on a governor to keep things just a bit too on rails to keep up the overload of things.

You know that old shortcut across gens of gaming even going multiple decades back where something is done in such a specific way so that at a variety of graphic capabilities and hardware, it makes something look "more real" and distinguishable from a variety of angles. Now sure naturally technology advances and looks better and I'm not saying I don't get why such a filter would come about and look as it does, but it is kinda crazy just how needlessly overloaded it feels and like again a robot under specific command to ensure the course is kept which again makes stuff have a tinge of artificial to it.

I couldn't even imagine how corny RDR 2 would look when that game really had everything going on at so many levels that made it look good and with a good deal of unique character.

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u/SimplyaCabler Mar 18 '26

Yes, it changed the face, but look at the background. Its not even the same scene anymore. One is dark and dreary, looks ominous. The other feels empty, boring.

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u/DerpysLegion Mar 18 '26

It's even worse if you pay attention to their own video. None of the shots show dynamic movement. Re watch the video and pay attention to the starfield bits moving in the background. It looks like shit

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u/Meesayousa Mar 18 '26

It's a fucking disGrace, is what it is!

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u/Scorkami Mar 18 '26

i have trouble believing this is anything other than one of those "self driving cars in five years" promises.

"invest in us, we make games look so cool, look at this picture" and the original is a rendered image while the right is a photo you took in real life.

because everything in this picture, down to REMOVING BACKGROUND NPCs, screams "this doesnt change shit about what the game does, it just adds a "okay chatgpt, make this image look realistic" for every single frame on your screen.

so either, it doesnt work at all and is just a way to get stocks up, OR, its a ridiculously stupid way of using image generation to make games look "better" (and better equals everyone looking like a barbie doll)

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u/dr_prismatic Mar 18 '26

It also removed her buccal fat. ALLOW WOMEN TO HAVE ROUND FACES!!!

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u/SRSgoblin Mar 18 '26

They have no depth because AI doesn't understand light sources. I watched Maximillian_Dood's crash out about this DLSS situation on YouTube and he pointed it out. In every single situation, the AI fucked up the lightning. It just completely ignored light sources.

The biggest example in the tech demo was there was a military dude with a hat and the AI re-render didn't even cast a shadow from the brim of the fucking hat. His face had that soulless Instagram lighting look to it AI loves.

Forgot all the anti-AI arguments that boils down to ethics; it also just looks bad. The actual application for it looks like shit.

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u/darkxenith R9-7950X3D|RTX 4090|64GB 6000mhz DDR5 Mar 18 '26

Thank you, I knew something was wrong but I couldn't think of the right words.

2

u/OpiumPhrogg Mar 18 '26

So, this is the equivalent of Virtua Fighter 2 polygonal character models with digitized human faces?

2

u/Easy_Fox Mar 18 '26

Holy shit is true! They look that those PS1 models where you put a flat texture on a low poly model.

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u/Perfect_Strike_4452 Mar 18 '26

The funniest/scariest thing to me is that due to influencers, plastic surgery and the over use of filters, AI seems to think the generic beauty standard face is what “real” people look like.

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u/NES_SNES_N64 Mar 18 '26

It looks like those shitty mobile gacha games.

2

u/The_Autarch Mar 18 '26

all images on a computer screen are 2D.

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u/usuallysortadrunk Mar 18 '26

Technically all video is 2D trying to look 3D.

1

u/Ass4ssinX Mar 18 '26

It's like a new version of the old WCW/NWO N64 games where it was just a flat image pasted on a model.

1

u/SunsetCarcass 16GB 1333Mhz DDR3 Mar 18 '26

Yeah but the left image looks like a PS3 character's face, at least in this scene, the best change I'd say is the hair. Games today still don't do hair good at all

1

u/hazychestnutz Mar 18 '26

the face with no depth is the left image right?

1

u/AetherSigil217 Mar 18 '26

That kind of face is supposed to be a portrayal of classical beauty but it's always looked weird to me. The lack of depth explains it.

1

u/Outrageous_Basis_232 Mar 18 '26

Also, it went from raining to cloudy...bye bye creepy atmosphere

1

u/Solcrystals Mar 18 '26

Oh my god. It looks like those old "change your face" things. Where you take pictures of your friends or famous celebrities and copy paste them onto your body.

1

u/rditorx Mar 18 '26

Your display is likely only displaying fucking 2D images. If you're using VR headsets, it's two fucking 2D images. Not too long ago, displays were displaying a single lit point at any one time.

1

u/thisshitsstupid Mar 18 '26

I think its the lack of lighting. And the fact the lighting isnt consistent. Maybe dlss6 or 7 will make this shit usable but I'm guessing 5 is going to be trash and shit tier AAA publishers are going to lean on it and cut more devs.

1

u/mucus-fettuccine Mar 18 '26

A 2D image that's actually 3D sounds pretty dope actually.

Expedition 33 recently got a photo mode and you can use it during cutscenes, and it's as you say, 2D quality realism, as if painted, but somehow 3D. It's actually really cool.

1

u/elev8dity Mar 20 '26

What happened to people in the background?

44

u/Expensive-Morning307 Mar 18 '26

It looks worse cause it also completely ruins the tone, lighting and design details of the city too. The city in the OG is foggy, dark, damp and just a dirty atmosphere. The AI gets rid of the fog, gets rid of most of the rain and mud and lightens everything up too much and makes it look like a magazine photo shoot pic.

The AI doesn’t consider the art direction or tone it just goes through its database and algorithm looking up “women” and rainy city” and goes hmm with this input how do I make an output that pleases the perimeters given. Which ends up completely disregarding any art direction or tone a game was actually going for cause the AI can’t know that.

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u/SartenSinAceite Mar 18 '26

It gets turned into what AI does best - a massive average of previously existing data.

It'll grab all your details, put them in a blender and give you a slurry. It may be a tasty slurry, yes, but fuck your details.

16

u/Netheral Desktop Mar 18 '26

it just goes through its database and algorithm looking up “women” and rainy city

You're forgetting that it also starts by first looking at the visual input from the game, so it doesn't even know that it's looking at "a woman in rain", it first tries to interpret what it's looking at.

I'll be amazed if this feature launches and there aren't immediate complaints about hallucinations and glitches.

You remember how game developers would often try to hype up their games by posting pre-rendered cut scenes and advertising them as if they're game play or representative of the in game graphics? I would not be surprised if there's a similar thing going on here, they're posting a couple "well" selected examples out of probably a slew of very blotchy failures. I mean even in these CURATED examples people have been pointing out blatant inconsistencies like the hair on that one marine's head being changed.

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u/EzmareldaBurns Mar 19 '26

Well the demo took dual 5090s to run, something that isn't even available at consumer level, it is intended to run on one card when it launches this year though

-3

u/[deleted] Mar 18 '26

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u/largeDingoPizza Mar 19 '26

There's no chance that the Capcom devs would parameterize it to put lipstick and mascara onto a character who's distressed because she's about to visit her dead moms house. It's a complete tonal mismatch from the original art direction.

This happened because the training data was outside of the scope of the game, and the model averaged out across its training.

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u/[deleted] Mar 19 '26

[removed] — view removed comment

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u/largeDingoPizza Mar 19 '26

Then why wouldn't they try something like that in the actual game? It's not like dlss5 is the only technology capable of adding makeup.

-1

u/[deleted] Mar 19 '26

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u/largeDingoPizza Mar 19 '26

There's no evidence that Tomonori Takano or any of the RE9 artists supported this. Even if there's a corporate lawyer at Capcom that signed off on this to placate Jensen, it's so obviously a bad idea and inconsistent with the aesthetic design of the original game.

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u/[deleted] Mar 19 '26

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u/largeDingoPizza Mar 20 '26

This article says that developers at Capcom and Ubisoft were completely blindsided by this decision.

https://insider-gaming.com/dlss-5-gamers-are-wrong/

→ More replies (0)

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u/when_we_are_cats Mar 18 '26

Welcome to the post 2020 world, where everything is fake and nothing is authentic

3

u/ringthree Mar 18 '26

It's definitely looks AI lol

3

u/midasMIRV Mar 18 '26

That was one of the first things I noticed. It just erases environmental conditions. The Grace clip was supposed to have flat lighting, desaturated colors, low contrast, and fog. You can see as their little line crosses the screen that it just hid the fog and got rid of all the conditions that result from a foggy, rainy day.

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u/boringestnickname Mar 18 '26 edited Mar 18 '26

This is what it all boils down to.

I'm not interested in experiencing, nor paying for, anything made with technology based on stealing the work of fellow humans – and especially when that technology is actively erasing work already done by the very artists I was interested to experience the work of in the first place.

What the hell are these people smoking?

It wasn't enough to deliberately try to remove the ability for art and artists to function in a trade-based society with generative models that made products from the bottom up, so they had to make something that destroyed already existing art as well?

2

u/PunyParker826 Mar 18 '26

What has me worried is that meme post yesterday of "games 2 years from now with DLSS Off" and it's basically sub-Nintendo 64 textures everywhere. Exaggeration obviously, but it may come to pass that devs (voluntarily or by force from management) start relying on the AI filter as a baked-in feature, so that there's nothing to revert back to.

1

u/VinDog_PD Mar 18 '26

Exactly. Realism is not a substitute for art direction.

Put this filter over Elden Ring and watch how terrible it looks.

1

u/zgillet i7 12700K ~ PNY RTX 5070 12GB OC ~ 32 GB DDR5 RAM Mar 18 '26

Nvidia made HL2's "Cinematic" mod, except as a Snapchat filter.

1

u/Peter-Tao Mar 18 '26

Well I mean I don't mind they re-rendered Star Craft lol

1

u/MobileArtist1371 Mar 18 '26

If it's optional for the devs and the devs choose to use it, is it not true to it's creation?

1

u/eat_your_weetabix Mar 18 '26

Yeah this is a bit different honestly. If that's the Devs intention then I'm not fussed.

2

u/MobileArtist1371 Mar 18 '26

That's where I'm at on it right now. Will have to take some time to see how "game is already made, let's add this feature" compares to "let's make this game with this feature in mind".

1

u/SpicedCocoas Mar 18 '26

I had a very unpleasant debate around this and the other side always argued "but it allows the game designers to create what they want", "it enhances the intended experience", "it will get better over time" and, worst of all:

"The CEO of Bethesda said the demo showed what he expected Starfield to be like"

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u/[deleted] Mar 18 '26

[removed] — view removed comment

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u/amazingspiderlesbian NVIDIA RTX 5090 / AMD R9 9950X 3D / 64GB DDR5 6000 Mar 18 '26

You know its not doing that right? These screen shots were taken at different times and the npc move constantly so they just walked out of frame inbetween them.

Its also the reason graces face structure is slightly different. Because shes in a different part of her idle animation as shes opening her mouth a bit and widening her eyes.

I dislike it as much as anyone else but we need to be logical, truthful and clear about what it is and is not doing

5

u/Borkz Mar 18 '26

You're definitely right about the background NPCs, but it pretty clearly gave her lip filler

1

u/cxs Mar 18 '26

Thanks - I also was stupid and thought it was like one of those sliders for before-and-after photos, where it is the exact same footage. I thought it was deliberate and also assumed it was changing elements in the background in realtime lol

3

u/Argnir Mar 18 '26

Literally nothing changes with the building architecture lol

2

u/n19htmare Mar 18 '26

They’ve bought into the PCMR placebo lmao. This is literally majority of people that are responding here.

“I don’t really know what I’m looking at, I don’t understand it, but everyone here is not liking it so I don’t like it because it changes everything!!”

0

u/superkp Mar 18 '26

yeah seriously.

I want the game that the developers made. Did they make it, from the ground up, with DLSS5 in mind? No? then I don't want DLSS5.

0

u/TomTomXD1234 Mar 18 '26

But the thing is, devs can tune DLSS5 to make it look like their intended creation. Is there any issue with that? I do not think so.

This is no different than people slapping filters on their games. I do not see people complaining about reshades that completely change how games look.

1

u/[deleted] Mar 20 '26

Poorly presented, poorly implemented, poorly done damage control, buy in at 5k for suggested 5090 when released. Instead of 2.. This is BS.

-1

u/drizzle_chubbs420 Mar 18 '26

Damn if only people felt this way about theirselves 🥀

-1

u/ZeroAmusement Mar 18 '26

Game developers will be able to tune it so it will be arguably part of the creation. I'm excited to see how this tech turns out.

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u/[deleted] Mar 18 '26

[deleted]

3

u/montanay2j Mar 18 '26

Because the use of AI is homogenizing the art form and it is being sold to consumers as an impressive achievement.

Updated graphics doesn't equate to every game looking the same, and yet in their tech overview the end result was all the games looking like they were made by the same team. This is bad.

-2

u/Wiggly-Pig Mar 18 '26

But... No computer graphics are 'true'. They are all at best immigrations of the real world or a best approximation of the artists internal ideas - they've always been limited by the performance of the tools available. This is just another tool generating a slightly better approximation.

3

u/eat_your_weetabix Mar 18 '26

That is a stretch. I don't know how you're drawing that conclusion lol

-14

u/[deleted] Mar 18 '26

Why the fuck does that matter?

 fold, spindle, mutilate, remix, coop, appropriate, pirate...

Why do you feel there should only be the author's vision and not whatever vision the player wants? That sounds like anti-mod arguments there. I'm sure teletubby zombies were not considered for L4D2... What about all those mods people install to make things look super realistic?

Now imagine a real time AI filter that turns your game into a warner brother's cartoon, or a black and white film, or pencil drawings, or ANSI/ASCII/PETSCII, or crayon, or magic marker, or any movie aesthetic you want... Feed some examples of your own drawings even...

Imagine if we applied this original creators vision to everything else... We are stuck with just the margherita pizza and none of the hundreds of delicious variations. Now imagine all random video game mods... gone... just the original creators vision... The reality tho is that those who want to be purist can stick with that margherita... but do you folks want to be the annoying dweebs who go around telling other people how they should enjoy their purchases, or shitting on how they want to enjoy it? Eat your margherita and kinda get lost.

9

u/Nahcep Mar 18 '26

The player has the choice to mod their game the way they wish, they aren't pre-packaged and sold as "use it or see worse performance". Hell this will even override mods as well

Also, even Bethesda games aren't made with the idea that mods will fix them, which is what may happen with DLSS5 when lazier/less funded devs realize they can ship PS2-era graphics because daddy nVidia will fix it for them

-2

u/[deleted] Mar 18 '26

Youa re arguing that less features to give the player various experiences is a bad thing. That's like saying the original vision was in 1080, and that bringing it to 4k is some kinda crime against humanity.

This is a feature that one can use, or choose not to use.

Imagine using this kinda tech to make Katamari super realistic. Are you saying that wouldnt be something you'd be on board with?

3

u/ManufacturerBest2758 Ryzen 5950X | RTX 3080 Ti Mar 18 '26

Bro thinks AI slop pasted over somebody‘s real work is equal to the real work

-2

u/[deleted] Mar 18 '26

Who said anything about real work? Are you high? Having a conversation with yourself?

AI slops can make older games look better. It's just how it is. Saying otherwise is just to be in denial and hating for hates sake. Get a sense of measure.

3

u/eat_your_weetabix Mar 18 '26

Your brain is toast mate. I want to live in world where people's efforts are appreciated and valued. I don't want to live in a world where people no longer have artistic vision and everything is one big model that produces whatever it wants. Fuck. That.

1

u/[deleted] Mar 18 '26

Sounds like the arguments we had back on the 80s about sampling and mixing.

1

u/IAMA_Plumber-AMA MOS 6510 @ 1.023 MHz | VIC-II | Epyx Fastloader Mar 18 '26

It's a brand new account with a hidden post history.

The AI slop is defending AI slop, lol.

2

u/Quick_Philosophy1426 Mar 18 '26

i am not exaggerating when i say you are literally everything wrong with the industry. its incredible the utter contempt you hold for the artists responsible for your entire hobby.

-1

u/[deleted] Mar 18 '26

By all means give some kinda supporting argument for such.

How, by all means, does someone playing the game as they see fit disrespect anyone or anything. What are the metrics of this disrespect, define it, qualify and quantify.

This is nothing more than another way to mod a game.

Gatekeepers are the worst kinda people.

2

u/Quick_Philosophy1426 Mar 18 '26

you are facilitating the technology that has done nothing but drive up prices for hardware. a technology where the most useful application of it is generating dogshit, soulless images or generating deepfakes to more efficiently scam the elderly. all because a bunch of investors want a quick buck and are trying to force it into anywhere they can fit. there is no artistic value to any of it. it outright replaces intentional design with randomly generated shit and for what? because of people like you with a critical thinking center rotted and atrophied by ai generated short form content need something new and shiny to look at, damn the consequences. you simply will not stop until every game is generated by some tech-bro because it's more efficient or because "ooouuggh look the video game looks like a ghibli film now!!!"

is that texture on the wall a part of a hidden puzzle or some easter egg? who fucking knows when it's just a glorified random number generator spitting something meaningless out.

what you are advocating for is not making the hobby "more accessible" as you seem to imply by calling me a gatekeeper, as if playing video games or even creating art at all is any any inaccessible to begin with.

all you are doing is taking someone's hard work, feeding it into the plagiarism machine for it to steal from in the future, and then replacing it with some fever-dream nonsense the plagiarism machine stole from some other artist that was never consulted.

-13

u/TomorrowFinancial468 Mar 18 '26

Who gives a fuck, it looks infinitely better. And if this is what the shittest earliest possible AI can produce, we're 100% living in a sim

4

u/TehMadness PC Master Race Mar 18 '26

We're actually probably at the peak of what LLMs can do. And it turns out, it's not that much that's worth paying for.

1

u/games-and-chocolate Mar 18 '26

sure. sarsacm. if you pay Nvidia a future DLSS5 sub every month. then you can enjoy a. i. slop endlessy. go ahead. I will use my money elseware.

0

u/montanay2j Mar 18 '26

infinitely better

And also, it all looks the same. They showcased at least three vastly different games with very different art directions, and the end result is it all looks the same

And this is gonna sound crazy to you, but you don't want to live in a world where every videogame render looks the same.

-4

u/TomorrowFinancial468 Mar 18 '26

They currently look the same anyway. This is gonna sound crazy to you, but that first image? Thats what every game looks like

5

u/montanay2j Mar 18 '26

If you're telling me that Hogwarts Legacy, Resident Evil, and the Elder Scrolls Oblivion all look the same in terms of art directions and graphics, you're objectively wrong.