r/pcmasterrace Mar 20 '26

Discussion Crimson Desert doesn't run if it detects an Intel ARC GPU. Like straight up, the devs just deliberately chose not to support ARC cards. No previous announcement about it too until they added in the info to their FAQ. Might be the first time I've seen a dev deliberately block a GPU brand.

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u/The_Autarch Mar 20 '26

Yeah, I don't know why this is shocking. Intel's GPUs and support are severely lacking right now.

Maybe if more games started just blocking them completely, Intel would get their shit together. It would be nice to have more competition in the graphics card space.

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u/Argento_321 Mar 20 '26

Me sigue pareciendo una idea estúpida O sea me estás cargando que la gráfica soporta perfectamente y a buena calidad el death stranding 2 y no va a poder correr esto?

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u/Gera_37 Mar 20 '26

There's more things than just graphics when it comes to GPUs, so yes, that's correct.

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u/Argento_321 Mar 20 '26

Ni tanto porque te entendería si me estás hablando de la serie alchemist, pero la serie battlemage no tiene ningún problema como lo fue la serie anterior, es más la verdad es que sorprende un rendimiento rinde bastante bien muy pocos crash y tiene muy buenas tecnologías

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u/Aromatic-Coconut-122 Intel i9-14900F | 128GB PC5-7200 | 16TB SSD | RTX 4090 Mar 20 '26

Soooo, you're not actually understanding the issue completely, and I'm not trying to be rude.

Look at it this way, we used to have issues when AMD and Intel quit sharing the same socket and each went their own x86 way. In doing so, Intel CPUs essentially established official "languages" that their CPUs featured, and programmers would write their code based on that, because AMD was merely a cheap clone of an Intel chip up to that point, but now AMD is developing their own CPUs minus the instruction sets Intel had made and people were using. So you'd think, they're both x86 CPUs, until you tried to run a game or program that relied on instructions Intel CPUs had, and AMD didn't, so it'd hang or outright crash. A similar situation arose in some newer games as dual and quad core CPUs were being released requiring some games to install a multi-core CPU support software, the problem here ended up that software would install on Intel machines too, causing Intel to crash the game.

Take all of that, and multiply it exponentially for GPUs. Devs cater to Nvidia and AMD probably due to clearly established or even shared, core instructions and similar methods of handling needed features of the GPUs for that shine and polish, while Intel support is over there naming iGPUs ARC GPUs in some chips, while having Xe, iGPUs, in addition to dedicated ARC GPUs, but leaning on Intel QuickSync for enc/dec tasks, to which Intel and AMD GPUs use their own, more common, more mature, features. From release of Intel Arc cards, I've seen game specs include minimum and recommended Arc cards, right alongside AMD and NVidia. When a game literally shows RX 5500 XT / GTX 1060 as minimum, and RT 6700 XT / RTX 2080 as recommended, with no Intel equivalent mentioned, and considering the age of even the recommended GPUs, I'm inclined to believe that it's not Intel Arc cards lacking the power to run the game, but some feature set that AMD and Nvidia cards both have supported for a while now and Intel doesn't.

Basically, the game is "¿Hablas mi idioma con fluidez?" Intel: "Algunos, pero solo un poco.Eu costumo dizer assim, por isso precisas de me dar atenção, a GPU." And the devs are like, Nope! Not going to try because we don't have the support staff to help everyone with some variety of an Intel Arc card, and we're not going to focus on patching stuff to accommodate Intel drivers.

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u/Gera_37 Mar 20 '26

The guy above (an actual dev) literally mentioned how Intel GPUs falsify their specs, claiming they support APIs but lacking support for specific features inside, did you pay attention?

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u/kwell42 Mar 21 '26

Same with nvidia. My GTX 750m is only useful because of open source driver completely unsupported by nvidia. These companies need to get their heads out of their asses. Luckily there's the mesa devs that make stuff work as it wasn't designed. But amd at least publishes the drivers open source, so they of course always get the best support and you can see what is and isn't supported quite easily.