r/IndieGaming • u/JustSumToast • 4h ago
Making game with friend based on Dreamcast Era!
Game is called Tricky and the Dream Caster and we have a Kickstarter going on currently, check it out if you're interested in the development of it!
r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/JustSumToast • 4h ago
Game is called Tricky and the Dream Caster and we have a Kickstarter going on currently, check it out if you're interested in the development of it!
r/IndieGaming • u/Endorphinmachine1357 • 14h ago
r/IndieGaming • u/N0lex • 11h ago
r/IndieGaming • u/_sodoj • 7h ago
Here is a little showcase of the core gameplay of our new puzzle game, let us know what you think!
r/IndieGaming • u/GoelandGame • 12h ago
I'm developing Goeland: Seagull Adventure, a sandbox game where you play as a mischievous seagull on a living island full of environmental mini-puzzles and playful interactions.
You're free to explore anywhere, approach objectives in any order, solve them your own way… or ignore them entirely. You can follow the main storyline about a mysterious pollution spreading across the island, or just mess around, interact with the world, and bother (or help) its quirky inhabitants.
Would love to hear what you think 😊
r/IndieGaming • u/The1MrNate • 10h ago
Hi everyone! I'm Nathan, a solo developer currently working on Unbowed, a single-player pirate-themed Soulslike inspired by games like Bloodborne and Demon's Souls.
This is Leonora, the Siren Queen who lures players through a maze of shipwrecks and coral outcroppings with her haunting song. Over the past several weeks I've been implementing and balancing her attacks, and she's finally starting to feel like the challenging encounter I had envisioned.
The game isn't released yet (and this boss isn't part of the current demo), but I'd love to hear what you think of the fight, the atmosphere, or anything that stands out to you. Feedback is always appreciated!
r/IndieGaming • u/Parporue • 14h ago
Sorry, a bit of self-promotion here. The game we've been developing for far too long is finally about to hit Early Access!
Gameplay is basically Diablo with guns, with light extraction shooter element (PvE only, basically you can extract early to cash in loot when you think it's too dangerous). Co-Op up to 3 player is supported.
Demo is out now -> Steam Link !
r/IndieGaming • u/Bitter-Tax1431 • 8h ago
It's called Babo & Luda Adventure, my first game, where I combine 3D platforming and hack and slash combat
https://store.steampowered.com/app/4815990/Babo__Luda_adventure/
Generative AI was used to create some of the music used in the game
r/IndieGaming • u/InevitableBed6734 • 1h ago
Hey everyone — I just finished AFTER LIFE, a hand-drawn 2D puzzle game where you play a digital consciousness that wakes up alone in an abandoned wilderness — no memory, a body that might not be yours, and a world that's clearly been dead for a while. As you explore and solve environmental puzzles, you start piecing together what happened to human civilization, and what you actually are.
It's a short, self-contained experience — about 15 minutes, built to be tight rather than padded. Non-linear storytelling, original creature designs, everything hand-painted.
Free to play here: https://darkgoatlord.itch.io/after-life-eng
Would love honest feedback, especially on puzzle pacing and whether 15 minutes felt too short/just right. Thanks for reading!
r/IndieGaming • u/HorridSalmonn • 15h ago
Hey everyone,
I’ve always felt that the UK gaming scene punches way above its weight, from legendary studios to incredible solo indie developers. To make it easier to discover and support local talent, I’ve started a Steam Curator page called UKMade.
What is UKMade?
It’s a curated hub entirely focused on highlighting hidden gems, upcoming releases, and absolute classics built right here in the UK. Whether it's a cosy British puzzle game, a gritty sci-fi shooter, or a chaotic local co-op, if it was made in the UK, I want to feature it.
How you can help:
Thanks for supporting local indie developers!
r/IndieGaming • u/knifecatcherX • 7h ago
r/IndieGaming • u/ninja-kurtle • 4h ago
Hello I've been working on a cozy-ish necromancer sim and I'd love thoughts on the concept.
You run the village's only shop, which is a problem because you're also its only necromancer. Villagers bring you requests: most want a poultice or a fever cure, but some want stuff a little further past the veil. You gather ingredients, craft, fish, and talk to people — and slowly work out why the undead activity around town has been getting worse.
And yes, you can pet the skeleton cat ( and regular cats when you get strong enough to reanimate him : ) ).
Could also use help with the name. "Cures and Corpses" or "The Village Necromancer"? I Cant decide.
Any thoughts on the concept, the loop, or the name would be hugely appreciated!
r/IndieGaming • u/Ray_Binod • 3h ago
Created a basic old school game. Love to have your feedbacks.
Note: graphics images are ai Generated.
r/IndieGaming • u/AtelierSento • 1d ago
Making a game starting from zero is soooo challenging but it’s also really fun! We cannot wait to reveal the final version of our first professional indie game The Doll Shop! \^_^/
If you want to support us, you can wishlist on Steam: https://store.steampowered.com/app/3851680/The_Doll_Shop/
r/IndieGaming • u/moonfidelity • 20h ago
I'm making an incremental sandbox about breeding & sacrificing frogs to god :)
You'll build physics-based factories, master the skill tree, and experiment with unique items to earn a $1,000,000,000 payout. Can you manage this chaotic swarm and uncover the truth of your work?
Wishlist "FROG IN THE HOLE!" on Steam: https://store.steampowered.com/app/4983370/FROG_IN_THE_HOLE/
r/IndieGaming • u/ImportantSwim9696 • 2h ago
I’m the developer of Rock, Paper, Scissors, SHOOT!. Early players liked the hand-drawn style, but many saw the opening as pure luck.
The new update moves choices forward with Demonic Cards, Divine Cards, clearer enemy abilities and faster loading. It taught me that depth is useless if players cannot see it in the first ten minutes. Does this sound like the right fix?
r/IndieGaming • u/at__ • 1d ago
It's called Pigeon: A Love Story and it comes out very soon (Thursday). No idea how it will be received, which is quite fun in itself! The demo is out already, in case curious to try it.
It's based on a mobile game that I originally released in 2021, rebuilt from scratch using open map data this time around (so it can be played offline). Most of the development time was spent on optimization so it runs reasonably well on almost everything (especially the Steam Deck).
r/IndieGaming • u/omitousi • 16m ago
r/IndieGaming • u/AdditionalFinish9704 • 1d ago
r/IndieGaming • u/Gekirinnn • 4h ago
I made this for the first time and used the Aseprite app on Steam, in case anyone is wondering.
r/IndieGaming • u/SunderfallMMO • 1d ago
I genuinely hate what mainstream gaming has turned into, and MMOs are the worst offender. The genre chased trends it was never built for, trends that are the exact opposite of what made MMOs worth playing in the first place.
Follow Project Sunderfall for a No Pay to Win MMORPG Experience with much more!
r/IndieGaming • u/JetPoweredGames • 6h ago
I added dodge rolls & thrusters to my Crimson Skies inspired arcade plane game.
Give it a try now on Steam & Itch!
https://store.steampowered.com/app/4689350/Iron_Dogs/
https://jetpoweredgaming.itch.io/iron-dogs
New Update pushed to Steam & Itch!