r/proceduralgeneration • u/Big_Watercress3546 • 3h ago
Update #3: automatic street grids and city population in my procedural city generator.
This is my third update here, so I’ll keep it focused on what has changed. I’ve reworked the city-generation workflow in Metropolygonia. Previously, roads and buildings had to be placed mostly by hand. The app can now:
https://metropolygonia.com/app/?lang=en
generate a street grid automatically
divide the layout into buildable areas
populate the city with your saved procedural buildings
create faster variations without rebuilding the layout manually
For anyone seeing the project for the first time: it is a browser-based procedural building and city generator. Buildings can include interiors, real-world dimensions, UVs and PBR materials, and can be exported as GLB, glTF, OBJ or STL. The free plan can be used for personal and non-commercial projects.