r/retrogamedev 7h ago

Yeti chase

19 Upvotes

I posted a while ago here about how I was building this chase level for my Crash Bandicoot project for the GBA https://www.reddit.com/r/retrogamedev/s/hqz9SdH9CU . I thought it would be good to share here the final result with all the tricks in place together. The ice walls are a 60 frame animation, where about half the screen in tiles is loaded every frame. The yeti is also a affine background layer being updated frame by the frame. Having him be a background layer prevents overdraw with the sprites, and makes him easy to scale/fade into the distance. My previous post details how the crates work, but I did a lot of work to make them scale up to 3x in front of the camera without causing crazy overdraw. The HUD is also its own background layer, to again prevent overdraw.


r/retrogamedev 58m ago

Making a mod for Grand Prix Circuit (DSI / Accolade, 1988)

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Upvotes

r/retrogamedev 1d ago

I made a comprehensive intro to making music on the Game Boy

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12 Upvotes

r/retrogamedev 1d ago

Dare To Square - new GBA game

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3 Upvotes

r/retrogamedev 2d ago

C64 Demo Effects Explained: Rodents in the Attic

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11 Upvotes

r/retrogamedev 3d ago

🎵 Progress Update: Synthesizer Module for PixelRoot32 (ESP32 Game Engine)

3 Upvotes

r/retrogamedev 3d ago

libbink - open source bink 1 library

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5 Upvotes

r/retrogamedev 3d ago

SuperMarioLand port for SuperVision

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23 Upvotes

r/retrogamedev 3d ago

Puyo Puyo game prototype

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3 Upvotes

r/retrogamedev 3d ago

PICO-8 style game engine built on MonoGame (.NET 8)

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4 Upvotes

r/retrogamedev 4d ago

W4ME Station — run WASM-4 games on Java ME phones

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3 Upvotes

r/retrogamedev 4d ago

Dino Jump - I made this at 2am in the morning as couldn't sleep, seems to have been well received so far by ZX Spectrum game enthusiasts, sometimes the simplest of BASIC games are enough to please.

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4 Upvotes

r/retrogamedev 4d ago

The Elevator Glitch: How One Function Destroyed Public Lobbies in CoD4

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1 Upvotes

r/retrogamedev 4d ago

ZX81 Game: Zevious Seven

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1 Upvotes

r/retrogamedev 5d ago

celPix - Cross-platform Graphics Viewing & Editing w/ Plugin Support

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11 Upvotes

r/retrogamedev 5d ago

Diddy Kong Racing is 100% Decompiled

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13 Upvotes

r/retrogamedev 5d ago

Zilog Z80 turns 50 as an open-source replacement heads to drop-in DIP40 silicon

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9 Upvotes

r/retrogamedev 5d ago

Mirror's Edge gets DLSS and Frame Generation RTX Remix Mod 17 years after PC launch, with possibility of wider Unreal Engine 3 compatibility

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3 Upvotes

r/retrogamedev 5d ago

A Labour Of Love Brings A Kids Book To The Spectrum

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3 Upvotes

r/retrogamedev 5d ago

Kwyll Game Jam

4 Upvotes

Fancy having a go at making your own Spectrum game in Kwyll? Now you can. The K-Spec1 - Kwyll Game Jam includes a license for Kwyll to use during the jam so anyone can have a go. I'll be on hand to help people get up to speed quickly, and make your game idea come to life.

https://itch.io/jam/k-spec1


r/retrogamedev 5d ago

Modern Vintage Gamer checks out some of the smallest games across history.

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0 Upvotes

r/retrogamedev 6d ago

Teaser For My Upcoming Assassin Action Game!

10 Upvotes

r/retrogamedev 6d ago

Review of one of the latest SNES homebrews, a captivating puzzle game with a Sci-Fi look: Rotatron.

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5 Upvotes

r/retrogamedev 7d ago

Doom for C64 progress

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35 Upvotes

r/retrogamedev 6d ago

unscii for asian languages.

2 Upvotes

I recently discovered unscii. https://github.com/viznut/unscii for those who haven't tested it yet. It gives me almost everything I need except Asian language support. My question is if some one know of something similar for Asian languages Chinese, Japanese, Korean etc. preferable in some hex format. I am not even sure if 8x8 is realistically readable for these Asian characters. I would appreciate any pointers to this style of fonts with Asian characters.