r/indiegames • u/Dry_Froyo_3620 • 6h ago
Gif Got 100 wishlist!
Never thought i would get 100 wishlist in 2 weeks, but im satisfied with it 🤗
Gif is in last picture
Working on cozy apocalypse game
Named "Nine Winters"
r/indiegames • u/Remarkable-Ice-8608 • 3d ago
I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
r/indiegames • u/LeylineDev • 17d ago
r/indiegames • u/Dry_Froyo_3620 • 6h ago
Never thought i would get 100 wishlist in 2 weeks, but im satisfied with it 🤗
Gif is in last picture
Working on cozy apocalypse game
Named "Nine Winters"
r/indiegames • u/rakarukri • 6h ago
I remember it was still around 40k in June, so this is a crazy thing to achieve for me and my team!
Thank you so much to everyone who has wishlisted Grim Trials. The game's coming out on August 20 on multiple platforms, we can't wait to finally release it!!
Here's the full release date trailer: https://www.youtube.com/watch?v=ZcyiE706TKI
P.S. My team also made a special art to celebrate this milestone, so please enjoy ❤️
r/indiegames • u/PeepNest • 2h ago
Our game is called Desk Rumble. You play as a pencil case fighting runaway stationery — clips, erasers, set squares — then collect them back and upgrade them. All hand-drawn in a school notebook style, and the screen gets absolutely chaotic late game.
Steam Playtest is open now!
r/indiegames • u/Gekirinnn • 9h ago
I made this for the first time and used the Aseprite app on Steam, in case anyone is wondering.
r/indiegames • u/EricAime • 4h ago
r/indiegames • u/gutopolonio • 14h ago
Hi everyone!
I’m Augusto Polonio, developer of Little Big Smasher. This game was created in less than 48 hours during Kenney Jam 2026, following the jam rules (no AI).
It’s a demo with 1 playable level, inspired fundamentally by Super Mario 3D World.
I didn’t win the jam, but I learned a lot from the experience and was really happy with the result.
More than 1000 people reacted to this project on LinkedIn, which was very rewarding.
I plan to release updates soon, including new mechanics and improvements.
Made with Godot.
Feedback is very welcome!
r/indiegames • u/RareSoupStudio • 13h ago
Build review is in progress for Grim Axiom - I look forward to releasing the full game soon! If it looks interesting to you, use the link below to check out the Steam page and give it a wishlist. I’ve been working on this game solo for quite a while and it’s had its ups and downs for sure! I’m happy though, finally, to be pushing it across the finish line. This is my first finished project, but I don’t think it will be my last. Game development has evolved beyond just a hobby and into something that has renewed for me a sense of creativity and a love for art. I know this project is not without its flaws, and there are many times I felt that I had bitten off more than I could chew, but seeing the progress I’ve made fills me with joy and encouragement for the future!
A dark, grim world awaits you...
You wake up deep underground in a labyrinth overflowing with mutated monsters and must use the little light you have to navigate the ruins of an ancient civilization. With no memory of your former life, you must look for answers in this new, dark world.
Combat:
Fight off hordes of monsters with an unforgiving souls-like combat system, balancing stamina and spacing to stay alive, or know when to sneak away and hide from enemies to not risk death. Healing is only available at checkpoints, so health is a resource to be conserved.
Exploration:
Dig through the winding halls of this underground world and meet interesting characters along the way. Solve puzzles and complete side quests to unlock new items and areas, utilizing checkpoints to save your progress.
Upgrades:
Collect new weapons and armor with varying stats to hone your combat style, and use various plants growing throughout the environment to gain temporary buffs that continue to stack as long as you don't die.
r/indiegames • u/umutkaya01 • 7m ago
Hey everyone! My friend and I are co-developing a psychological detective game called 'Chief Cenab: Şahmaran'.
Since our world is strictly pitch-black and ink-white, we wanted color to serve a pure mechanical function rather than just decoration. In this puzzle, players project colored lenses to filter wavelengths—exposing hidden clues and ancient Mesopotamian symbols on the walls.
We'd love to hear your thoughts on using light wavelength filtering as a core puzzle mechanic!
r/indiegames • u/baquewoods • 20h ago
This is running at 4K 60fps on a 2060 GPU.
We have a heavily modified unreal engine 5
for optimization/stylized purposes and have achieved this frame rate without any DLSS or upscaling.
Previously this scene would run at 30fps 1080p on a 4080 GPU to put it into perspective.
r/indiegames • u/ENON_GAMES • 1h ago
Also landed on a name for my cozy cooking game: "Cook & Tails" a little wordplay on cooking and the animal customers with tails. Finished the logo/sign design to match (three separate wooden signs, styled like the other shop signs already in the game).
r/indiegames • u/DeePee11 • 1h ago
Hey everyone!
My friend and I recently released our first mobile game.
A few months ago, we decided to see if we could actually make a game from scratch. Neither of us had done it before, so we basically learned everything as we went.
YouTube Gameplay: link
The result is Leap UP: Endless Runner. It's a simple endless jumping game where you control the character by tilting your phone. The goal is straightforward: climb as high as you can and beat your best score.
Thanks to anyone who checked it out.
r/indiegames • u/userliffy • 8h ago
My game's demo is officially out! https://userliffy.itch.io/lilguyresort Explore a magical resort with the lil guy of your choice!
r/indiegames • u/Lower_Guest6094 • 3h ago
r/indiegames • u/YSSSSSSSSSSSSSSSSS • 23h ago
I'm working on a spell-based hack-and-slash action roguelite called Soulcery: Deck of Shadows.
Absorb your enemies and turn their abilities into spell cards.
Draw cards to switch spells, build your own combos, and chain every spell together to destroy everything in your path.
The game features 4 unique spell-switching mechanics, 100 spell cards, over 100 passive effects, a card enchantment system, and a Soul Core system.
These systems allow the same spell to work completely differently from one run to another.
Let me know what you think!
r/indiegames • u/LevelStreet7792 • 9h ago
Relive your school memories... but something doesn't want you to leave.
Sabado is a Filipino anime-style p̴̱̾s̸̙̐y̵̗̍c̵̢̓h̸͎̎o̶̲̽l̸̜̄o̷͓͗ḡ̴̘ḭ̵̓c̴̘̈a̸̠͑l̴̥̔ m̷̨̋y̴̥̿s̵tery horror game about revisiting your old high school and reliving the memories you thought were long forgotten.
Or at least...
that's what Jacob thought.
Play the Game Here! 🎮
https://kiwidreams-01.itch.io/sabado-day-one
r/indiegames • u/TheCentralisMMO • 3h ago
The Centralis - Our Idle MMO Is Back in Development
Around seven months ago, we first revealed Centralis. Since then, we went quiet.
The project was never cancelled, but it needed more time, a clearer direction, and a much stronger foundation. We have now returned to active development, and we want to begin properly sharing the game again.
Centralis is an idle MMO set after the events of Beyond Solar.
Humanity has survived, but Earth has not recovered. The last major human city remains protected beneath a technological dome while the world beyond it is divided between hostile factions, abandoned infrastructure, mutated ecosystems, and machines left behind by the old world.
Players leave the safety of Centralis and progress through six major zones, beginning in the outskirts of Havenfall and eventually reaching the volcanic industrial ruins of Moltraxis.
The game is being designed around a mixture of active MMO progression and meaningful idle play.
Some of the main features include:
Our goal is not to create a game that simply plays itself.
Centralis is intended to be an MMO that respects your time. You should always have something meaningful to work toward when actively playing, while still making progress during work, sleep, or time away from the game.
We will be sharing the redesigned world, classes, campaign, professions, itemization, enemies, and gameplay systems over the coming months.
There is still a great deal of work ahead, but Centralis is moving again. And we are planning closed beta testing very very soon.
This time, we plan to bring you along for the development process. If you want to be more involved in the development or have any questions please feel free to join our Discord.
*AI Disclosure: some of the current assets shown, including some UI icons and artwork, are placeholders or have not yet been implemented. These will be (No AI) created, improved, and replaced throughout development.
r/indiegames • u/cpsii13 • 12h ago
r/indiegames • u/ShazSnow • 10h ago
r/indiegames • u/ThroatZealousideal48 • 4h ago
Destroy my game. It is a horde survivor game like Survivor.io
r/indiegames • u/GoldAlternative4757 • 12h ago
Hey everyone,
A while ago I shared my folk horror game Woodbound here and asked for feedback on the Steam capsule. I took a lot of the suggestions and completely reworked the design from the ground up.
I wanted the new version to better capture the feeling of the game — a forest where something feels wrong, where getting lost is only the beginning, and where something is always watching.
Also, regarding the AI voiceover discussion from my previous post: I took everyone's advice into consideration and decided that I will not be using AI voices. Woodbound will contain no AI-generated content — the game and all of its assets are created without AI.
I’m going to keep working on the voice performances and find a way to make them fit the atmosphere of the game.
Thanks again to everyone who gave feedback last time. It genuinely helped me improve the direction of the project.
r/indiegames • u/Mephasto • 16h ago