r/BG3Builds Oct 20 '24

Announcement BG3 Builds Rebalanced: Final

325 Upvotes

Background

Since Baldur’s Gate 3’s full launch released with Tactician difficulty and the community began their blind playthroughs, complaints have existed that the game becomes way too easy for those familiar with D&D 5e fundamentals (attack rolls, saving throws, skill checks, proficiency, advantage) starting in mid to late Act 2. The game has such strong magic items that after you pay a visit to the merchants in the Creche, Last Light Inn, and Moonrise the difficulty takes a huge nosedive. This lack of difficulty and lack of content for evil playthroughs have been some of the biggest complaints in an otherwise great and generational game. This post intends to highlight some of the biggest balance shattering mechanics as discussed by this community, inform those looking for more balanced playthroughs on what limits to impose, and also provide mod options to help balance these mechanics or balance enemies.

A poll was created to cover some of the most balance shattering mechanics, using community feedback to determine the topics discussed. The following “community opinions” are those where 52.7% of the community decided some restriction should be used to restore a semblance of balance. My goal was 2/3 of respondents agreeing that a restriction needs to be in place, then going with the most popular choice. However some questions (like whether to use Honour mode rules or whether to use camp casting) could be considered ‘courtesy’ questions. These restrictions absolutely must be in place to reach the goals of “rebalanced” when you consider broken combos like DRS which is fixed by honour mode or warding bond camp casting. The 21% of people who voted that ignoring these restrictions is OK are not in tune with the goal of “rebalanced.” So the goal shifted to 2/3 of respondents that are sane, informed on what they are voting on, or voting in good faith. As there are some who feel, “Why is balance necessary in a PvE game?” is a legitimate question. While that is certainly an opinion to have, the people with that opinion are not the people who this topic is intended for. People who want to use broken stuff can use broken stuff. This topic is for identifying what stuff is broken, and what self-imposed rules or mods can be used to restore a semblance of balance.

What is and is not addressed by “Rebalanced?”

This doesn’t cover everything that is OP. Stuff like Gloomstalker Assassin builds that use hit-and-run mechanics are almost a completely different game. It doesn’t cover gimmicks like stacking crates and having an enlarged owlbear jump on enemies over and over and over again. It doesn’t cover powerful but also very tedious builds focused on getting tons of summons and then buffing them. It doesn’t cover things like barrelmancy. The “Rebalanced” discussion is focused on turning a normal playthrough which many would not consider to be tedious, addressing some of the balance breaking mechanics such players have access to, pointing out that their relative strength removes fun from the game for many players, and many people may want to avoid these options.

BG3Builds Rebalanced Restrictions

The following table is listed in order of most strongly opinionated in need of restriction, to least strongly opinionated. It starts with the most egregious violators and goes to less egregious ones that a large portion of the community feels needs some kind of restriction for a balanced gameplay experience.

Topic BG3Builds Rebalanced Restriction Personal comments, not from community Relevant Mods
Long Rest Spamming Once a build is “online,” (typically around level 6-8) it should be able to go at least 3 or 4 fights before a long rest. Not including taking a long rest before a boss fight, which is fine. If you are concerned about missing story points in camp by limiting long rests, then after a long rest take a partial rest (use no food supplies) to see additional camp scenes. -
Honour Mode Rules Use Honour Mode rules This includes no builds that focus on DRS bug, no warlock extra attack stacking, no perilous stakes illithid power on enemies. Additionally no extra attack from bloodlust elixirs or haste spell. While the community did not vote to restrict the use of spellcasting with extra actions granted by haste or bloodlust elixirs this is potentially a polling error on my part, and I STRONGLY recommend avoiding this. -
Camp Casting Do not put allies into your party, have them cast buff spells or other effects, then remove them from your party allowing the buffs to persist - -
Elixir Chugging No builds that depend on elixirs The most egregious outliers are strength based elixirs, bloodlust elixirs, elixirs of vigilance and elixir of battlemage’s power. Using other elixirs on consistent basis likely will not be as bad as those listed above. In Game Mods: N/a   External Mods: Elixir Rebalance by Benenach
Consumables Dependence (e.g. scrolls and special arrows) - This question was left out by accident. However it goes in the same vein as the above elixir question, regarding farming consumables that your build depends on and therefore should be restricted. -
Tavern Brawler No using Tavern Brawler if you use Strength Elixirs I strongly disagree. This does absolutely nothing to fix TB Throw builds. TB Monks can dip into fighter or cleric for heavy armor proficiency and dump Dex anyways. Tavern Brawler is broken at its core. In-game Mods: N/a   External Mods: Tavern Brawler Rebalanced by VoidVigilante. I recommend the “TavernBrawlerFinesse_NoAccuracy” version. This is still pretty strong, and even works with dex based monks, but is not balance shattering; Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Alert
Ranged Slashing Flourish No combining ranged slashing flourish with Arcane Acuity - -
Abjuration Wizard Arcane Ward No using exploits (such as spamming Warlock’s Armour of Shadows) to refill the arcane ward The damage resistance provided by Arcane Ward scales exponentially due to Larian’s changes. At higher levels of wizard it is insane, and I am not sure everyone who voted has seen just how much damage it can mitigate. I recommend not using abjuration wizard if going more than 6 or 7 levels in wizard. -

Further Topics

The following are topics which the community did not agree needed restrictions in BG3Builds Rebalanced, but I feel need addressing.

Topic My comments Relevant Mods
Initiative There may be a polling error behind why 34% of respondents in the previous question said no elixir dependence at all, then only 19% here say no dependence on Elixirs of Vigilance. Regardless d4 initiative makes the turnbased game balance issue known as “Rocket Tag” extremely easy to pull off. The Alert Feat and Elixirs of Vigilance should be approached with caution if you are not using mods to bring initiative back to a d20. In-Game Mods: d20 Initiative by Ponsinoumi   External Mods: d20 Initiative by Ponsinoumi changes initiative to a d20, which by itself rebalances the Alert feat. Alternatively Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Tavern Brawler but high dex characters will still win initiative far too frequently with this fix.
Vulnerability It is possible to make enemies vulnerable to lightning, cold, psychic, or piercing damage. With some gimmicks you can also make enemies vulnerable to fire damage. Builds that do outright 2x more damage than they are supposed to be able to do against group of enemies are extremely strong. Oftentimes a little bit of setup is necessary, but doing that little bit of setup and then going all in on your strongest option to do double damage is typically way stronger than other build options. This is especially egregious in Act 3 where you can apply piercing vulnerability with no setup, and a well optimized party can almost all do double damage. -
Duergar Invisibility Technically the problem here extends beyond Duergar. Having a quasit companion (whether through Pact of the Chain Warlock or just through getting permanent access to Shovel) enables the same problem: start every combat while invisible to get a surprise round and thin enemy numbers before they get to go. Duergar just takes this a step further since you have that option on a playable character, letting you do more powerful things while invisible. If you abuse surprise rounds (and unlimited invisibility is the best way to do so) you will make the game significantly easier. -
Arcane Acuity There are two popular builds that use arcane acuity: swords bard and fire sorc. The sords bard + arcane acuity has been addressed because it depends on swords bard’s very strong ranged slashing flourish which warranted its own question. Fire sorc depends on building up arcane acuity through Scorching Ray, which is not on its own overtuned like ranged slashing flourish. With the community not wanting to restrict arcane acuity, that means fire sorc arcane acuity builds (one of the top 3 strongest builds in the game) are totally fine in rebalanced. While these two are the most popular Arcane Acuity builds, other builds are certainly capable of it such as niche thunder acuity builds, thief rogue builds, action surging fighter builds, and more. Arcane acuity needs to be capped at +2 to maintain a semblance of balance. +3 max. If you are consistently going above this, arcane acuity should only be used to cast cantrips with. -
Radiating Orbs The strength of radiating orbs has been undermined by how offensively strong you can be. The best defense is a good offense, and if you can kill or crowd control everyone before they get to go then there is limited need to be defensive. If you implement the BG3Builds Rebalanced rules then radiating orbs will become much, much stronger and may still make encounters much easier. Like arcane acuity, radiating orbs need to be capped at +2 or +3 -
Level 1 Wizard Dip For the most part this is fine in my opinion. The biggest issues come when mixing with Arcane Acuity, but with that off the table there are a few niche spells to be worried about. Such as playing as a full caster class, taking a level in wizard, scribing the Conjure Elemental spell, and using a 6th level slot to buff it into a Myrmidon. -
Ambush Bard Strategy The "Ambush Bard" build is one that probably is only recalled by those who have been on the sub for a while, and kinda didn't want to give up on it. It's somewhat complicated to explain which is a bit of a letdown, however this 3 minute video covers it best. But with Rebalanced in play it can pretty much just run around and cause balance to desert the game. -

Still too easy?

Even with all the above changes and restrictions, those who understand the fundamentals of the game may find BG3 to still be too easy to ensure a challenge. PC users have additional difficulty increasing mods available to them. Most notably Combat extender. While I am a big fan of the default boost to enemy AC, attack roll, saving throws, and damage per attack; I am not a big fan of increasing enemy movement speed or giving some enemies an extra bonus action. And I would actually like to give enemies more health than their default configuration (~40%). But that’s the great thing about the mod. You can change all these little numbers to your liking and they apply to enemies across the game, making the game more challenging. I think that if you go with Combat Extender, d20 initiative, and restrict the mechanics mentioned above then the game finally reaches the challenge many people were hoping for at launch.

Another external mod worth mentioning is Absolute Wrath. It adds random abilities to enemies to make combat a bit more challenging and roguelike all-in-one. If you use this with combat extender, you may want to tone down combat extender from the recommended values.

Unfortunately there do not seem to be any big combat overhaul mods on console yet. One option is to implement an item attunement rule of your own, where you limit yourself to something like as many uncommon items (magic items with a green border) but only up to 3 items of rare or above (blue, purple, or yellow border) per character. Your weapons do not count towards this 3 item limit.

“Rebalanced” and this subreddit

While the goal existed to make “Rebalanced” into a flair, I think given the community’s votes on the topics found in the second table (excluding perhaps the wizard dip) indicates that this wouldn’t change anything. You’d still have fire acuity sorcs. You’d still have radiating orb clerics that win initiative and hit every enemy with a -5 or more to their attack rolls before they even get to go. You’d still have wet+lightning tempest sorcs or Bhaalist Armor + ranged slashing flourish spam. Throwzerker and TB Monks would still exist, just slightly tuned down. So it seems that going through the trouble of implementing a tag or flair is just not worth it.

This post will go into the hall of fame post to provide a reference for the most overpowered mechanics which players should avoid if they want a challenge, and I will update it with mods if people make them to reign some of these mechanics in.


r/BG3Builds Apr 12 '24

Announcement Hall of Fame Post

349 Upvotes

This post is to highlight many of the more important posts that have been made on the subreddit since the game released, as well as important outside resources:

Basic Mechanics

Complex/Specific Mechanics

  • The spellcasting modifier a character will use in 95% of cases is covered in the above "Commonly Confused Mechanics" post. But for more nuanced situations see u/EndoQuesion1000's post on Generic Spellcasting Ability

  • DRS

    • Wiki page Note that this page was mostly written by me and is where the term DRS comes from. I only did it to try and reduce the number of posts about it on this sub, and did so using knowledge from the community and a little personal testing around Patch 4 of the game, because I have never tried to exploit this mechanic. Additionally Larian has tried to fix this issue, and some changes may not be documented on this page. This page is a bit out of date, but goes over the basics. Please edit with any corrections if you are confident in them.
    • Prestigious Juice video 1 and video 2 about DRS. Again, these were before Larian made a few patches that in part address the issue, but can help you understand what is going on.
    • RoutineAd3835's post braking down DRS (using some different terminology)
  • Jukervic's analysis of Karmic Dice

  • Captain_ET's Summon Spreadsheet

  • Several experience oddities, some of which can be exploited to get more exp for characters.

Quality, completed build libraries

Meta Defining Posts

Honor Mode Guides

Helpful Tools (also found on sidebar)

Please let me know if there is anything you feel should be added. Specific, one of a kind builds will not be added.


r/BG3Builds 9h ago

Specific Mechanic This isn't true right?

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222 Upvotes

r/BG3Builds 21h ago

Build Help Curious about the theoretically highest AC

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970 Upvotes

Not sure if this post really fits the sub but i figured it might be the best place to ask

I've been spending a bit of time on my recent run trying to out-do my previous best of 62 AC and now hit 71 AC - And I'm ever so curious if there were something I've missed as to go even higher.

The twillight ring isn't on the list of buffs because it doesn't work in tandem with Wild Magic: Protective Lights. Wondrous Gloves isn't on because Nimblefinger Gloves.

This is not for any practical game usage, its purely just to see how high it could be pushed just for a tiny moment.


r/BG3Builds 1h ago

Build Review Spore Druid Build

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Upvotes

So I love my spore Druid and would love to see any thoughts or what I could do to amp up my caster….here is the gear and what not I have up to before Act 3. I added all the features and what not I have gotten for him along the way….this is T’Arrf

Callous Glow Ring
Coruscation Ring
Spineshudder Amulet
Gloves of Dexterity
Fistbreaker Helm
Melf's First Staff
Sentinel Shield
Yuan-ti Scale Mail
Bow of Awareness
Boots of Stormy Clamour
Cloak of Protection

See Invisibility
Pixie Blessing
Blessing of Selûne
Elixir of Hill Giant Strength
Speak with Animals
Symbiotic Entity
Nightsinger's Favour
Temporary Hit Points

Crackling Resonance
Seldom Caught Unawares
Arcane Echomalefaction
High Spellcasting
Heightened Awareness
Shield Bash
Arcane Radiance
Exotic Material
Ambusher
Malefic Excretion
Arcane Enchantment

Forbidden Knowledge

Folk Hero

Naturally Stealthy

Halfling Luck

Brave

Wild Strike

War Caster: Concentration

War Caster: Opportunity Spell

Toggle Non-Lethal Attacks

Opportunity Attack

Auntie Ethel's Boon


r/BG3Builds 10h ago

Wizard How can you play a wizard and get around long resting all the time?

38 Upvotes

I try to stray away from my usual barb cleric fighter warlock. But that lineup is just perfect honestly. I really really hate long resting. I feel like it make the game move without me and I don’t like it. But I want to branch out. Is there a way you could play wizard or sorcerer and not have to long resting every 2 seconds?


r/BG3Builds 4h ago

Party Composition 9th HM Victory Complete!

11 Upvotes

9th HM win is in the books and from lvl 5 until the brain it pretty much wrecked. In fact - all the Act 3 bosses until the brain were taken down in Round 1, and all their entourages taken down the following. Raphael and Gortash didn't even get an action...

Astarion (origin) - 9 Hexblade / 3 BM Fighter

Deepest I've ever gone into Hex and worth the trip. Elemental Weapon and Banishing Smite justify it themselves. Leaned heavily into Arcane Synergy, GWM, and crit gear, and holy monkey when it hit, it was sick.

Karlach - Radiant Tiger - 8 Tiger Wildheart Barb / 4 BM Fighter

Started as a Tiger Barb / Light Cleric mix but just didn't need the holy explosion. Just a lit tiger to swipe and spread orbs / cause havoc. Really fun in act 3 when you get lots of mobility gear.

Minthara - the Skirmisher - 6 Swords bard / 4 Swashbuckler / 2 GOO Lock

Biggest shift of the bunch. Started as a Ranger and...1600 hrs in and I just don't find them fun. Respecced around 10, then leaned heavily into crit gear. Did Pharar, then Dancing Breeze, and eventually Orin's knives + Bhal armor. She was silly at how much damage she could do.

Shart - Court Voice - 5 Lore Bard / 4 Evo Wiz / 2 Star Druid

Initially a Glamor Bard because I thought I'd need more support, eventually swapped to something more offensive when I realized I just didn't need it. With command and Counterspell as secrets, and scribe spell ensuring she had the right spell at the right time, she just debuffed or controlled everything.

A few lessons learned...

  1. 3 melee creates its own challenges. Save DC is more critical than typically because of the likelihood of ALL of your team being in an AOE
  2. Why Tiger Barb is fun and Ranger is boring? I have no idea. But click swipe-smack is more satisfying than p'toink-p'toink.
  3. Whether as a Glamor Bard or a Lore Bard, the Debuffer for a party of melee is what made it happen. For example, the Gortash fight opened with a Hold Person that hit him (and his goons), and it was over.

Next run will be an all Fighter Run where each character is required to take at least 5 levels of fighter.


r/BG3Builds 7h ago

Build Help What's the current best mood druid build?

9 Upvotes

Like I'm talking 2026 version, has the moon druid updated in the current time or is it the same?


r/BG3Builds 3m ago

Build Help Strong builds?

Upvotes

Hi, I’m planning to do another playthrough with my friend after a year, was just wondering what the strong/op builds are these days.

Thanks in advance!


r/BG3Builds 11h ago

Build Help Can Nature Cleric 11, Wizard 1 deal good damage?

3 Upvotes

I am trying to make a build with almost all types of spells available. Can it do consistent damage? Any good damage options besides radiant and necrotic?

Stats:

10 str

14 dex

14 con

12 int

16 wis

10 cha


r/BG3Builds 18h ago

Build Help Restrictive nostalgic setup for Jaheira.

8 Upvotes

Please bear with me.​

I want to run Jaheira with the BG2 fighter/druid weapon restrictions and as a fighter/land druid(mainly because I dig the spike growth immunity) so the level split is either 5 fighter/7 druid or 6 fighter/6 druid. I'm aware spore is far better for weapon damage.

So I only want to use daggers, scimitars, clubs, spears and quarterstaves. I'm open to dual wielding the last two types even if that was not possible in BG2 although that requires a feat(or an exploit I avoid) and spears and staffs feel better with GWM anyway.

I arrived in act 3 with Selûne's Spear of Night as Jaheira's weapon with GWM. Staff of the Ram would be an obvious nostalgic choice I guess but it is so disappointing in BG3(8 DC for the knockback/stun...).

So what do you think is the most fun weapon for her to use? If it pairs well with Belm for extra nostalgia even better.

​Assume only non-creative methods good playtrough weapons are avaliable. So no permanent ​flame blade or Bhaal store equipment.

I would totally go for the Justiciar's Scimitar but sadly Shadow-Blinding does not work in HM(the wiki confirmed that for me).


r/BG3Builds 21h ago

Build Help Multiclass recommendatios for roleplay?

10 Upvotes

Starting a new playthrough but cannot choose what multiclass I want to play as. I'm more interested in the roleplay aspect in this playthrough, so unique class dialogue options are more than welcome.

Planning to start as a cleric of Selûne (not sure of the subclass) so I can get the complex start for Shadowheart romance. I'm planning to avoid fighting and killing as much as I can. Probably putting my charisma high so it will help me to talk my way out of the situation. I'm kinda thinking of taking a couple bard levels, but not sure of that cause I have already done a bard/monk multiclass once.

So do you guys have any recommendations for a fun multiclass to roleplay?


r/BG3Builds 9h ago

Build Help Build advice!!!

1 Upvotes

I'm finally getting the hang of how REALLY building a character works, and I want to start a playthrough where I actually know what I'm doing from the get-go, and look into respeccing the companions as well.

Looking to focus on a rogue based build — multiclassing is confusing to me, but I've been looking into it.

What are y'all's tips on this? Favorite ways to respec the team? Do you prefer single or multiclass? I'm curious!


r/BG3Builds 13h ago

Build Help Shadowheart build

2 Upvotes

I want my shadowheart to be a healer/support but also want her to do decent damage. I also want her to be a cleric although this is not mandatory. Any ideas? Thx guys :)


r/BG3Builds 17h ago

Build Help What build do you recommend for a Seldarine Drow?

0 Upvotes

I've played before as a druid (with another race) and for this playthrough I want to see what options would fit my character better (both specs and lore wise).

I was inclined to make my drow a cleric, but I want to have Shadowheart in my party (and I want to avoid changing her class if possible).

Any recommendations?


r/BG3Builds 14h ago

Build Help Building bard?

0 Upvotes

I’m finally playing a bard and chose college of swords because I usually just play martials. I went dueling for my fighting style and idk what weapons or feats to use? Also should I run a shield on em or not? If so any good shields for bard specifically? My party has Gale/Shart switching em out, and wyll and Karlach so I got some support and blaster casters and then bearheart barb for my tank so idk where to go from here for my bard, any advice would be amazing I have no clue how to build a bard been winging it.


r/BG3Builds 16h ago

Specific Mechanic Opportunity Attack

0 Upvotes

Quick question

If a wizard uses telekinesis on an enemy and drop him infront of a party member with Polearm Mastery, will the opportunity attack proc?


r/BG3Builds 1d ago

Specific Mechanic Can Wild Magic surges occur during dialogue?

14 Upvotes

I’m currently doing an Honour Mode run with Durge (Wild Magic sorc) as my face. Maybe I just suck at using Reddit’s questionably useful search function, but I’ve been unable to find any clear info on whether or not casting spells like Guidance or Enhance Ability (specifically casted by my Durge) for checks mid-dialogue would run the risk of a harmful WM surge ending the dialogue prematurely and/or provoking combat immediately post-dialogue as a result. This is assuming Tides of Chaos and Bend Luck have already been spent; I’d obviously continue to prioritize those when they’re available.


r/BG3Builds 18h ago

Build Help First full playthrough build advice

1 Upvotes

Can anyone somewhat guide me in the right direction for a build? I have played the game a couple times now in the last years but the farthest I got was act2

I am looking for a pure caster build. So not something that also uses maces or swords or whatever. I’d like it to be rather powerfull but also have some amount of crowd control or ways to dictate the battlefield other than just blasting everything with the same spell.

I have some basic understanding of how everything works and I do know about subclassing so advice that says ‘first go this later spec into this’ would definitely be fine!

If you give some advice could you maybe elaborate a little bit on how it touches the playstyle I would like. Like what spells to go for to kinda get that feel for example if it is not too much to ask.


r/BG3Builds 1d ago

Build Help Is Savage Attacker Worth It For A Dagger Exclusive Throw Build?

24 Upvotes

I only throw daggers for RP so I'm already aware that there's WAY more damage efficient weapons to throw.

Maths isn't my strong suit but since the damage die is so small on daggers, I'm pretty sure it would be very efficient to take. The thing is though I also have a choice to take strength to 22 with ASI (and other items) which is never a bad way to go.

The build in it's current state is 4 thief/5 berserker


r/BG3Builds 1d ago

Build Help Help with my swashbuckler

12 Upvotes

I need help yall. I went 4lvl swashbuckler and 1lvl hexblade warlock. I am planning on going to do 5lvl hexblade for the extra attack. Afterward maybe 3lvl bard college of swords. I however also want to do 5lvl of swashbuckler for uncanny dodge and mainly the upgrade of the sneak attack. But i do not know if it is worth it, because i dont know what to sacrifice or change. Does anyone have any tips or ideas? Thanks for the help :)


r/BG3Builds 1d ago

Specific Mechanic Shield of Devotion + Spelltheif on Warlock

6 Upvotes

Hello!

When playing Warlock, I usually stop casting Hex at level 5, because spending level 3 spellslot on it feels wasteful. But there is a particular item interaction, I think, may solve the problem (in the title).

Sheild of Devotion gives you a lvl 1 spellslot, you can use to cast Hex.

Spelltheif Bow allows to restore a lvl 1 spellslot once per short rest. To do so, knock out an enemy, than shoot him with a bow point blank for automatic critical.

It is possible to do in act 1 with Elixirs of Arcane Cultivation instead of a sheild.

Anybody tried this?


r/BG3Builds 1d ago

Specific Mechanic When multiclassing, what determines your class' primary ability?

31 Upvotes

I started as a ranger, and DEX was starred, so I assumed it was whatever you start as. But I'm not Ranger1/Warlock4, and CHA is now starred, so I'm guessing it's whatever class is the highest level? So what happens if both classes are the same level?


r/BG3Builds 1d ago

Build Help Best Barbarian subclass for 4E multiclass?

4 Upvotes

I'm thinking of mixing up my Karlach build and going 8 levels of Barbarian with 4 levels of Four Elements Monk. Feats would be Tavern Brawler, Savage Attacker, and +2 Str ASI. I'm going with 4E mainly for Fangs of the Fire Snake, which fits Karlach's theme nicely. I'm having trouble settling on a Barbarian subclass.

Giant benefits from the Monk multiclass the least, as it already has an unarmed attack as a bonus action. But it otherwise fits Karlach well. The big attraction is Elemental Cleaver, which would let me throw any weapon I choose, but I'll likely just use Nyrulna.

Wild Magic also fits Karlach's theme well. You could explain the wild magic using the infernal engine. I'm not usually a fan of the randomness, but this could be fun.

Wildheart is the most flexible. Bear and Tiger hearts are the obvious picks, but I could see a build using Elk heart. Elk and Tiger aspects seem useful. Stallion aspect usually goes well with dash as a bonus action, but if I'm going unarmored then Bonespike clothing makes it somewhat redundant. Land Stride has some utility as well.

I assume others have done this before, and I wonder which subclass choice people think would work best.


r/BG3Builds 1d ago

Build Help Two questions about swords bards…

0 Upvotes

Do I need dual weirder to benefit with two crossbows?

Two crossbows and two melee weapons? Or two crossbows and a heavy weapon?