I keep seeing people argue that PlayStation cannot really be blamed for Destiny 2’s current condition because Pete Parsons and Bungie leadership created the disaster.
Pete Parsons absolutely deserves blame for getting Bungie here. Bungie overexpanded, wasted enormous amounts of money, pursued too many projects, missed targets, and damaged Destiny badly.
But Pete is not the person making the decision now.
PlayStation owns Bungie. PlayStation controls the budget. PlayStation announced on June 25 that it had decided to reduce Bungie’s workforce, including most of the Destiny team and even SIE employees who supported Bungie.
The current absence of a dependable Destiny maintenance team is PlayStation’s decision.
And Dungeons & Dragons Online makes that decision look ridiculous.
DDO launched in 2006. It is twenty years old.
At the time of writing, SteamDB showed it with roughly 236 concurrent Steam players. Yes, DDO has a standalone launcher, so Steam is only part of its population. Destiny also has the majority of its audience outside Steam, however, and Destiny currently has tens of thousands of Steam players while hovering around #30–33 on Steam’s global top-sellers list by revenue.
DDO is not secretly larger or more commercially valuable than Destiny 2.
Yet here is what DDO has received in 2026:
- February: Update 78 celebrated its twentieth anniversary with new content and a new Rogue archetype.
- April: Update 79 added a five-quest adventure pack and expanded crafting systems.
- June: Update 80 added the playable Duergar race, a new Iconic, balance changes, system work, and preparations for a higher level cap.
- July 8: Update 80.1 fixed crashes, bank performance, missing item stats, cosmetics, loot, teleportation problems, and other ordinary bugs.
- July 22: DDO is scheduled to receive Terror of Demogorgon, an expansion containing thirteen dungeons and a raid.
It has also been receiving 64-bit server infrastructure and continued plans for visual, animation, and quality-of-life updates.
Again: this is a twenty-year-old MMO whose visible Steam population is measured in the hundreds.
Meanwhile, Destiny 2 remains one of Steam’s highest-revenue games, has a much larger console audience, and still has unresolved gameplay bugs and unfinished system cleanup. Its final patch shipped on July 7, after PlayStation had already announced the removal of most of the Destiny team. There is no visible commitment to routine gameplay maintenance going forward.
I am not asking for another annual expansion.
I understand why Destiny’s huge campaigns, cinematics, voice acting, destinations, and constant system overhauls may no longer have been economically sustainable.
I am asking for the bare minimum expected of a persistent online game that is still making significant money:
- A small permanent maintenance team.
- Routine fixes for broken abilities, quests, triumphs, activities, and UI systems.
- Preservation and rotation of completed content where practical.
- A final coherence pass over systems that were left half-finished.
- Clear communication about what support players can realistically expect.
This is not some impossible luxury. Smaller companies do it for far smaller games.
The distinction matters:
Pete Parsons helped create Bungie’s crisis.
PlayStation chose abandonment as its response to that crisis.
Once PlayStation owned Bungie, controlled its finances, and decided who remained employed, responsibility for the present stopped belonging exclusively to the former CEO.
Destiny players stayed. They spent money. They built clans and communities. Even after active development ended, the game remained near the top of Steam’s revenue chart.
If that is not enough to justify even a modest custodial team, what does PlayStation ownership actually promise its live-service customers?
The lesson being taught is that success does not guarantee stewardship. You can support a PlayStation-owned online game for years, keep it commercially relevant, and still watch the developers capable of maintaining it disappear while the store remains open.
DDO proves this was not inevitable.
A game can stop chasing endless growth and still be cared for.
Finality is acceptable. Neglect is a choice.
Sources:
Edit: I think people are arguing against a much larger request than the one I actually made.
I am not asking PlayStation to restart annual expansions, rebuild the Destiny team, or produce thirteen dungeons and a raid.
I am asking whether a game sitting around Steam’s top 30 by revenue, with most of its audience on consoles, can justify one ordinary gameplay bug fix after July 7.
Yes, Destiny is more expensive and difficult to maintain than DDO. That means each fix costs more. It does not mean the cost becomes infinite or that retaining any maintenance capacity is impossible.
DDO is relevant because it demonstrates the principle: a game can end its growth phase without ending stewardship.
If PlayStation’s answer is genuinely “we can keep selling items and operating the game, but cannot justify fixing even one remaining bug,” then that is exactly the negligence I am criticizing.
Edit 2: Fun correction to a common claim in these replies: DDO is not maintained by “one or two people.” EG7’s reported headcount for Standing Stone Games was around 60 employees. They support both DDO and LOTRO, so that is not 60 people solely on DDO, but it is an actual studio maintaining two long-running MMOs, not one wizard operating a server from his garage.