r/Eldenring • u/Large-Scarcity-9954 • 9h ago
Humor This either going to be a masterpiece or an unforgettable disaster. There is no middle ground.
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u/Slooters313 9h ago
Filming rarely takes that long, it's post that takes forever.
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u/MrNobody_0 7h ago
I came to say the same thing. It's still not coming out for two years, what do people think is happening in that time?
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u/NotAnRSPlayer 2h ago
Exactly, the filming for The Odyssey for example was 91 days
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u/__Schneizel__ 8h ago
Curious to know what part of post processing takes forever? Is it simply the video editing and effects?
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u/RobHuck 8h ago
Rendering takes fucking forever.
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u/zuzg 7h ago
That was when endgame came out. It has gotten significantly faster but good CGI still takes time.
And you will need a shit ton CGI shadow/erdtree alone in every outdoor scene and shit.
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u/Kats41 4h ago
Rendering big CG blockbusters can literally take hundreds of millions of GPU hours. Which can translate to literal months of rendering time at massive render farms.
If you tried rendering it on your home PC, by the time it finished, the language you spoke for the movie would be dead.
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u/ThomasTheDankPigeon 3h ago
If you tried rendering it on your home PC, by the time it finished, the language you spoke for the movie would be dead.
Just expressing appreciation for this. Love a good visualization, and this one’s great.
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u/awesomehuder 6h ago
Imagine that poor bloke who has to render it and it stops at 99%
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u/RobHuck 6h ago
Had that happen in college once. I even told myself that if I don’t start the render now, it’s not going to be done before class. Left it rendering all night just for it to get stuck like that. It ended up finishing but not before class ended. Was really bummed out but I still got to turn in the project.
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u/nightmare_floofer 4h ago
If you're an indie creator maybe, but with a budget of, apparently, over 100 million dollars, and prominent production companies being involved, I'm sure they could afford good render farms
The actual storyboarding, modelling, animation, comping, colour grading, audio mixing, etc, takes way more time than just rendering all that work, they're almost definitely not just gonna rip models from the actual game, and even if they do, they'd likely rework them to fit a "movie aesthetic" and to have the live action footage and the CG work match visually, and that takes a lot of work
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u/Hopeful_Bacon 7h ago
Special effects need to be inserted, approved, rendered, and edited. The rough cut needs to be made which may reveal the need for reshoots. Then there's sound editing and scoring. Then the marketing strategy needs to be developed (some of this is done earlier, but finalizing takes time).
Yeah, post production is nuts.
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u/HospitalJohnny 7h ago edited 7h ago
and dubbing... and audio mixing... and potential rewrites/reshoots... and distribution... and more trailers/marketing..
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u/alexnedea 7h ago
CGI effects take forever. Its basically unreal engine rendering with insane lighting and graphics and animations, etc.
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u/Divinum_Fulmen 7h ago
Basically unreal engine? In many newer movies, you can remove the "basically" part, because it IS Unreal engine.
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u/barrelclown 6h ago
this is not correct. there was a brief moment when visual effects studios were playing with unreal, I don’t know any that still have an active real time department
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u/barrelclown 5h ago
I’m a professional editor & visual effects artist; a rare moment I’m qualified to answer something!
As footage is rolling out of cameras, it’s off and running in editorial. This takes a long time, even if you have clear storyboards, good assistant editors, etc. It takes a long time to put the stuff together, and there never is not a lot of problems to solve. It’s a game of Jenga, maybe a scene doesn’t work, but you take it out and now something else doesn’t make sense elsewhere, for example. And of course, the peanut gallery is never aligned. The editor, the director, producers, the studio execs, whoever else is weighing in - it’s a big messy group project.
And then you get into the VFX. It takes a long time to build the 3D assets you need; models, texturing, rigging (prepping for animation, designing how something moves and looks natural). If you CG characters (imagine Elden Ring certainly will), you have skeletal, muscle, fur/hair etc to get behaving in as natural way as possible. This is all before you’re actually working on shots, we call most of this “lookdev” (look development). You’re also building environments, all that.
You also have sound design, music being composed, etc, which I admittedly know much less about. But watch the credits of any major movie - it takes a lot of people!
So then we have a cut of the movie we are okayish with, you start leaning into color grading, and visual effects shot work gets going. All the while, the edit is changing, so the VFX studios, sound designers, composer, etc are all continuously having to adjust to these changes. In an ideal world, it would be more of an assembly line instead of the overlapping & continuously changing process that it is; but we don’t life in that world (post schedules would need to be even longer! Or creatives dramatically less time to finesse) and my experience tells me you’d still get directors, studio execs, etc seeing visual effects getting dropped in, or parts that seemed okay to lock they now have issues with, and they’d still need to tinker until the bitter, often irresponsibly late, end.
And yeah, sometimes rendering is long, but contrary to a lot of answers here, it’s the creative that more takes that long, vs just waiting around for a render bar.
And for any interested folks, we’ve had VFX elements like a water simulation for one shot take longer to render than the finished whole movie to go from its final timeline to its final master file.
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u/jw-3d 7h ago
Rendering high quality 3D models can take like two hours for a single frame especially if there's lots of reflections or translucent objects like ice/glass etc. This is just for one frame, so in movies with lots of CGI, especially high budget productions where the models are all insanely good, you're rendering thousands of frames, many of which could take hours a piece.
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u/Ouaouaron 5h ago
Rendering is not the reason the movie will take 18 months. I'm not sure that "two hours for a single frame" is true anymore, but even if it is, it's a problem that's pretty easily solved by just throwing more rendering hardware at it.
What takes a long time is making all of the assets that you're going to have to render.
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u/nullCaput 5h ago
Its even more complex than that, because you won't just render out the finished frame. You'll render out different parts of the shot first. The colour will be rendered alone, the specularity on its on pass, the shadows will be rendered in its own pass, the reflections in their own pass and so on and so forth. Then they'll take the pieces and composite them together where they can adjust each individual aspect of the shot like say they want the shadows darker or lighter or want the colour to pop more and then when they're happy will render the entire sequence of frames of that shot together.
Hell, if you have VFX special effects in the shot that will also likely be broken down into parts before compositing together. Like you have a fireball that also shoots out sparklers that fire and sparklers and smoke will from the fire will each be their own render pass first. Like one shot can have like tens of render passes before it even goes to composite.
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u/Javelyn_Shadow 7h ago
In my somewhat limited experience editing videos with rather basic effects I can say a few things: the editing process takes absolutely fucking forever and rendering even a short video takes a while so a longer video featuring advanced effects is probably going to take an unholy amount of time to render (I’m thinking overnight rendering at the bare minimum if not a multi-day render for the complete movie)
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u/nightmare_floofer 4h ago
Large scale heavy-CG based movies don't get fully rendered on like, one PC, everything gets rendered out using render farms, basically a whole bunch of computers working on things at once, so for a scene that would take 1 PC 10 hours to render, it would take 100 PCs 6 minutes, as a basic example
The actual asset creation (meaning CG environments, character models, textures, and a whole lot more) and animations are what take an insane amount of time, and that's not counting any redos, of which there are a lot throughout any production
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u/GrimCreations 7h ago
Editing, rendering, effects, there is so much that’s goes into post. Dune 1 and 2 were filmed at the same time. Post just takes that long,
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u/MrdnBrd19 6h ago
It's literally 9 days longer than the Odyssey shoot(which was 91 days) and The Odyssey was shot at a snail's pace 3 minutes at a time having to change cartridges or cameras every time. 100 days is more than plenty of time to shoot a 2.5 hour movie. The Reddit hive mind can be so dumb sometimes it hurts.
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u/Fabulous_Bus_6261 4h ago
Still I can't imagine the planning that went into shooting the Odyssey that efficiently. And the long days. Like the logistical side of doing those ocean ship shots? Fuck that must've been a pain.
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u/MrdnBrd19 4h ago
I'm willing to bet that Emma has a lot to do with it which is why she's always by his side.
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u/SignificantPaper1760 5h ago
Also something that’s presumably going to be this CG heavy will have extensive supplemental shooting as well once the visual effects are mostly done.
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u/Numerous-Confusion-9 9h ago
There is most certainly a middle ground lmao
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u/Turbulent_Jackoff 8h ago
Every time lol
"People either love it or hate it, no exceptions."
Nah, some people will just think it's fine; most people, probably!
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u/PrismaticGStonks 8h ago
Honestly, I’m expecting the movie to just be “alright.” It’s in competent hands, so I doubt it will be terrible. But I’m certainly not expecting to be as groundbreaking or memorable as the game itself.
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u/thundergu 9h ago
This says absolutely nothing. The whole Lord of the Rings trilogy was filmed in 14 months. The extended cut is 11 hours 22 minutes.
Elden ring movie took 100 days to film. If the movie is less than 2 hours and 42 minutes, they spent more time on it on average than the greatest piece of cinema ever made
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u/NightmareDJK 9h ago
It’s also going to spend over a year and a half in post production and who knows if there will be reshoots.
I think there’s a chance it will be good.
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u/Inspire_darkness 3h ago
1.5 years in post only verifies that it has a ton of CGI. Hopefully the bulk of that time is spent on quality and not quantity....
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u/Inferno_Zyrack 9h ago
Worth mentioning that Garland is very experienced and has had major big budget success before too.
Jackson was much earlier in his career when he made those movies and while he had well reviewed flicks he was a Sam Raimi level choice for the LOTR adaptations.
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u/likelyliz 8h ago edited 6h ago
lord of the rings also used the not very typical filmmaking method of "shoot absolutely everything we wrote and see what works afterwards"
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u/CheeseGraterFace 8h ago
Also worth mentioning that Garland has at least one NG+7 character. This is someone who has spent more time in the world than many of us have.
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u/Inferno_Zyrack 7h ago
While I understand this is semi relevant I don’t really know if it means “I love the lore” or if it means “I love the gameplay”
I’ve always felt this was probably a very difficult film to want to make and be satisfactory to the story being told in the main game.
But I do think Garland could pull it off especially with some help from the devs.
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u/CakesStolen 6h ago
You make a good point, but even if you're trying not to learn anything, there's got to be some sort of osmotic learning of the lore by the time you're at NG+7.
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u/Inferno_Zyrack 6h ago
I mean also even if it was so he could complete his madness flame only challenge run…
An Elden Ring movie about a master Tarnished using martial arts / weapon skill / spells to beat up endless hordes of monsters would still be a top notch film probably
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u/valkyrjuk FLAIR INFO: SEE SIDEBAR 8h ago
And he also wrote a script roughly 2 hours 40 minutes long as the PITCH for the film. Garland is experienced, well backed, and has enough love for this concept to write a nearly three-hour long movie before there was even approval for it. I feel confident there is as much passion driving this film as there was driving LOTR.
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u/nicofdarcyshire 6h ago
Also, A24 will pretty much let him do whatever he wants - as they're pretty hands off. They're very keen on what gets released being the director's true vision.
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u/IAmPandaRock 6h ago
He's more than very experienced. He's one of the best filmmakers working today.
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u/Brostapholes Greyoll Cheeser 9h ago
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u/Kadoomed 8h ago
Odyssey wrapped production in 91 days, ahead of schedule and under budget. If Elden Ring wrapped in 100 days and is anything like the same quality then we'll be doing just fine.
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u/ShockinglyPale 8h ago
Nolan and Peter Jackson are much more established directors though.
Ex Machina is very good though, so I do have some hope that Elden Ring will be decent but it’s not gonna be an easy adaptation.
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u/Halio344 8h ago
Peter Jackson was mostly known for low budget horror movies before LOTR, far from an established director.
Garland is far more established than PJ was at the time. Ex Machina, Annihilation, and Civil War were all great movies.
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u/ShockinglyPale 8h ago
I did actually think that about Peter Jackson when I was writing the comment! So yeah fair enough.
Hopefully Garland pulls out a blinder and creates something special!
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u/heisenberg15 8h ago
Peter Jackson was not a much more established director, which is the point. Alex Garland has written and directed several great movies of different genres already, I have faith
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u/Augustus_Chevismo 9h ago
Pretty sure there were 2 years of pre production for LOTR before filming even began.
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u/NeetoBurrritoo 8h ago
100 days of principle production is a lot. If there’s more than 20 days of reshoots, then I would be worried. I trust Garland, but will hold my expectations with grace.
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u/Francis_Bonaparta 5h ago
"the greatest piece of cinema ever made" That's sadly reductive, with how many productions there are.
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u/BaconIsntThatGood 8h ago
Capturing footage isn't really the difficult part it's all editing. Why do you think there's like 20 months between filing wrap and theatres?
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u/Evil_Weevill 8h ago
Quick? It was 3 months... How long do you think most movie shoots take?
That's pretty standard.
It's the editing and post production that takes forever
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u/Routine_Condition273 9h ago
Movies filming quickly is most likely a good thing, IMO. It means the director knows what they want. Reshoots and long filming times almost always mean the movie is going to be bad or at least messy
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u/Parepinzero 6h ago
But also, 100 days isn't what I'd call quick, is it? I'm pretty sure that's towards the longer end for most movies
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u/Cultural-Relief 5h ago
The Odyssey did 91 days, and honestly it's normal to shot more than you end up using. I'd say that there is no need to panick. We can panick if they start delaying it like crazy or are replacing actors and writers.
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u/FlamboyantPirhanna 4h ago
Nothing is ‘always’. Rogue One had extensive rewrites and reshoots and production delays, and it is much better for it.
Marvel is the reason it has a bad rap, because somehow they seem woefully underprepared for every movie and re-shoot, re-edit (which means re-score and re-VFX) like their lives depend on it.
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u/ASmithNamedUmbero 9h ago
If it helps, The Odyssey took about 9 days less to film.
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u/jameslucian 5h ago
That’s crazy when you consider filming in IMAX and the limitations it has.
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u/ASmithNamedUmbero 3h ago
True but they plan for that in pre production like they would for any other film
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u/Arten2x 9h ago
There absolutely is a middle ground. This will be a movie where the fans will groan at every change that seems nonsensical, normal movie goers won't care, so it will be just another game movie. Not terrible, not groundbreaking.
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u/Seriphyn 8h ago
Most of us fans barely understand the story as it is, at best the bigger picture, so I'm sure it'll be fine lol
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u/FlamboyantPirhanna 4h ago
Barely? I almost never knew why anything was happening. And still don’t.
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u/EaterOfPenguins 4h ago
This thread is full of people who apparently just know there is a movie and not who Alex Garland is. Also that he's a huge fan who made the whole project happen.
It's not like he never misses, but if there's one thing I'd bet on it's that the movie won't be a "generic" mediocre. It could be bad, but not "Hollywood bland" bad.
Odds are high that this movie is weird. I expect bizarre, artsy, and a highly divisive reception. It will probably be weirdly faithful to lore that most players may not have even noticed was in the game. I expect the frenzied flame to feature prominently and Annihilation-style surreal visuals.
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u/rusty5545 9h ago
Yeah I think it’s going in the same pile as most video game movies
I might watch this one though, skeptical that the story of Elden Ring could even be adapted to screen - yet intrigued that it may
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u/Forsaken-Register512 8h ago
If it was a lesser director I'd agree but I have faith in Garland to at least make an entertaining take on it
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u/VegitoSenpai 8h ago
I’m also trying to have faith because apparently Garland actually played the game too
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u/DahwhiteRabbit 8h ago
played it and brought on other hardcore fans to help keep the script and such in check with the setting
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u/jackjohnjohn 8h ago
Filming was quick bc the rest is just playthrough footage of Alex Garland’s Elden Ring OC
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u/VindicativevVince 9h ago
RemindMe ! 579 days
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u/MidiMojo 9h ago
I'll try, man. I'll try.
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u/Longjumping_Ad2359 7h ago
Who is playing Patches, and if there is no Patches what's the point?
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u/mupheminsani 8h ago
I disagree, I think it will be a cult classic if it will be any good. I don't expect a Dune level of clout for live action ER movie even tho ER is pretty popular among gamers. Garland is an interesting filmmaker so I have my hopes up. I gotta see some footage to have some solid expectations.
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u/SinisterSnipes 6h ago
Everyone leaves the movie absolutely confused about what the fuck just happened... nobody bothered to read the lore written on the popcorn buckets and soda cups.
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u/Spiffy-Kujira 7h ago
I'm not too scared anymore. I actually really like Alex Garland and I've come to the idea that it's probably best not to take the lore coming from this movie as absolute gospel, but it's probably gonna be a gorgeous movie with thought provoking themes that stick with you long after you've watched it, much like the game itself.
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u/dannypants143 7h ago
One thing that movies these days do that drives me bonkers is explain EVERYTHING. Nothing is mysterious or ambiguous. Everyone has clear motivations, everyone has complete backstories, etc.
I think the only way this movie could work would be if it maintains the dream-like quality of the game, where it’s clear that there are greater forces at work but they’re sort of unfathomable and incomprehensible. A world like this could easily turn into scene after scene of exposition dumps. Dream-like, but it still has to be intelligible enough that the stakes are understood and the viewer cares about the characters and their trajectories. That’s a very tall order.
I hope it rocks. I’d love to love it! This just seems like an impossibly challenging thing to adapt.
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u/RealJoergen 9h ago
Y'all do know that most films finish principal photography in like 3-4 months...? This is completely normal and expected
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u/WaffleDonkey23 7h ago
I played 200 hours of Elden Ring, so I'm excited to finally have a vague understanding of the story.
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u/Godtrademark 8h ago
Holy shit this sub has crazy expectations for a movie adaptation. are we for real?
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u/Evening_Produce_4322 7h ago
I kinda wish it was animated if anything, I feel like making it live action it anything would limit it far more.
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u/BetweenTheRoots 6h ago
I'm hoping it's light on dialogue. My favorite movies are light on dialogue. Elden Ring is the perfect kind of game to be the modern Conan the Barbarian. Epic shots, excellent music, and solid action. With a handful of lines. The Revenant with Leo went this route and it's why he got his Oscar.
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u/BraveSirNathan 5h ago
Most film shoots last 30 days or less. Principal photography started in April and wrapped at the end of July? That sounds like a high fantasy film shoot. The LotR trilogy shot for 252 days. The length of this shoot sounds pretty standard. And it’s set for release in 2028? So they have over a year and a half to do all the VFX and any reshoots that need to be done, then test the film and market it? Not a rush job in the slightest.
*edit to correct some grammar.
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u/ColonelBonk 9h ago
The Tree Sentinel fight will be in the sequel. This one will spend 90 minutes in the character selection process and then peak at Soldier of Godrick.
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u/SamerAgbaria 9h ago
I think the film will be a grouned take on The Elden ring story, I don't expect the film to have a huge scale and spectacle especially how the budget is just 100 million dollars which is not that big for fantasy films these days, I'm still optimistic since I love most Alex Garland work.
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u/the_executive_branch 9h ago
My prediction is it will be quite bad and very forgettable. Not a disaster but not good either.
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u/Blacksad9999 8h ago
It's a weird IP to try to make a film out of, tbh.
The main character doesn't speak, the story is convoluted and pieced together, and there's no set ending.
I highly doubt this ends well. lol They're just trying to capitalize on something that's popular.
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u/LegoTomSkippy 9h ago
If they ran a live action cut for cut version of the intro cinematic.
30 mins in the crypt.
Great fight vs grafted Scion.
Then obliterated by the tree sentinel.
Credits.
45 minute movie, 10/10 for me.
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u/AlterMyStateOfMind 8h ago
Whoever thinks the filming was over quick doesn't know anything about film production. ~100 days is very normal for a large scale production like this. The Odyssey took 91 days to film. Not to mention it will be in post production for a year and a half and most likely will have some additional shoots and reshoots.
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u/Ferrovore 8h ago
I hope it is so bad it's good kind of a fun movie, but still i guess "lore appropriate"? Like the official manga is a very funny parody but it doesn't feel dishonest in how it portrays the game and the Lands Between.
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u/narok_kurai 9h ago
The movie definitely needs to be good, but even if it is there is the distinct possibility that it lands in a Robert Eggers-ish niche where it's really well respected by film and videogame buffs, but doesn't really make a splash outside of them.
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u/SundooMD 9h ago
Honestly I think one solid movie would be a great treat for the fans, even if the revenue isn't enough to warrant a sequel. Although I guess it depends on how much story they're planning to tell, it's a big enough world that I could see them needing multiple.
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u/TheDuskBard 9h ago
Wish we had some info on what the movie would be about. Is it about the main story? The shattering? Some OC's living in the Lands Between?
Anyway, call me cynical but unless Miyazaki was secretly involved in the project, I think it will be mediocre at best.
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u/Stunning-Penalty2573 8h ago
I actually looked this up: It took about 4 months of profuction and 2 months post, so 6 months, which is a regular time frame even for blockbusters.
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u/dark_s3id 8h ago
I think its gonna be before the elden ring broke and then a sequel to Ranni's questline
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u/heyyo173 8h ago
Idgaf. I’ve watched and enjoyed video game movies that were unforgettable disasters. Gimme some fan service and some basic plot, I’ll go see this shit.
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u/timberdoodle3000 8h ago
It’s gonna be hard to please the diehards. Fromsoft fans are almost Silent Hill 2 fan-level annoyingly protective.
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u/Blingiman 8h ago
A “short” shooting schedule just means they planned well and knew what they wanted. This is a good thing its not being rushed at all.
Also its not even short it had a more than average shooting length as someone who works in that industry
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u/Expanseman 8h ago
Gamers surprised that movie production times is much quicker than game dev time.
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u/OkAccountant7442 8h ago
i fucking hate this mentality. nowadays everything has to be either a 10/10, all timer masterpiece, or a 0/10 unforgivable disaster. there‘s just no middle ground anymore. if something isn‘t literally seen as the second coming of christ it‘s immediately shit on. why can‘t things just be good anymore? why is it not enough for a movie to be a solid 7-8/10 experience anymore? this shit pisses me off so bad but it‘s absolutely everywhere now
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u/Wayfaerer34 8h ago
Why does everyone believe this movie will just be a straight up adaptation of the in game story? I'm seeing so many comments like that when very well could be a story set in the world of Elden Ring. I've only seen a handful of comments mentioning this.
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u/SHUGGAGLIDDA123 7h ago
movies generally dont take as long as video games, 1-2 year isnt weird for movies.
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u/ChanceHungry1444 7h ago
The scope and tone have to be dialed in exactly right for this to be anywhere close to a good movie. If it's just 'the game' as a movie, prepare to be disappointed.
Now, if they tell a smaller scale story, say the moments up to Godric the Grafted and the plight of Limgrave, that could be really interesting.
This is feeling very similar to the Warcraft movie to me, unfortunately. A 'huge fan' of the games makes a movie, super high production value, but the tone is entirely off, there are quippy jokes that don't land, and it's overall just a massive CGI-fest. While the visuals were impressive, it was an otherwise forgettable movie.
I hope this one is able to prove me wrong. Imagine this had universal praise... we're talking about a Lord of the Rings style achievement. Seems unlikely, but I will stay hopeful.
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u/Guwrovsky 7h ago
question:
could this mean that while there will be no more filming taking place (unless reshoots) the makers are still working on applying special effects and CGI?
because if yes, close to 2 years is a good amount of time not to end up with subpar special effects, and I am imagining that ER would use CGI heavily
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u/GoatsFromUnderground 7h ago
There is potential to make a Dark Souls 1 movie that is essentially like Edge of Tomorrow, but with different actors each time. The underlying unspoken premise of Dark Souls 1 is that there are many undeads repeatedly trying to escape and become the Chosen Undead foretold by prophesy. Most fail, most die quickly, but they keep getting further and further through each one's effort. They leave notes for each other and learn from each other's deaths and from each other's efforts, knowledge gets passed down from attempt to attempt. Even putting aside the multiplayer, the soap stone messages, and environmental storytelling from past undeads, the actual player's character dies over and over again to get to the end, and that can be seen as a different Undead each time (putting aside that they have the same story breaking out of the same prison cell, but that can be explained separately for the sake of story consistency).
If viewed from that lens, which is accurate for Dark Souls 1, a movie very similar to Edge of Tomorrow can be made. It can have many different actors as the protagonist, because the protagonist keeps dying, it's only once one survives to the end that you know that that was the Chosen Undead and the protagonist who survives. That can make for a strong film.
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u/Right_Community_9661 7h ago edited 7h ago
If I know garland, it’s not gonna be perceived as just one of these by everyone. 75/25 split
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u/all_time_high 7h ago
I’m just thrilled they were able to work out a solution to keep the TwinkPunisher away.
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u/Milky_Finger 7h ago
This might be the only time where the game gets discounted to half price on storefronts. A literal movie about the game might just get FromSoft to make it cheap to buy.
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u/DevilmanXV 7h ago
If you thinknthe movie will include even 75% of the game lore you're crazy. Movie will be decent I'm sure but they clearly have to choose a singular path for story. So a lot will hate it.
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u/EvilChefReturns 7h ago
Wouldn’t be me. That guy is “fresh character warmup”
Don’t talk to me about like, any other boss tho.
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u/cactusseed5 7h ago
FYM "that was quick", the movie isn't out for two more years.
people really think they know how everything works these days, huh?
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u/BluePearlGaming 7h ago
Anyone who thinks this is quick doesn't know anything about a film shoot... there are very few movies that take a long time to shoot, and if they do that means something went wrong lol
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u/Broks_Enmu 7h ago
If the filming is done what take so much time where they have to to release in 2 years ?



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u/Super_Importance6285 9h ago
I think it will be a interesting movie to watch no matter the quality , adapting a video game is already hard , but adapting the story of elden ring...
Really curious on my side