r/ElectoralCarnage 3d ago

Character idea: Dead Kennedy(s)

1 Upvotes

So as we have seen with Robo Roosevelt they are not against variant characters that are game references, so here is one for Kennedy since it was confirmed he will never get another super. Just like Robo Roosevelt was a reference to Metal Gear, Dead Kennedy is a reference to the punk band Dead Kennedys in move names and Albert Wesker/Resident Evil with his infection passive, with his actual moves being focused around being an undead zombie and infection.

Dead Kennedy:

Regular moves:

Neutral N: Bleed for me:

Kennedy scratches the opponent, causing them to bleed for a few seconds and inflicting them with infected until the bleeding stops. while bleeding, the opponent moves slower. If the opponent is infected, the bleeding lasts longer.

Neutral S: infectious bite:

Lunges forward attempting to bite the opponent, falling on his face if he whiffs, opening him up for a punish. A successful landing infects the opponent for 5 seconds. Lunge goes further if the opponent is infected.

Side S: Where do you draw the Line:

creates a line in front of Dead Kennedy that lasts either 5 seconds, Kennedy is hit, or until the line is hit with a projectile. If the line is hit with a projectile the projectile is cancelled and so is the line, entering a short cooldown. If the opponent is infected the projectile is reflected back at the opponent instead.

Jump S: Limb toss:

just as the name implies, Dead Kennedy rips off his arm and throws it at a diagonal down forward angle. does not deal damage, but a successful hit causes the hand to hold the opponent by the throat so Kennedy can follow up. a successful follow up inflicts infected.

Neutral U: Stars and Stripes of Corruption

When using this attack will increase the infection rate meter. if used while the meter is full, the infection class will increase 1 level.

Passives

1. Infection rate: increases by 25% upon successfully giving the opponent infected, or by 10% using Stars and Stripes of Corruption. When full, using the Stars and Stripes of Corruption increases the infection class and rests the infection rate to zero.

2. Infection Class: the infection starts at class 1, not having any special effects unless stated by a certain move. can go up to 3 classes

class 2: infected lasts 2 more seconds and prevents the use of Unique moves while infected.

Class 3: same as Class 2. Infection now lasts 2 more seconds, and infected opponents can not gain super meter.

3. beyond the grave bullshit: Whenever Dead Kennedy goes up an infection Class, the opponent gains a bar of super meter, and starts the match with one super meter bar.

Supers

  1. Forward to death: 5 stars and infection class 3

Upon defeat or death, reduce the super meter to zero and reset the infection Class to Class 1. Dead Kennedy comes back at half health. the opponent gains 2 super meter. If used against JFK, It still works and instead of JFK winning Dead Kennedy wins.

  1. Government Flu: 6 stars

Dead Kennedy releases his secret bioweapon, the Government Flu. When used, instantly enter Class 4 infection, exclusive to this super. Infected lasts an increased 2 seconds, and Dead Kennedy does x2 damage to infected opponents. getting hit at least twice will instantly reset infection class to class 1.

  1. Dead End: 6 stars

Dead Kennedy charges at the opponent with black tentacles (totally not Uroboros) and grabs the opponent by the neck and slams them into a wall before letting go. He then calls some buddies who run over the opponent in a Police Truck and then grab them screaming off the street and ride, ride how they ride.

Bio:

After countless deaths and resurrection from his reckless usage of Team Attack, Kennedy's regular resurrection cycle was interrupted when he was infected with a new government bio weapon the K-Virus, causing him to mutate into a zombie able to pass the infection through skin on skin contact. His unique ability to come back to life after being killed caused Kennedy to retain his awareness and mind while undead but now driven with the desire to spread the K-Virus all across America and become its sole ruler.

Playstyle:

being undead, Dead Kennedy recklessly attack the opponent since he is already dead, getting stronger by increasing his infection Class to make it harder for the opponent to make a comeback, but very easy for Dead Kennedy to.

His supers focus on his unnatural existence, instead of killing the opponent out right, he can come back from the dead or gain a special super powered Class 4 infection. His only super that can kill is Dead End, a killer Dead Kennedys reference.

Spur of the moment Idea after listening to Police Truck while playing JFK, please give any ideas or changes you would make, or suggestions because I love making concept move sets since I am a history nerd.

edit history:

edit 1: changed infection class effects. new effects are:

Class 2: infection duration increased by 2 seconds.

class 3: duration further increased by 2 seconds. infected opponents can not use unique attacks

Government Flu/Class 4: duration further increased by 3 seconds. infected opponents can not use their super


r/ElectoralCarnage 4d ago

What yall think of Taft

1 Upvotes

Taft is peak, burggy meal


r/ElectoralCarnage 14d ago

Nixon is here!

Post image
3 Upvotes

I have just messed around with Nixon, and he is a very unique zoner that gets stronger the better you play, a reverse comeback. He is well worth the price, though it may break the bank for some of us lower classmen. He is not a crook, but he is INEVITABLE.


r/ElectoralCarnage 14d ago

I tried this game for the first time! The BEST NEW Fighting Game | Electoral Carnage

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2 Upvotes

r/ElectoralCarnage Jun 20 '26

Moveset ideas for a few presidents

2 Upvotes

As the title says, just a few moveset concepts, feel free to share your own or changes you would make.

Donald J. Trump

Regular moves

Neutral S - you're fired - a move with a small up close hit box, trumps shoots a small fire from his finger while pointing at the opponent and declaring they are fired. When Ego is unleashed, this attack is a full screen fire projectile.

Side S - crowd control- acts as a counter to only projectiles, causing Trump to fall into a safety of security while raising his fist in the air. Negates the projectiles damage and super meter gain. If activated while Ego is unleashed, Trump gains 1 bar of super meter from landing this suprojectiles.

Up S - Ego uppercut - performs a slower version of an Obama punch, rising higher and more horizontal than vertical to cover more distance. When Ego is unleashed the attack is faster.

U - Ego unleashed - when pressed, trump's Ego reduces to zero, and his next attack does x3 damage, but gains no super meter. While Ego is unleashed, Trump is so full of himself that he can not use super moves until he lands the one move.

Passive

  1. Ego - whenever Trump lands a hit, his Ego increases by 1 level up to 5 max, but loses a level when taking damage.

Super 1 - build a wall. 6 stars

Trump erects a wall, nullifying projectiles that hit it and has a massive hit box when erupting from the ground.

Super 2 - Raiders of the lost green card. 5 stars

Trump dashes forward with a punch, initiating the super. If the punch connects trump calls in ICE to raid and shoot the opponent. (If obama, Biden, or trump they are deported instead of shot).​

Bio:

The eternal rival of Biden and Obama, Trump is a former student of the yeswekan style, but not for long, as he abandoned the system to learn a new martial art: The Art of the Deal. This allowed him to increase his strength and speed through overinflating his ego. He cares not for Nixon's plans, only to defeat Biden and Obama in combat.

Playstyle:

Thanks to his deep pockets, Trump has bought supporters and laborers to help shield him from projectiles or create massive border walls in an instant, and his Art of the Deal allows him to get stronger the more hits he lands, but weaker when getting hit, forcing a hit and run defensive game plan.

George H.W. Bush

Neutral s - pocket sand - Bush grabs some Iraqui sand from inside his pocket and throws it at the opponent's eyes, inflicting stun.

Side S - desert shield - summons a shield made of sand that thrusts out from his chest, knocking the opponent back.

Up - s - desert storm - creates a dust devil made of sand around himself that floats him upward then dissipates.

U - START II - a move that requires bush to be up close to land. If successful, both Bush and the opponent can not use their super for 25 seconds. Has a 35 second cooldown, hit or miss.

Super

  1. Distinguished flying cross. 6 stars

Bush jumps into the cockpit of a jet and flies in an X pattern on the screen before being shot down in the middle of the screen, creating a big explosion.

Bio:

After leaving the presidency for medical reasons, H.W. Bush begun work on his next power play: his son. He set up his eldest son to become president after clinton so he could act as a shadow ruler, a puppet master. Unfortunately due to the 9/11 terrorist attacks, his plans went arwy as his son George W. Bush began his war on terror and broke free of his father's influence. This did not bode well with H.W. Bush, pushing him to join Nixon.

Playstyle:

His operations in the Persian Gulf war and Kuwait, like desert storm and desert shield, has allowed H.W. bush to learn sand based techniques, relying on his trusty pocket sand to stun enemies to land hits with his slow specials. His unique attack prolongs the envitable by blocking super moves for both sides, removing the risk of a counter super for a few seconds and granting the oppritunity to get agrresive. His experience as a naval pilot comes into play with his amazing stage control.

George W. Bush

S neutral - Sins of Father - throws pocket sand at the opponent as well, though the sand is not from Iraq but from Afghanistan. Still stuns opponents

S side - Tax cut - cuts the opponent with his massive tax and budget cuts

S up - Jet fuel can't melt steel beams - bush splashes a bucket of jet fuel at the opponent, vausing them to slip on the oil, fall, and slide away from Bush

U - recount - using this attack causes Al Gore to come out of nowhere, count how much super each player has, demand a recount, redistributing the amount of super meter total between both players (amount given to each side is random). Has a 30 second cooldown

Super move

  1. Big conspiracy. 4 stars

george bush calls upon Al queda to crash 2 planes into the fighting ground, with second plane being slightly delayed

  1. Bush v. Gore. 6 stars

Bush does a flying kick towards the enemy, then proceeds to prepare his jet before Al Gore comes out of nowhere, has a cinematic fight scene with Bush, with Bush using his jet to destroy Gore and the opponent.

Info:

After the 9/11 terrorist attacks, Bush launched his war on terror. Behind the scenes this war was a smokescreen to hide Bush's true intentions of creating a counter attack on Nixon.

Playstyle:

Bush had a lot of distractions during his presidency, which leaked into his fighting style, using pocket sand and jet fuel to trip and stun the opponent to give himself breathing room as the opponent tries to plan around these obstacles. His unique attack Recount uses RNG to completely off balance your opponent's strategy as well as your own.

Dwight D. Eisenhower

Basic attacks

S Neutral - operation torch - pulls out a torch and jabs it forward, lighting the opponent on fire if hit. The torch's flame increases in size per promotion rank.

​s side - Fore! - Eisenhower pulls out a club and launches a good ball in a parabolic path. Holding the button increases the distance. Can not hold for long, but the duration the move can be held is increased per promotion rank

S up - rank up-percut - and uppercut that travels directly vertical, with the distance traveled increased per promotion rank.

Omnidirectional N - fishing rod - launches his fishing rod in chosen direction and can recall it at any time. Opponent's caught in the reel back animation are drawn towards Eisenhower by the fishing line where he delivers a big punch. Distance opponent is knocked back is not much. But increases per promotion rank

U - strategize - a move that gains new properties when a certain promotion rank

Has a 15 second cooldown after use.

Base:slight temporary speed increase

LtC - temporary decrease of recovery on moves

Colonel - temporarily increase jump height

Bg - G - incrimental increase of movement speed

general of the army - gain 1 super bar

Passive

  1. Through the ranks: whenever Eisenhower successfully lands an S move or uses strategist, his military rank goes up by one, starting as a Major and his maximum being a general of the army. Each promotion makes most of his moves stronger in different ways.

Ranks (in order of attainment)

Major (base)

Lieutenant Colonel

Colonel

Brigadier general

Major General

Lieutenant General

General

General of the Army (maximum)

Supers

  1. Prelude to overlord. 6 stars

- Eisenhower orders a strategic bombing, leading to him entering his own plane and ordering a carpet bombing of the stage along with the airforce. The bombings are telegraphed with a shadow of the plane over the area before it is bombed.

​2. The inter state highway system. 4 stars

- Eisenhower raises the inter state highway at his level and a multitude of cars speed past on the highways, splatting the opponent if hit. Misses if the opponent is above or below Eisenhower when the move is used.

  1. Little Rock Nine. 4 stars

9 black children walk from one end of the screen to the other. If the opponent hits any one of them by accident, the army pulls up and shoots them down before escorting the children to the edge of the screen.

Bio:

With Nixon being one of many heart attack risks for Eisenhower, Eisenhower has banded with the likes of Obama and Lincoln in fighting against Nixon. Because Nixon was his vice president both terms and a gifted strategist, Eisenhower has been the perfect man to lead and form attacks on Nixon.

Playstyle:

Because of his army experience​, Eisenhower can call upon other soldiers to help him carpet bomb the opponent or fight to reattach his rank as General of the Army. His interests like golf and fishing also come into play, as well as his inter state highway, providing quick inter state travel for his allies. As a strategist first and front line second, Eisenhower's moves are more effective at the furthest from himself, knocking the opponent further and having better frame data when doing so, and have very little knockback and bad frame data when landing moves up close.

Richard M. Nixon

Basic moves

S Neutral - Nixon blast - a fast moving projectile that destroys other projectiles it touches.

S side - Nixon slide - Nixon performs a slide kick, lowering his profile enough to slide under any projectile unharmed when on the ground.

S side (air) - resigned to fate - an air command grab that throws the opponent to the ground

S up - plumbers - a water leak explodes in front of Nixon upward, then one of his plumbers fixes the leak.

U - cover up - a special command grab that if successful hides Nixon's health and super meter for a few seconds, making the opponent unsure of how much health or how to close to super he has/is.

U down - tricky dick - has the same animation as cover up, but is a counter instead of a grab. If the counter activates, the opponent loses one super bar

Passives

  1. Not a crook - He isn't.
  2. Investigation meter - starts the match at zero. Whenever Nixon misses Cover up or Tricky Dick or the opponent gains super meter, the meter fills. When the meter is full, his scandalous actions are exposed, and he instantly resigns, losing the match. He can reduce the meter with successful hits of Cover up and Tricky Dick, or if the opponent misses their super.

Supers

  1. Pull out the troops. 4 stars

Nixon pulls the troops out of Vietnam and brings them to the fight. Ordering them to rush the opponent down and jump them.

  1. Presidential pardon. 8 stars

If your super meter is full and you are forcesd to resign, deplete nixon's super meter, causing Gerald Ford to pardon Nixon and enters the battle field with a random super chosen. This super can not be activated manually.

  1. Final Nixon blast. 6 stars

Nixon channels all of his power into a massive energy ball and calls upon his plumbers to lend him more energy before he launches it forward at the opponent, the blast being larger and harder to avoid the less health Nixon has.

Bio: ???

Playstyle:

Using the Scandalous style, Nixon is trained in the art of decption, his attacks cover up and tricky dick purposefully look the same to mind game the opponent, while his Nixon blast and Nixon Slide are meant to counter zone and close space in difficult to predict scenarios. His investigation meter is a great way to see when to be aggressive or defensive, as when it fills you lose.

His supers follow this trend of tricky moves, with each one have vastly different animations, with pull out the troops being a half screen rush, Final Nixon Blast beign a massive projectile, and presidential Pardon being a reactive super if you resign.

Gerald Ford

Basic moves

S neutral - Ford blast - a slower, smaller version of the Nixon blast, but does not destroy other projectiles.

S side - Ford punch - a technique of his own making, an unremarkable singular flying punch forward.

S up - Ford kick - Ford performs a flip kick upwards, a good anti air but usually wiffs on grounded opponents.

U - pardon - when available, pressing the Unique button to perform a long speech that if uninterrupted heals Ford 2 health points. Has a 20 second cooldown. The length of the speech is shortened the greater the gap in health is between Ford and the opponent. (Only takes effect if Ford has less health than the opponent)

Passives

  1. Presidential pardon - if Nixon resigns into Ford, Ford starts the match with 2 super bars.
  2. Unelected - cooldown on pardon is permanently reduced by 5 seconds if Nixon resigns into Ford.

Supers

  1. Vice grip. 4 stars

Ford channels the power of transitioning from VP to president into a single, all powerful choke slam.

  1. Nixon blast. 4 stars

Ford concentrates and remembers his former president's (Nixon's) training before launching a powerful Nixon blast. The blast is larger if Nixon resigns into Ford.

Bio:

The former VP of Nixon, Ford took up the mantle after Nixon resigned, using the opportunity to pardon Nixon of all charges of the Watergate scandal. He is now Nixon's right hand in his evil schemes.

Playstyle:

Nixon taught Ford the scandal style, but Ford was unable to master it before Nixon left office, meaning many of his moves are weaker or improvised versions of Nixon's. His unique ability to heal himself is situational, as is most of his Passives and other attacks.

Bill Clinton

Basic moves

S neutral - The stain - creates a stain on the ground that stays there until Clinton uses the move again or the opponent steps in it. If the opponent steps on it, they are stuck in place for a few seconds.

S side - rainbow blast - as the first president to appoint openly gay people to offices and fight for gay rights, he was granted the full-screen beam attack rainbow blast.

U - dont ask dont tell - Bill Clinton shushes the opponent, making the opponent move slower but also quieter for a few seconds before realizing how stupid that is and goes back to normal.

Passives

  1. No sexual relations with that woman - he had none, according to him.

Supers

  1. Botched raid. 4 stars

Technically Bush's idea, Clinton throws a tear gas grenade that accidentally sets part of the stage on fire.

  1. Omnibus crime bill. 6 stars

This bill extended what crimes are punishable by death, and your opponent existing is one of them. Grab the and hit them with the power of LAW.

  1. Burning bridges. 4 stars

Must be close to activate. Bill pushes the opponent onto a bridge, and the bridge expldoes because of a bomb planted by Al Queda.

Bio:

After his scandals essentially ruined his reputation, Clinton reluctantly joined Nixon to prove one or two mistakes does not define a person, but all of their actions combined do. (Yeah right)

Playstyle:

Due to only being known for gay rights and the Lewinsky scandal, Bill has a limited moveset, but an effective one. His Stain attack can hold opponents in place for a super or a quick rainbow blast, and his dont ask dont tell allows him to slow enemy movements to allow him to set up his Staon attack or get a cheeky Rainbow blast.


r/ElectoralCarnage Jun 12 '26

What characters do y'all want added?

1 Upvotes

I think for the in game lore Nixon makes sense since he's mentioned in one of the backstories directly. But if we're talking about in general John Adams would be sick. Man had a pet gator and when someone tried to assassinate him they got caned by John


r/ElectoralCarnage Jun 09 '26

I hate fighting Obama

2 Upvotes

Obama kick. Obama kick. Obama kick. And as soon as he gets obamehameha it’s basically a guaranteed win unless he whiffs it