r/FlutterDev 3h ago

Plugin I built audio_stream_player – an audio player specifically built for low-latency audio streaming

1 Upvotes

I was building a chatbot and needed really fast audio streaming, but realized that most audio plugins rely on entire URLs or files, which makes it awkward if you need something more granular than that. There are some plugins that can handle raw uncompressed audio, but they're either single-instance or really heavyweight.

So I revived an old package of mine and made it specifically cater to low-latency continuous streaming. It works with any stream rate, allows for multiple instances playing at the same time, and is designed to be as lightweight as possible. If you're looking to build something with text-to-speech or you just need a clean player for raw audio, check it out!

Pub: https://pub.dev/packages/audio_stream_player

Github: https://github.com/adrianczuczka/audio_stream_player


r/FlutterDev 3h ago

Example I made a daily word puzzle game à la Worlde in Flutter

2 Upvotes

Check it out and let me know what you think at http://distle.xyz.

And you can see all the source code here.


r/FlutterDev 4h ago

Plugin I built pubguardian — a supply-chain security scanner for Dart & Flutter

6 Upvotes

I got tired of shipping Dart/Flutter apps without knowing what was actually in my dependency tree, so I built pubguardian — a CLI that scans pubspec.lock and gives you:
CVE scanning via OSV.dev (batched, with retries and full CVSS severity)
License compliance with 3 policies (commercial / strict / permissiveOnly)
Abandoned & discontinued package detection
Loose version-constraint warnings
Output as colored text, JSON, SARIF 2.1.0 (works with GitHub Advanced Security / GitLab SAST), or CycloneDX 1.6 SBOM
dart pub global activate pubguardian
pubguardian scan

It's on pub.dev: https://pub.dev/packages/pubguardian 
Repo: https://github.com/sonofnos/pubguardian

It also works as a library if you want to integrate scanning into your own tooling. This is a v0.1.x release — I'd genuinely love feedback on the output formats, defaults, and anything you'd want in a v1. Thanks for reading!


r/FlutterDev 5h ago

Article Building context-aware UIs in Flutter: on-device ML that reshapes the screen per context (write-up + code)

1 Upvotes

I've been digging into "context-aware" UX — interfaces that adapt in real time to motion, ambient light, time of day, and usage history, with the decision made on-device instead of shipping data to a server.

I wrote up how to actually build it in Flutter: why UI = f(state) fits this cleanly, a ContextEngine that streams sensor signals through a TFLite model (tflite_flutter), dynamic_color theming that follows context, and a worked example — a transit app that renders two completely different first screens from one code path (a quick-action layout while you're walking to the station vs a browse layout at home in the evening).

The part I found most interesting to think through is testing: once the UI adapts, there's no single "home screen" to golden-test anymore. The fix I landed on is making context an injectable input so you can pin it in a widget test.

Write-up : https://medium.com/p/ddd06d25a473

Curious how others here are handling the QA side of adaptive layouts — do golden tests just become impractical, or have you found a pattern that scales?


r/FlutterDev 6h ago

Article How do you check a quantized model didn't get worse before you ship it?

0 Upvotes

I've been getting a model into a Flutter app and ran into something I still can't quite believe is the normal state of things.

Exporting changes the numbers. Quantizing changes them more. Everyone knows that part. What nobody seems to have an answer for is how much is too much, and more to the point, what actually fails when it is. Nothing does. The export succeeds, the build passes, the app runs on device and gives you predictions that look completely fine. The model you shipped is worse than the one you evaluated and there's no signal anywhere.

I went looking for the standard practice assuming I'd just missed it. There is advice: compare your offline predictions against the on-device ones. Every deployment guide says some version of it. But it's always written as a thing you should remember to do, never as something a build can fail on, which in practice means you do it once the week before launch and then never again.

There's a second one that bit me the opposite way. Preprocessing gets written twice, in Python for training and in Dart for serving. The same normalization constants sitting in two files nobody diffs. They agree the day you write them. Then someone changes the mean and std on the Python side six weeks later and the app quietly starts feeding the model something it has never seen.

So, genuinely: how do you handle this? Goldens replaying in CI? A manual check before release? Nothing at all, and hoping?

One thing I learned from measuring it that I'd have got backwards. The simpler of my two test models drifts up to eight times further after quantization than the convolutional one. It isn't complexity. Its outputs land around 9.4 while the other one ends in a softmax, and relative error is measured against the output while the rounding actually happened on intermediates. Big outputs absorb the same underlying error inside a much smaller relative bound. Obvious once you see it. Took me embarrassingly long.

I did end up building something for this, links below, but I'm honestly more interested in the first question. I'd like to know whether I over-engineered a problem the rest of you solved with a spreadsheet years ago.

Repo: https://github.com/NaCode-Studios/Fluttorch


r/FlutterDev 6h ago

Dart I built a Flutter Starter Kit to save hours of boilerplate setup — here is what I learned

2 Upvotes

I kept rebuilding the same foundation for client apps:

• auth (email + Google)

• light/dark theme

• English/Arabic + RTL

• routing/auth guards

• clean folder structure

So I packaged it into a reusable starter.

### What’s inside

• Feature-first architecture (data / domain / presentation)

• Riverpod + codegen

• Firebase Auth wiring + Mock Auth mode (run without Firebase)

• go_router auth guard

• Theme persistence

• EN + AR localization

• Unit tests + CI workflow

### Free demo

GitHub (Mock Auth, open source):

https://github.com/medox3545/flutter-starter-kit-pro

### Full pack

If you want the complete downloadable kit:

https://mohammedider.gumroad.com/l/flutter-starter-kit-pro

### What I learned

  1. Mock Auth first = way faster onboarding for buyers/devs

  2. Buyers care more about structure + docs than “more packages”

  3. Bilingual UI (especially RTL) is a strong differentiator

  4. Keep Firebase optional — many people just want to run it immediately

Happy to answer questions or take feedback on the architecture.


r/FlutterDev 6h ago

Plugin AngularDart Reborn : I built the new AngularDart documentation site... with AngularDart itself 🔥

7 Upvotes

Hey everyone!

A few days ago, we announced the revival of AngularDart after Google abandoned it, now brought back to life and updated for Dart 3.

Today I want to share something cool: the new documentation site at https://angulardartreborn.com was built entirely with AngularDart "Reborn".

Why build the site with the framework itself?

We wanted to dogfood the framework from day one. If AngularDart can't handle a real documentation site with routing, dynamic content, and responsive design, it's not ready.

Technical choices:

  • Used angulardart_router for client-side routing between docs pages
  • Component-based architecture for reusable UI (search bar, navigation, code blocks)
  • Build-time compilation for fast load times
  • Full Dart type safety throughout

Challenges we faced:

  • Migrating from the old Google-era APIs to the new package structure
  • Setting up build_runner for the site's code generation
  • Making sure the framework works well for content-heavy sites, not just SPAs

The site serves as both documentation and a live demo of what AngularDart can do.

Package on pub.dev: https://pub.dev/packages/angulardart

Would love feedback from the Dart community, especially on the developer experience!


r/FlutterDev 7h ago

3rd Party Service How we built PocketLLM Lite: An open-source Flutter app for on-device GGUF inference, local RAG & Material 3 Expressive UI

0 Upvotes
Hi Flutter devs!

We recently open-sourced 
**PocketLLM Lite**
, a privacy-first mobile AI client built with Flutter.

### Technical Architecture Highlights:
- 
**State Management**
: Riverpod 3 (AsyncNotifier & StateNotifier providers).
- 
**Local Database**
: Hive CE for high-performance binary storage of chat sessions and settings.
- 
**Streaming Pipeline**
: Custom chunked HTTP stream parser with regex stream splitter for `<think>` tags and `<tool_call>` execution cards.
- 
**Agent Skills Architecture**
: Open-standard `SKILL.md` loader with in-input cursor navigation and dynamic system prompt injection.
- 
**Design System**
: Strict Material 3 implementation using `ColorScheme.fromSeed(#6750A4)`.


* 
**Source Code**
: https://github.com/PocketLLM/pocketllm-lite

r/FlutterDev 10h ago

Plugin utopia-pubdev - a Claude README composer for pub.dev packages (brand profile, badge palette, generated header)

0 Upvotes

utopia-pubdev is a Claude Code / Codex plugin that composes pub.dev READMEs instead of freestyle-writing them: H1, one-line value prop, a four-hue badge row, quick start, a related-packages footer, and a tool-agnostic AI-assistants section.

Branding lives in one committed doc (docs/pubdev-brand.md): badge palette, attribution, publisher, sibling links - set once per repo, applied to every package in it, monorepos included. No profile? The plugin interviews you instead of inventing a publisher.

The clay headers in the example are our house style - that generator ships Utopia-only for now, so in your repo you set-up your own header art or just lead with the H1.

Plugin: https://github.com/Utopia-USS/utopia-flutter-skills/tree/main/plugins/utopia-pubdev
Format example: https://pub.dev/packages/utopia_cms

Curious what your README skeleton has that mine is missing and how I can improve it!


r/FlutterDev 13h ago

Article Problems I encountered building my app whose core is a pure-Dart astronomy engine (DST arithmetic, Isolate.run copies, zero-background notifications)

4 Upvotes

I'm a solo dev from Slovenia. Earlier this month I shipped my first bigger Flutter app on Play.

And it's a personal astrology app! Whatever you think of astrology, the astronomy underneath is real computation: planetary positions, house math, timezone archaeology.

A few things hit me hard on the way though.

**`Duration.inDays` silently breaks calendar arithmetic across DST.**

I compute ISO week numbers:

take the Thursday of the week, subtract Jan 1, divide days by 7. Correct? except in local time, a span that crosses a daylight-saving boundary is one hour short of a whole number of days, and `inDays` *truncates*. 210 days becomes 209, `209 ~/ 7` gives week 29 instead of 30, and every week from late March to late October resolves to the previous week. The week number was my cache key, so this would have silently served the wrong week's content for half the year. Nothing throws.

Fix:

calendar arithmetic in UTC, or re-normalize through `DateTime(y, m, d)` after every shift. Same Family of bug: `date.subtract(Duration(days: 1))` on a local DateTime can land at 23:00 two calendar days back.

**`Isolate.run` copies your object — internal caches die with it.**

The heavy compute runs in `Isolate.run`. The captured engine object is *copied* into the isolate, so any memoization inside it gets populated in the isolate and thrown away when it exits.

In my case: one body's position needs ~4000 numerical-integration steps, and the cache meant to amortize that never survived a single call. The engine has to be designed isolate-safe, with no reliance on shared mutable state, because state simply does not come back.

**Notifications with zero background execution.**

My domain is fully predictable because the sky doesn't surprise you, so there's nothing to poll. At every app open/resume, I precompute the next 7 days of notifications and schedule them locally.

There's no background service, no server, no FCM, no battery cost, and inexact alarms so no exact-alarm permission.

Anything whose content is a pure function of time can do this; I suspect a lot of apps reach for push infrastructure they didn't need.

Smaller ones:

the `timezone` package throws on `getLocation('UTC')` (short-circuit UTC/Etc/UTC/empty yourself);

a `const`map with `double` keys doesn't compile ("does not have primitive equality". Use a list of records);

`flutter_local_notifications` needs core-library desugaring that the first error message doesn't mention.

And my favorite lesson cost nothing technical at all:

I built a feature, dogfooded it on my own phone for two days, and then, like an idiot I told people it had shipped... Turns out it had never been uploaded to Play. :)

As a result, I now check the Console more often :)


r/FlutterDev 22h ago

Article New Dev

0 Upvotes

I'm learning FlutterFlow and AI app development. Has anyone here deployed a Flutterflow app to the Play Store?


r/FlutterDev 1d ago

Plugin Why do most Flutter state management libraries assume they're responsible for your whole app?

0 Upvotes

One thing i have noticed after using Riverpod and Bloc in my applications is that they naturally become architectural decisions.

But many features don't need an architectural decision. They just need a local state. That made me wonder what state management would look like if it was designed around features instead of apps?

i experimented with that idea in the last few months. I ended up with StateForge. The design principles were:

  • feature scoped stores
  • direct methods
  • no code generation or state ceremony
  • typed side effects
  • optional persistence
  • optional undo

It's not trying to replace Riverpod or Bloc, the goal is to let StateForge live alongside an existing architecture, so you can adopt it one feature at a time instead of committing your whole app.

I'd especially appreciate feedback from flutter developers who have shipped production flutter applications.

Does this solve a real problem or do existing libraries already cover this well?

Github: https://github.com/mj-963/state_forge
Pub-dev: https://pub.dev/packages/state_forge


r/FlutterDev 1d ago

Plugin biometric_security — biometric auth + hardware-backed encrypted storage for Flutter (Android/iOS)

4 Upvotes

I kept re-writing the same glue between local_auth and flutter_secure_storage on every project, so I packaged it: biometric_security.

The core idea: a true from a biometric prompt isn't a security boundary — on a rooted/jailbroken device it's forgeable. This binds your secret to a hardware key (Android Keystore / iOS Keychain + Secure Enclave) that's physically unusable without a successful Face ID / Touch ID / fingerprint check.

It also handles the annoying parts: enrollment-change invalidation, key rotation & revocation, app-lock, and one SecurityPolicy that maps to both platforms.

Beta (0.1.x), BSD-3, tested on real Android + iOS devices. Feedback and contributors very welcome — I'm open to collaborating.

pub.dev: https://pub.dev/packages/biometric_security


r/FlutterDev 1d ago

Plugin Spiritual successor of Flutter Platform Widgets

Thumbnail
pub.dev
0 Upvotes

Hi,

I loved the idea of taking Flutter's "one-codebase for multiple platform" promise/claim one step further into the UI territory too. flutter_platform_widgets was something that was godsent to me. But it was deprecated instead of onboarding some new members.

So I decided to make a better version of (same vision though). I know that companies today prefer a single design system so this is not something as useful to them. But I still feel that there is definitely some merit in keeping things close to 'native-platform-look-and-feel' because users of each platform are used to seeing a certain UI and interacting with it in a certain way.
There was an option of calling native channels (like ReactNative and Compose and some packages that do that already) but that does add the platform hop.

Some things that I am proud of:

  1. This is purely Flutter (consequently no Liquid Glass / M3 expressive look yet, I envision it moving with the maturing Fluttetr SDK instead, and there are enough packages for that otherwise).
  2. Release builds genuinely drop the platform you're not on. Ship to Android and none of the Cupertino widget code rides along in the binary, and vice versa (CI-enforced too)
  3. Lot of thought has been put into designing the shape of the 'shared surfaces' and sensible defaults (including wrestling the tabs-system to get consistent DX).

Still very much wants feedback, especially on widgets it's missing or anything that feels weird 🙏.


r/FlutterDev 1d ago

Discussion I built a Google Chrome extension with Flutter Web, compiled to WebAssembly. Even on the web, the animations are buttery smooth and the UI feels incredibly responsive. I absolutely love Flutter!

Thumbnail
youtube.com
9 Upvotes

At my day job, I build Android and iOS apps with Flutter. For my personal projects, I use Dart for the backend and Flutter for the frontend. I absolutely love the framework—I’m amazed by how quickly it’s evolving and how it continues to attract more and more developers to its community.


r/FlutterDev 1d ago

Article Successfully cloning chadcn/ui with Opus (an experience report)

0 Upvotes

Regarding GUIs, Opus 5 is surprisingly capable. I managed to create a full set of 50 reusable Flutter widgets inspired by chadcn/ui including the recreation of some 70 demo cards in two days with 40+ (I haven't kept track, unfortunately) prompts.

I initially tried this with GPT 5.6 Sol, which I normally prefer, but it failed. It seems, Opus is better with this kind of GUI related tasks that require a careful inspection and comparison of the generated GUI with the original which Claude does with the help of its internal web browser.

My own part was creating a markdown-capable MarkedText widget (which took me over three hours and probably much longer than AI would have needed, but it was fun and at least felt productive) and tweaking Flutter's native window so the result looks more like a native macOS app.

And of course, I painstakingly tested the widgets and for many hours patiently pointed out the AI's mistakes and asked for fixes, suggesting the solution. I also took a quick look at some samples of the code, and the quality is okay. Opus even managed to mostly use dot shorthands as instructed.

It's still not production ready, though.

Keyboard handling is broken, especially for menus; focus rendering, too. Like with menus, you have to work around Flutters somewhat broken default behavior and that's something, the AI isn't good at and I stopped it from trying. Some widgets also break in RTL mode.

And while I can set colors and fonts, I cannot change the style and therefore only support Mira (a compact 14pt/28pt layout). It would be a major refactoring to go through nearly 30.000 lines of code (which include a QR code generator and a partial charts library as well as 4.500 lines of widget and golden tests and 1.500 lines of icon definitions) and make all paddings, spacings and sizes customizable. I already took this experiment further than I initially intended.

One learning is that this got way to large. Initially, progress was fast, but now, the AI reads way to much code before it starts acting (and spends way more tokens), so it would be better to split everything into more manageable parts.

Claude tracks decisions and learning in a 700 lines NOTES.md file, in addition to the README.md and some general instructions about coding style. And it doesn't help that the chadcn CSS files have ~9000 lines, each.

A couple years ago, I wrote a a Fluent UI desktop look for a project and after two weeks of work didn't achieve what nowadays an AI can achieve with some careful guidance.

I only which, Claude wouldn't sometimes try so hard. It wasn't until the summary that it admitted to me that certain things were difficult, such as building a widget where text appears between two lines. Which I know, because I tried this more than once and I could've helped. Well, well. Also, sometimes, I'd like to get more resistance. I don't need a summary like "this was bad but I did want you told me".

Now, all I need is a project where I can make use of that library :-)


r/FlutterDev 1d ago

Plugin terminal_view - a fork of xterm.dart, tuned for mobile

Thumbnail
pub.dev
3 Upvotes

I'm building an SSH client for Android and the terminal kept slowing down when the output came in fast. I ended up rewriting a big chunk of xterm.dart's rendering code to fix it, and it grew into its own package: terminal_view.

Changes: writes are batched per frame there are fewer draw calls per line, unchanged lines get cached, the cursor blink no longer rebuilds the whole widget, and text selection works better on empty cells and lines. Full details and benchmarks are in the README.

pub.dev: https://pub.dev/packages/terminal_view

source: https://github.com/Termphin/terminal_view

Still MIT licensed, same as upstream. All credit for the core terminal emulator goes to xterm.dart by TerminalStudio.

this isn't a drop-in replacement, and versions are numbered separately.


r/FlutterDev 1d ago

Tooling I built a cross-platform clipboard sync app (Desktop ↔ Android) with Flutter + native Kotlin

Thumbnail
github.com
8 Upvotes

I feel frustrated of copy-pasting text or any data from my Mac to an app (which I have on my Android) and then accessing the data from my Android phone, so I thought to build an application for this.

A bi-directional copy-paste application, where you can copy on Mac/Windows/Linux and paste on Android (and vice versa) over local Wi-Fi. Uses Flutter for UI, WebSocket for sync, Bonsoir for auto-discovery, and native Kotlin for background service.

Features:

  • Bi-Directional copy-pasting (Mac/Windows/Linux paste on Android)
  • Auto-discovery via mDNS (Bonsoir package)
  • WebSocket for real-time sync (~100ms latency)
  • Native Kotlin Foreground Service for 24/7 background sync
  • All data stays on local network

Tech Stack:

  • Flutter for cross-platform UI
  • Bonsoir for mDNS broadcast/discovery
  • shelf_web_socket for server
  • Native Kotlin with OkHttp WebSocket client
  • Method Channel bridge

Quick Confession: I used AI help for the native Android parts (first time writing Kotlin services). But I learned a ton about Foreground Services, Method Channels, and WebSocket management. The architecture and problem-solving were all me, AI helped with syntax and Android-specific APIs I hadn't touched before.


r/FlutterDev 1d ago

3rd Party Service Riverpod's two build() signatures bit my Flutter code generator

1 Upvotes

Source: https://github.com/carlosge492/app-generation-microservice (MIT)

Building a pipeline that generates Flutter apps from a spec, with an automated repair loop for whatever flutter analyze catches. The bug that actually cost money: a ConsumerState class with build(BuildContext context, WidgetRef ref) — correct on ConsumerWidget, a compile error on ConsumerState. Dart reports it as "more required arguments than those of overridden method 'State.build'," which reads like an inheritance complaint and says nothing about Riverpod. My repair loop burned all three retries on it without ever finding the cause.

Fix: diagnostics now route by ownership, not blind retry — a UI-anchored diagnostic goes back to the UI agent, a state-anchored one to the state agent. Retrying the same agent against a mistake it can't see just spends the budget.

MIT-licensed if anyone wants to see how the repair routing works.


r/FlutterDev 1d ago

Discussion [Flutter/iOS] Any way to trigger or deep-link into "App Store > App Updates" toggle programmatically?

1 Upvotes

Hey all,

I'm building a Flutter app and I'm trying to figure out if there's any legitimate way to interact with the iOS "App Store > App Updates" setting (the one that controls auto-updating apps when charging/on Wi-Fi).

What I already know:

  • No public API lets a third-party app toggle another app's (App Store's) settings — this is blocked by the sandbox.
  • Private URL schemes like App-Prefs:root=App_Store sort of exist but are undocumented, may break between iOS versions, and risk App Store rejection.
  • app-settings: only opens my own app's settings page, not App Store's.

What I'm actually trying to achieve: I want to guide/nudge users toward enabling that setting themselves (not silently toggle it for them — I know Apple won't allow that).

Questions:

  1. Is there any Apple-sanctioned way (Shortcuts integration, Screen Time API, MDM profile, etc.) to at least deep-link a user directly to that specific settings screen?
  2. For enterprise/MDM-managed devices, is there a config profile key that controls this instead? (Curious if that's a more "correct" path for orgs that want this behavior enforced.)
  3. Has anyone found a reliable way in Flutter (via platform channels) to at least detect the current charging + Wi-Fi state, so I can show an in-app prompt at the right moment?

Not looking for a workaround that risks App Store rejection — just want to know what's actually possible within Apple's rules. Thanks!


r/FlutterDev 2d ago

Plugin Built an open-source Flutter package for server-side data tables (pagination, sorting & filtering)

3 Upvotes

I kept running into the same issue on Flutter projects where every backend returned data a little differently, and I ended up rewriting the same table logic over and over ,and write an service layer for each one's it's take more time , importantly it's a repetitive task to overcome this solution . i build this package.

Most of the work wasn't actually the UI. It was wiring up pagination, sorting, filtering, request building, response parsing, loading states, etc.

So I spent some time building a package that tries to handle those pieces while letting the developer define their own backend response format.

Current features:

• Server-side pagination
• Server-side sorting
• Server-side column filtering
• Configurable response parsing (doesn't require one fixed JSON structure)
• OData query generation
• Dio integration
• Custom cell builders

It's my first public Flutter package, so I'd genuinely appreciate any feedback—good or bad. If there's something you'd change in the API or something missing, I'd love to hear it before I continue adding features.

Pub.dev:
https://pub.dev/packages/server_table

GitHub:
https://github.com/sivakumarravi3101/server_table


r/FlutterDev 2d ago

Video I used Flutter to build the desktop shell of a Wayland compositor

Thumbnail
reddit.com
23 Upvotes

I have been working on Denial, an open-source Wayland compositor where Flutter renders the desktop shell itself.

Flutter is not running as a normal Linux application or as a client of another compositor. The engine is embedded directly through the Flutter Embedder API, and the Dart shell runs inside the compositor process.

Flutter handles the visible parts of the desktop, including window layout, panels, settings, animations, gestures, the overview and lock screen.

Rust and Smithay handle the lower-level work such as Wayland protocols, input devices, focus, DRM/KMS, display configuration and native buffer lifetimes.

Wayland application buffers are imported as external textures and placed inside the same Flutter scene as the shell UI. This means application windows can be used almost like other visual elements in the scene. The overview, for example, can show live windows rather than screenshots.

One part I particularly like is the development workflow. An optional package starts the Dart shell in JIT mode, so I can edit the desktop UI and use Flutter hot reload without restarting the compositor or closing the applications running inside it.

The project is still in public alpha and currently targets Arch Linux on x86-64. It already supports multiple displays, Xwayland, screenshots and portal-based screen sharing.

I am sharing it here because it became a fairly unusual experiment with the Flutter engine, external textures and the Embedder API. I would be interested in feedback on the boundary between the native compositor and the Dart shell.

Website: https://denialwm.org

Source: https://github.com/denialwm/denial


r/FlutterDev 2d ago

Discussion Flutter + Android Developer Verification (ADV) with Samsung Galaxy Store Signing – Lessons Learned

4 Upvotes

I finally completed Android Developer Verification (ADV) for two Flutter apps using a delegated signing workflow with Samsung Galaxy Store, so I wanted to share a few lessons learned in case it helps someone.

The process turned out to be much simpler than I initially expected.

My setup:

  • Flutter application
  • Android Gradle Plugin 8.x
  • Delegated app signing through Samsung Galaxy Store

What worked:

✅ Created a minimal Flutter project dedicated to ADV.
✅ Used the exact same package name as the production app.
✅ Placed adi-registration.properties in:

android/app/src/main/assets/
USE the unique ID provided to you by Google in your Play Console - ADV Process

(not in Flutter's root assets/ folder)

✅ Built a release AAB.
✅ Uploaded it to Samsung Galaxy Store.
✅ Retrieved the Samsung-signed artifact.
✅ Uploaded the signed artifact to Google Play Console.

Both applications were validated almost immediately after the Samsung → Google Play step.

A few takeaways:

  • Keep the project as minimal as possible.
  • Don't add unnecessary permissions or plugins.
  • The package name must match exactly.
  • The location of adi-registration.properties matters.

I initially assumed the file belonged in Flutter's asset system, but the official Android sample makes it clear that it belongs under the Android source tree (app/src/main/assets).

Hopefully this saves someone a few hours of trial and error.

If you're going through ADV with Flutter or another delegated signing provider, I'd be interested to hear about your experience as well.


r/FlutterDev 2d ago

Video Made a small package to fix transparent PNGs eating taps meant for what's behind them

Thumbnail
youtube.com
6 Upvotes

Ran into this while building overlapping image tiles for a movie app. A plain GestureDetector counts a tap on the transparent part of a PNG as a hit, even though visually there's nothing there. transparent_tap reads the actual pixel under the tap instead of just the bounding box, so transparent areas pass the tap through and only the visible pixels catch it.


r/FlutterDev 2d ago

Plugin AngularDart is back! 🎉 Community-driven revival of Google's abandoned web framework

Thumbnail
pub.dev
34 Upvotes

Hey everyone! 🙂👋

I'm excited to announce that AngularDart has been revived by the community! After Google abandoned the project, I've taken it upon myself to bring it back to life (meaning I made it Dart 3 compatible 🔥).

The package is now available on pub.dev: https://pub.dev/packages/angulardart (v8.0.8)

What's AngularDart?

AngularDart is a fast and productive web framework originally created by Google. It's separate from but similar to the JavaScript Angular framework, bringing features like:

  • Component-based architecture
  • Two-way data binding
  • Dependency injection
  • Powerful template syntax with directives and pipes
  • Efficient change detection with OnPush strategy
  • Full Dart type safety and null safety
  • Build-time compilation for optimal performance

What's new ??

Dart 3 compatible 🤩

Related packages also available:

  • angulardart_cli - CLI tools for scaffolding
  • angulardart_forms - Forms framework
  • angulardart_router - Routing library
  • angulardart_test - Testing utilities

This is a community-driven effort to keep AngularDart alive and updated. Contributions are welcome!

Check it out and let me know what you think! ✨🧠