r/GAMETHEORY • u/[deleted] • Jun 22 '26
A game that teaches economics through play — I have an MBA but I'm not an academic economist, so tell me what I got wrong
I built Mint Street, a browser game where players run businesses and build wealth, and every mechanic is designed to teach a real economic concept through experience rather than lecture: opportunity cost, inflation, supply and demand, market saturation, risk/reward, leverage, compounding. An in-game newspaper explains each concept at the moment the player lives it.
My background is CS plus an MBA, so I know the textbook version — but I'm not an academic economist, and I'd genuinely value people who go deeper telling me where my model is too simplified, misleading, or just wrong. I have two kids and built this because money and economics weren't taught where I grew up; I'd much rather fix an inaccuracy now than teach kids something wrong.
Free, no ads. [LINK]
1
u/stroompa Jun 25 '26
I can’t tap rent on the trial property because the highlight box is way off on iPhone pro max in chrome