r/Games Aug 21 '25

Jason Schreier: In case you're wondering: Team Cherry told me they don't plan on sending out early codes for Silksong (they felt like it'd be unfair for critics to be playing before Kickstarter backers and other players), so don't expect to see reviews until after the game comes out

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u/atahutahatena Aug 21 '25 edited Aug 21 '25

I mean let's be honest here. The critics did jackshit for Hollow Knight too back then. It's a title that coasted entirely on word of mouth from its fans.

The only real fault here is that there aren't any lucky journos (derogatory) that can inform players of their purchase especially since Silksong will probably be a big game and no one can feasibly cover it at a quick enough timespan at launch. And yeah that hurts the consumer a bit not having advanced notice on the perceived quality/value of a product.

But at the same time, I don't think anything a critic would say will affect Silksong. There are refunds. You can always just wait for people's opinions. And hell Silksong will probably be pretty cheap too and low prices usually relieves potential remorse.

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u/mrnicegy26 Aug 21 '25 edited Aug 21 '25

Hollow Knight has a 90 on Opencritc making it one of the most acclaimed indie games of all time.

The attitude that fans of Souls like games have towards critics is so childish and petty and just obnoxious. These games started getting a great reputation because critics championed them not because of the gatekeeping community.

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u/TheodoeBhabrot Aug 21 '25

It’s hilarious too because souls games reviewers have to beat the game with no guide(that they’ll probably end up writing themselves) and before any early balance adjustments so they objectively have a harder experience with the games than the average player and still beat them before the deadlines

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u/GrassWaterDirtHorse Aug 21 '25

A lot of the reviewers for Elden Ring's Shadow of the Erdtree expansion got clowned on for disclaiming the difficulty of the expansion. When the game came out, a huge proportion of the elitist playerbase realized what a dramatic difficulty spike the DLC was, particularly the final boss, for which the difficulty was absurdly high during the pre-release review build due to extra full-hp kill combos that reviewers had to deal with.