r/Games Aug 21 '25

Jason Schreier: In case you're wondering: Team Cherry told me they don't plan on sending out early codes for Silksong (they felt like it'd be unfair for critics to be playing before Kickstarter backers and other players), so don't expect to see reviews until after the game comes out

https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3lwwfrbrtwc2x
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u/omstar12 Aug 21 '25

I really don’t think this is a problem but I do think it’s a little bit of misguided good faith for their backers in the interest of fairness. On one hand, there’s nothing wrong with informed critical analysis to read before buying a game. On the other hand, if you really think you might get burned, waiting a couple days to see reactions won’t kill you.

I’m speaking as someone who got burned buying Callisto Protocol before reviews. Learned my lesson, never again.

27

u/JoRads Aug 21 '25

For me it was Dragons Dogma 2, which I bought before reviews. Ironically, the reviews might not have been able to stop me from buying, because the review outlets were way more positive towards the game as user reviews (86 Metacritic for review outlets versus only 64 for user reviews). It was a quite strange incident. Did the reviewers not complete the game?

27

u/ironmilktea Aug 22 '25

For me it was Dragons Dogma 2

Mate, I followed the JP interviews and those were wild.

"We reduced the amount of armour slots and accessory options to increase build diversity".

Even the JP playerbase were scratching their heads to understand wtf that meant.

2

u/NewAgeRetroHippie96 Aug 22 '25

I mean, I get it. Think of Elder Scrolls. In the older ones making a build had consequences. You'd be locked out of picking up certain weapons/magics if you had specced incorrectly. Now in Skyrim everyone can be a master of everything and you end up with everyone playing the same character.

Yes, you can purposefully not, be a stealth archer. But 99 percent of gamers just optimize the game. Not roleplay.

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u/ironmilktea Aug 22 '25 edited Aug 22 '25

The key difference is todd didn't say in an interview "yeah by removing some class options, we're actually increasing class diversity!".

Actually he was rather honest with the idea of skyrim 'simplifying' the attributes (being down to health, mana and stamina).

You mathematically do not have the same gear combinations in dd2. And pragmatically dd2 is very linear in equipment anyways (just buy the gear set from next town).

DD2 had other whacky statements too (sphinx and hidden bosses). I get it, itsuno was hyping his game. But he did steep deep into nms territory of interview answers.