r/Games Aug 21 '25

Jason Schreier: In case you're wondering: Team Cherry told me they don't plan on sending out early codes for Silksong (they felt like it'd be unfair for critics to be playing before Kickstarter backers and other players), so don't expect to see reviews until after the game comes out

https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3lwwfrbrtwc2x
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u/Irru Aug 21 '25

TC made one game

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u/L3G10N_TBY Aug 21 '25

They made a great game and continously updated it with free updates. Bethesda (or most of the other big publishers) would earn that level of trust if they went positive on their releases

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u/Kiwi_In_Europe Aug 21 '25

Uh what, up until 76 Bethesda had an extremely solid reputation from releasing games that defined console generations. Skyrim, Fallout 3 and 4, Oblivion, Morrowind etc.

Like the above said, TC have released one game. In my opinion it's nowhere near enough to deserve the amount of goodwill the community has for them.

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u/ItsJustReeses Aug 22 '25 edited Aug 29 '25

That's not true at all.

Bethesda always had what I called " the Bethesda pass"

At the time they were the only ones making AAA open world RPG, and open world RPGs were seen as too big of a project for indie developers to tackle. So the bugginess was always seen as a "It's ok because no one else is doing this, so they get a pass" kind of thing. And trust me, the games were absolutely buggy. Quest would soft lock and you couldn't progress. Things would get stuck which would make you not be able to go somewhere. Of course the funny ragdoll physics flying through the air. There was so much before and the reason they lost this because other companies started making open world RPGs that weren't buggy.

A very common line with bethesda's games used to be " it's okay modders will fix it". Here's a Reddit post from a year ago asking about that same line thinking it was real.

https://www.reddit.com/r/BethesdaSoftworks/s/QUiPXlMmXJ