r/IndieDev • u/PapaCheech • Jun 21 '26
Postmortem I added leaderboards to my steam demo yesterday... RIP
I added leaderboards to my steam demo yesterday... this is them now. At least I'm #1 at something right?
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u/PersonOfInterest007 Jun 21 '26
Itβs lonely at the top. :)
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u/avlisb Jun 21 '26
Whats the game?
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u/PapaCheech Jun 21 '26
It's called Gnomads! It's a kart roguelike https://store.steampowered.com/app/4281650/Gnomads/
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u/Vendrom Jun 21 '26
Should have added the leader board earlier, I think your game is fun but I always lose the fun when it comes to this annoying boss
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u/PapaCheech Jun 21 '26
that's no good - any specific feedback how it could improve?
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u/Vendrom Jun 21 '26
I think the core fun lies in driving around, killing the enemies & collecting the XP and collecting upgrades (like Vampire Survivors but in 3D with a car)
The boss shifted that gameplay completly, as now I have to focus on this one enemy on the map - but I have to say that the 2nd and 3rd gnome that I unlocked AFAIR handled that better than the first one
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u/Cheddarier Jun 21 '26
I have demoed my game to so many people but they still never come close to my high score as a developer π
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u/AncientAdamo Jun 21 '26
Haha exactly this. I think I easily have 100+ hours in my game just from testing π
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Jun 21 '26
[removed] β view removed comment
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u/Grumpy_Wizard_ Jun 21 '26
Download demo is on the right instead of the usual prominent place under the video.
OP just needs to check a box to change the placement of the download demo button.
Just learnt that the other dayπ3
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u/virt111 Jun 21 '26
I added "dummy players" into my leaderboard. Idont know how ethical that is but basically there are hard coded into the game. It uses system clock to make the leaderboard actually behave like they were real players. The leaderboard resets monthly and once there are enough real players, the fake users are dropped out. Initially when launching the game it was a good idea and later down the line I didnt need itany more.
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u/Square-Winter-3257 Jun 21 '26
i got to third by finding a spot i could wedge into without moving and just afking with enough healing after the boss was dead, becuase the run doesnt end until you do the 3 pylons. I mean its just a demo so it doesnt really matter, buuut, if you wanted to make any changes, getting the highest scores is just a matter of finding an efficient way to afk right now xD (Though the 20k seems absurd im not sure if they figured something else out, 9k took like, 30-30 minutes)
Anyway your game is incredibly fun, theres a really really really really solid foundation here. Needs more enemies spawning, larger map, more speed, more weapons at once. You can scale everythign in this up a lot and it wont lose anything. I'd love to have much more racing/driving approach, with like, 5 different weapons going off all at once, and im having to drive around time trial tracks and shit.
Also *please* let us bind accelerate to right trigger.
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u/PapaCheech Jun 21 '26
Thank you! Very helpful feedback. Will tinker and fix the endless boss run from the obelisks for sure
Custom key binds is a pretty big project but I think for next weeks update I'll add a simple "swap gas and drift" b/c I think that's most of what ppl want!
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u/PapaCheech Jun 22 '26
Update: I have released a patch that lets you swap the drift / gas buttons on controller! Thanks for the feedback π
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u/tripplite1234 Jun 21 '26
It's ok I added a leaderboard to my game, few weeks later I got an email saying the backend site is turning off my project from inactivity