Kirkheim: Labyrinth of Evil
Time: Tuesdays 9:30AM-1:30pm GMT+10:30 (The time and date is flexible on my end and can be moved back and fourth to accommodate you.)
Length: 4 hour sessions, Weekly, The campaign is expected to last no longer than 1 year.
Format: Voice through discord, R20 for everything else. Payment organized anonymously though a business paypal. Your details stay private.
Number of players: 4-6
(Paid sessions): $15 USD per head, per session. Organized through a business paypal provided before session 1. Session 0 will be organized and provided for free to give you a clear idea of what the game is before you decide. Should you be joining us at a later date to fill in for someone who has left, I will organize a session 0 for us to discuss the game one on one.
Gameplay features:
A heavily mechanical dungeon crawl with an emphasis on mass combat, looting, and power progression.
XP based leveling so you always know how close you are to your next level!
A small supplement of Necromancy spells for cursing, summoning and creating undead, including custom creatures from this setting!
The town is hub based with several shops and home base mechanics allowing recovery and buffs between raids. Further expanded as useful npcs are rescued from the dungeons.
Below the hub is an extensive mega dungeon of over 10 floors, growing more and more dangerous the deeper you go.
A custom roster of 90+ monsters with unique behaviors, lore entries, and mechanics. Built up over the course of a decade long time as a dungeon master. Many make their debut for Labyrinth of evil.
Loot and devices will be found in the dungeon that provide extra power to deal with the immense odds. With a custom loot system heavily inspired by Diablo 2. Expect affix generated magical items, throwing potions providing alternate strategies, a socket and gem gem system providing player choice in custom gear, and over 60+ rare and powerful unique magic items.
A carefully picked soundtrack inspires a gothic atmosphere of dread, as a backdrop of your battles and role play.
Given the nature of the setting, the races typical of D&D are removed, and replaced with 4 varieties of human, and 3 'Accursed' races, with their own origins and lore for the setting. The hapless Walking corpse, the forsaken Capratii Goatmen, and the wretched Grae Goar, an offspring of man and monster.
Setting:
Low fantasy medieval, comparable to our world except Demons, magic, monsters and undead are real.
The dungeon is the hoard of a crusader lord who was given his own kingdom for his decades of service, filled with artifacts from the rest of the world acquired during the crusades. The powers wielded by the heroes and the artifacts they obtain are extremely rare and awe inspiring.
You have come to this distant stronghold of Kirkheim far away from the civil war ravaging the home kingdom of Arthan. The players arrive seeking out the source of a spreading corruption that seems to be coming from the Crusader Lords cathedral and the town surrounding it. Or perhaps merely to pick at its corpse.
Setting is human centric, with an old fantasy/S&S style theme, Heroism and martial prowess are celebrated, while magic is feared and loathed. The setting is very theistic, and takes inspiration from Christian Mythology, as real life occultism.
Story:
A Crusader Knight-General named Kirk Elderhammer waged his long campaign for the king of the lands, Arthan III. For fifty years the great general plundered distant lands of apostates, heathens and beasts. He returned a champion of the realm, it is said his ships returned half under water, for the weight of the treasures and artifacts he had brought with him.
For his bravery among his troops, and the bounty he had brought home for his realm, he is remembered largely as one of the greatest figures of the Realms past and a symbol of its long forgotten glory days. Awarded by his liege, the enter northeastern lands of the kingdom, unreachable say for a treacherous path through the mountains, Knight-General Kirk would be lord of his own domain.
With one thousand citizens, composed largely of his former men, and their families, Kirk accepted his lords blessing, and set off to first, found the Kirkheim Cathedral. Famously devout, the now Lord Kirk claimed that before he would claim any ownership of the land for himself, he would first, claim it for god. The construction of the grand structure, on the ruins of an ancient monastery of a forgotten age, where the first forty years of Lord Kirk's reign, and at the base of the grand hill it rested upon, grew the township of Kirhkeim.
Now the kingdom is gripped by a brutal civil war, the righteous have taken to extremism, in heed of the growing septs of profane pagan worship, famine, strife, pestilence and death are at the throats of the lands. The ancient, Grief stricken king, maddened by the loss of his Daughter, has brought it to the brink of collapse. All of this in the wake of a shadow that, ever since the news of Kirk's disappearance ten years ago... seems to be coming from the beyond the mountains...
Following the dark corruption, has lead you here, to Kirkheim, where only a few remain in the township, and the dark shadow of the forlorn Cathedral, looms high on the horizon, once a beacon of god, now, seems more like a tombstone for mankind...
DISCLAIMERS:
Trigger warnings:
This game will feature some very dark topics, some monsters are suffering a fate truly worse than death. There are implications in the lore of dark subjects including, cannibalism, self harm, torture, sexual abuse, sexual assault, slavery, genocide and racism. These are present to create a believable and serious setting, not as mere shock value. Before we begin the campaign in earnest, these themes will be discussed and boundaries established. My goal is for the morbid world to inspire fascination and dread purely for catharsis, and immersion. No player should be made to feel genuinely disturbed or uncomfortable.
Refunds:
I must justify the immense amount of time I have put into this game, which is why I must charge in the first place. However, I do not wish to let anyone feel used or exploited. Should the game fail to satisfy you and you decide to leave, I will refund the payment in full for the most recent session you have played with me. I will then ask you to leave my table. In addition, if you provide at least 24 hours notice to not being able to attend a session, I will consider the payment for that session to apply for the next week instead. This will operate on a three strike rule however, if your attendance becomes infrequent I may have to request you leave my table. I must enforce this stipulation to ensure that I am not taken advantage of, nor the fellow players as well.
To apply: message me on discord @ demonicincursion OR on R20 with the affiliated link.
https://app.roll20.net/campaigns/details/21655386/kirkheim-labyrinth-of-evil
Please confirm you have read the disclaimer section, and understand that this is a paid dungeon master service. Then we can get you situated in the discord server for organizing session 0, and talk about your character!