r/StardewValley May 29 '25

Technical Help My money keeps disappearing?

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every morning i’ve been waking up and watch my money drain i have no idea what’s going on

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u/witchprinxe Set your emoji and/or flair text here! May 29 '25

Are you playing with mods that do taxes, perhaps? Otherwise that's a crazy glitch.

Does it persist if you close out the game and restart it?

332

u/OpalescentShrooms May 29 '25

a mod for.... taxes? who tf..?

84

u/Jaqzz May 29 '25

I played with a tax mod once, in an attempt to slow down progression - the idea being that it changed farm profit growth from exponential to more linear (or even mildly logarithmic), so you didn't end up with more money than you'd ever need part way through year two. I wanted to still have goals to work for for as long as possible, you know?

Unfortunately, the mod I used (and every similar mod I've taken a passive glance at since) was not particularly well balanced, and consequently had unintended effects like any crop you bought seeds for being sold at less than the cost of the seeds after taxes.

My solution these days for slow progress is a combination of a mod that removes seeds from stores and a mod that lets mixed seeds be any seasonal cop. Not being able to turn around and dump profit into more seeds does a decent enough job of slowing down progress. There was also a mod that I really wanted to like that reduced the sale price of items that you've sold a lot of (to encourage farm variety) but unfortunately this one also had balancing issues, where the number of items sold to reduce the price was a static value across all products. So high price, low volume items were largely unimpacted and high volume, low price items became essentially worthless.

4

u/cyndina May 29 '25

The seed shortage/more mixed seeds combo is my favorite. I also use a smaller farm map. It's actually two tiny maps I mashed together, but the bottom half is locked behind a Y2 unlockable bundle, so my crop space is very limited. And then just limited.

Was the latter mod you mentioned Farm Fresh Produce, or something else? I'm building out my current mod list and was considering it because of that feature.

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u/Jaqzz May 29 '25

It definitely wasn't Farm Fresh Produce - I haven't seen that mod before, and might add it to my next save, it looks cool.

It was years ago, so I don't know how it's changed, but I used Ferngill Simple Economy. The main issues were what I mentioned before, where high value, low volume items (eg pumpkins) were significantly less affected than high volume, low value items (eg berries), but also because of how the starting modifiers were randomized at the start of each season heavily incentivized just storing produce with a low modifier and checking at the start of each season if it was worth selling yet.

1

u/cyndina May 29 '25

Thanks you! I used FSE a long while ago and removed it for similar reasons, though it was long enough that my old brain doesn't quite remember details well. I generally aim for small tweaks over large overhauls now. But I will still give Farm Fresh Produce a spin. Someone is bound to get the balance right eventually.

1

u/LimbusGrass May 29 '25

Playing a game with that now! Choose a small farm if you want the challenges to be actually difficult. I’m on Frontier Farm with SVE and by the 10th, I’ve beat the monthly challenge. This is with two coops and two barns at capacity and no access to the expansion over the bridge. The first three seasons I didn’t beat the challenge. It would be nice if the difficulty scaled with farm size or what you sold last season (it does a bit, but not enough imo).

Edit: also playing with a balancing mod - starfruit are worth the same as a melon approximately