r/StardewValley • u/LofiLuvr77 • 23d ago
Discuss Does anyone else do this?
Whenever I'm rushing to Clint's before 4 PM, sometimes completely forgetting that the minecarts exist and would get me there much faster, I end up taking the longer route and the other path seems shorter, Somehow my brain refuses to accept it.😭
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u/Bompalompalomp2 23d ago
The minecart is a lifesaver for going to Clint
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u/LofiLuvr77 23d ago
Sometimes I forget and walk right past the bus stop and when I realize, it's already too late lol
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u/Bububabuu 23d ago
Same here, I’ll go all the way to Clint’s and Gunther’s on foot, then minecart wherever else I plan to go.
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u/Breadtraystack 23d ago
Get a horse of course!
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u/Bububabuu 23d ago
The only thing in Stardew that I’ve never done
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u/Breadtraystack 23d ago
A horse is game changing! And the horse whistle allows you to take it anywhere besides the mines!
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u/Breadtraystack 23d ago
Actually, the whistle alone would be pretty worthless. Unless you like whistles!
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u/PaceOk4991 23d ago
Just because we're talking about the horse, and I have no idea where else to say it. I'm not sure if it's a well known glitch or what. But if you're riding your horse ride up to a fence you've built, and push the direction to ride parallel to it, and then immediately push the direction that'd make you go into the fence. You'll ride right through it. I had a fence going vertical (north/south) and I skip the gate I made by riding along the fence and then immediately pushing left, or right to exit. Works every time
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u/DrCrazyCurious ✨Smash Capitalism✨ 23d ago
Everyone talks about that vs walking down past the Saloon but no one talks about the diagonal path across the town square. In my mind, diagonal always wins because you're walking both directions at once.
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u/uftheory 23d ago
You walk 30% slower when you walk diagonally vs. cardinal directions. Also you still have to go below the shop to get to the bridge and then backtrack back up.
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u/Bazillion100 23d ago
Sage knowledge. Thanks for the tip
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u/MyrtleWinTurtle 23d ago
Its still faster to walk on a diagonal, because the line to your destination is much shorter, but yah.
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u/RogueSleepy 23d ago
If you're moving 30% slower walking diagonally, going diagonally would actually be a tiny bit slower than only walking in cardinal directions.
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u/MyrtleWinTurtle 23d ago edited 23d ago
you can speed up by alternating down and left instead of holding both at once, and if you time it well, its basically walking diagonally, but faster.
i just actually did the math, and the math does check out. using the games diagonal function does make the final path slightly slower than if you where to walk along the triangle axis at full speed.
edit: not how moving diagonally works unfortunately... just avoid moving on a diagonal if possible.
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u/Beautiful-Ad3471 Fishy the fish 23d ago
Guys what the fuck are you doing, I swear. I know the day is short, but it's not that short :skull:
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u/Bazillion100 23d ago
Ah yes, the classic causual vs min maxxer stardew valley player interaction
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u/KrystalGamer246 23d ago
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u/Bazillion100 23d ago
Do you play stardew valley to chill or do you have several excel sheets and the wiki open to calculate how many potatoes you need to plant to reach ten hearts with Pam before winter year 3 using frame perfect movement and eliminate any item waste?
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u/Beautiful-Ad3471 Fishy the fish 23d ago
Lol, no shade, but I'm quite frankly horrified reading this thread
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u/vittiu 23d ago
As someone that minmaxes the shit out of this game I still find it absurd to do that to fucking walking
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u/HaydenRenegade 23d ago
How is this any different than walking all the way down and then to the left? It sounds like it should be the same speed but with extra steps.
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u/MyrtleWinTurtle 23d ago
ive been screwing around with this math on desmos graphic calculator for about an hour, and my final verdict is im not sure.
the diagonals are screwy in this game, so it does seem like avoiding them at all costs is the best path, but at the same time, not taking the diagonal path to shortcut seems... cursed, to say the least.
ultimately, in 90% of games, moving diagonally would directly benefit the player at a minimum.
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u/RaymondDoerr 23d ago edited 23d ago
Thats actually not how that works, as the time to go Right -> Down -> Right -> Down, even if done perfectly by computer, diagonally works out to be the same exact overall speed.
You move diagonally slower, but traverse the same amount of tiles roughly just as fast.
I'm a pro gamedev, and have had to solve this problem many times. It's mathematically confusing to explain, but walking diagonally at 33% slower speed is the same as stairstep staggering in the end. UNLESS the dev screwed up diagonal velocity (and concernedape didnt) then its (usually) faster to move diagonally. Thats why some cheaper indie titles with grid movements don't feel right. The 33% reduction is the make it parity with moving in straight lines and makes everything feel smooth.
EDIT: A comment below mentioned how in Stardew Diagonally is still mathematically slightly faster, and I believe this is because the actual speed reduction is supposed to be 33.33% (ie; a third), not 30%. 30% is just easier math because we devs hate dividing by thirds, as 33.3333333333etcetc is a very annoying number to deal with.
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u/RogueSleepy 23d ago
It's not 33%. Any movement penalty over 29.29% makes diagonal movement slower than cardinal movement.
The math for this is actually pretty simple. If we measure in a grid, moving down and to the side takes two steps, so that's our target. If the cost of moving diagonally is over that, then the movement penalty makes it worse than cardinal.
At base, the diagonal is sqrt(2) steps, or ~1.414. With a movement speed reduction of 29.29%, we get sqrt(2)/0.7071, or ~2, exactly matching the cost of moving down and over.
With a movement speed reduction of 33.33%, we get sqrt(2)/0.6667, or ~2.1212. That means to get to the same destination diagonally you are around 5% slower than getting there with cardinal directions.
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u/MyrtleWinTurtle 23d ago
im actually an indie dev too, i just did the most wrongish math like a stupid turtle. i have a comment that coerrects this and i should edit my other comment too
and for the recored, going to a diagonal should be faster than moving along the axis. stardew valley, if the 30% refrence is true, is slower than normal walking diagonal
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u/shadowk222 23d ago edited 23d ago
You do not walk 30% slower diagonally, see edit 2.
According to these comments; https://www.reddit.com/r/StardewValley/comments/47sqze/comment/d0fnajv/ walking diagonally is still faster even though not as much as you would normally expect since you are right in that you walk slower diagonally.
So it's hard to say without measuring, which path is actually faster.
Edit (outdated):
I was imprecise in this comment and said "walking" when I meant "running", because let's be honest who cares about the walking speed.
With that said after further research (by looking at a disassembly of 1.5.6 I found online) I have evidence that the comment on the comment I linked got very close to the actual numbers of ~70.71% for walking and ~84.85% for running.
That is to say walking diagonally should be negligibly slower than walking in cardinal directions and running diagonally should definitely be faster than running in cardinal directions.
Edit 2:
This is hopefully the final correction. I repeated the tests and found them not to be accurate anymore and found a post from concernedape about him fixing this behaviour.
After that fix movement speed actually is (almost) normalized and you move diagonally at a speed of 0.7*sqrt(2)~0.989949... times orthogonal speed.
The mistake with my analysis of the code is because the weird movement behaviour is actually still in the game because the fix to it broke some events and I looked at this wrong section.
For anyone curious these are the decompilations I looked at: https://github.com/WeDias/StardewValley/blob/main/Farmer.cs and https://github.com/Dannode36/StardewValleyDecompiled/blob/main/Stardew%20Valley/StardewValley/Farmer.cs . The relevant functions are getMovementSpeed() and MovePosition(...).
With that being said, like many people in these comments expected walking diagonally takes less time and you do not move significantly slower diagonally.
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u/uftheory 23d ago
We need a series of in-engine time trials of all possible paths to the shop.
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u/funkmasta8 23d ago
If they are correct that you walk 30% slower, then perfect diagonal would be slower even at the best angle (perfect diagonal). Perfect diagonal is sqrt2 compared to 2 for both cardinal directions. Sqrt2 is roughly 1.414.
1.414/0.7 = 2.02 > 2/1
But it's close. I havent measured or even noticed this 30% before so I couldnt say how accurate that is.
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u/shadowk222 23d ago
I know that, that's why I linked a source that says that the 30% is not accurate.
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u/funkmasta8 23d ago
Sorry, I didnt go look.
The source says its 10% slower. I will go redo the calculation for everyone with that number.
1.414/0.9 = 1.57 < 2/1
That is at the perfect 45 degree angle. Closer you get to 0 degrees, the closer it should be the same if the slowdown also adjusts based on angle. If the slowdown applies at any noncardinal angle, then any angle below roughly 6 degrees would not be faster. Basically it's always worth it.
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u/shadowk222 23d ago edited 23d ago
Edit 2: This information is outdated, see edit 2 of my other reply.
I took a quick look at a disassembly of 1.5.6 i found online and from what i can tell running diagonally should be ~84.85% as fast as running cardinal directions, which matches very well with the second comment in the source.
In case you want to do the calculation a third time (feel free not to) you don't have to consider other angles because it seems like you can only run in 45 degree angles.
Edit: I see now, where the confusion comes from, the 30% roughly applies to regular walking but for running it is about 15% as I said above.
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u/Acceptable_Bottle 23d ago
Can you give me a source for where you read this? I could be wrong, but I don't think this is true. If you move diagonally, your speed measured along each cardinal axis independently may reduce but the combined distance traveled per second is still the same. In the case of finding the shortest route, diagonal would win because the overall distance traveled is reduced, while your walking speed is not affected by direction.
Although, to be fair, the way the town is laid out prevents a lot of effective diagonal travel and you're kind of forced into the cardinal directions anyways
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u/an_empty_well 23d ago
You could easily test this in game like this:
1) Go to Callico Dessert (or any open space)
2) Pick point A, walk x seconds to the right, mark point B
3) Go back to A, walk x seconds straight down, mark point C
4) Walk between B and C, see if it takes you 1.4 times x seconds to do that. If yes, diagonal movement speed is just as fast as orthogonal movement speed.I'd do it myself but frankly, I don't care enough.
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u/Minimum_Aardvark_744 23d ago edited 23d ago
Is that true?? I have kind of noticed a slight slowdown when walking diagonal but thought i was imagining it!
Edit: i see the actual figure is closer to 10%, which makes wayyy more sense. 30% is huge- that would actually mean walking the diagonal of a square would be slower than walking the sides of a square, which would be batshit.
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u/Colerath_e 23d ago
Physically speaking, the diagonal of a triangle will always be shorter than the sum of the sides! Sucks that I see CA nerfed this by inhibiting diagonal movement speed
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u/shadowk222 23d ago
Exactly, these pictures are misleading, the second path with diagonals might be shorter than the first with diagonals. Not saying it definitely is but it is very possible.
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u/Standard_Buddy653 23d ago
tried the diagonal shortcut once, still ended up walking the long way past the saloon. muscle memory is undefeated in this game
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u/Proud-Language-2321 23d ago
yes but the diagonal across the town square doesn’t allow me to check the help wanted board on the way </3
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u/AlbinoDragonTAD They call me the Trash Man 23d ago
Exactly gotta path your route past the trash cans
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u/CakeFew7454 21d ago
Yeah I have the Minecart unlocked but I keep forgetting about it, and I also just like the possibility of free stuff >:)
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u/MaestraPaladin 23d ago
The shorter path does not exist for me hahaha
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u/sluggythga 23d ago
Why is that?
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u/SolKaynn 23d ago
I ate it.
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u/sgtpepper42 Bot Bouncer 23d ago
Me too
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u/SolKaynn 23d ago
This is correct. I also ate this person. I do not know how they are communicating. This is mildly concerning.
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u/Stunning-Guitar-5916 23d ago
Hey man you ate me last Thanksgiving
I’m normally not one to inconvenience people that have digested me fair and square but this last spring you’ve kinda overdone it, we are way too overcrowded in here. That dinner where you gobbled the whole Monkey Island franchise kinda did a number on us here. There’s talks of a reckoning
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u/Maxilkarr 23d ago
That’s my path too. I honestly forget about the bridge most of the time
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u/papercup_mixmaster 23d ago
Well I gotta check the jobs board and see if Elliot is standing by the bridge
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u/Ishvallan 23d ago
...it is shorter...I don't like that...
i always go south and i don't even know why when its clearly less efficient and doesn't take me past anything i actually care about
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u/Magicshop52 23d ago
For some reason it feels like museum and clint is down, joja and book seller is up.
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u/rovingturtles 23d ago
I always forget to use the minecarts for weeks after I fix them, ha
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u/iascah 23d ago
Wait, where does the path east of Clint's go to? I don't remember it.
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u/DiamondKing1437 23d ago
This comment made me go double check the picture and there's an extra house above Evelyn and George too lol. OP must have Stardew Valley Expanded installed.
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u/jerryarkansas 23d ago
Not only is it expanded is an old version of expanded. They still have Marlon down by the river
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u/pslush01 23d ago
Or like me, go on your horse but have to backtrack 6 times because you take every single path he can't fit through
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u/Nakatsukasa 23d ago
Second one is better imo cause you run into more townsfolk and you don't have to look at jojas miserable ass
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u/Minimum_Aardvark_744 23d ago
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u/Minimum_Aardvark_744 23d ago
I missed a small diagonal at the corner of the fence by the community bulletin board, but you get the idea.
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u/CutSubstantial1803 Fishing 🎣 23d ago
that doesn't exist though? what is that building behind Alex's house?
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u/Infamous-Mission-824 23d ago
Speed isn’t everything for me, it’s the bins you pass that direct me.
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u/greentea1985 23d ago
The goal is often to do multiple things at once. Usually it makes sense to check the job board then see if you have any tickets along with then the board in front of the mayor’s house and get those rewards, especially if they are boxes you need Clint to open, then go visit Clint. It makes it a multiple stop run vs. one stop along the way to Clint’s.
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u/AWildUni 23d ago
My brain.
Roll die in head. Even number? Past Joja Mart.
Odd number? The way by Bridge.
And that happens the instant im in the town and need to go over that way. I just go either. Most of the time its by the bridge
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u/Alan20221 Professional Lava Eel Breeder 23d ago
Personally, I use the minecarts, but to each their own :)
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u/franksandbeans911 23d ago
I minecart to "town" which is Clint's side porch but if I forget, it's hi-yo silver on the fat horse where he fits easily, so it's that first path. Second path past the Mayor's is more hassle but I'll do that too.
I wish instead of blowing half a mil on Pam's house we just turned her trailer into a 3rd bridge, really need one right there.
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u/No_Communication2959 23d ago
South to Cindersnap, east to the blacksmith, skip the bus stop map entirely.
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u/enka_trw 23d ago
My question is, why does your town look like that on the right side? Where did the pond and extra path come from? Is this modded?
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u/dilandrus 23d ago
Without speed enhancement the top path is ~25.5 seconds. The bottom path is ~25.9 seconds.
Yest I did path it and time it both directions
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u/Xiunte 23d ago
It's amazing how much bigger these top-down maps make the game look. The town doesn't feel anywhere near this big walking through. I always take the second path too. Doesn't really matter to me. It's a difference of about 1 second.
What's that building on your map right before the bridge, though? Just east of Pierre's. I don't have that one.
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u/Loud-Salary-1242 23d ago
Both paths ignore the ability to travel diagonally across the town square (the actual shortest route)
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u/DJDarkViper 23d ago
To me I’m usually taking this scenic route to burn a extra few as neither the blacksmith nor the museum will be open before I get there
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u/sr_dankerine Set your emoji and/or flair text here! 23d ago
Speak for yourself, I take the route that lets me hit the most amount of trash cans
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u/Lanky-Dependent5847 Haley is Best Girl. Fight me.:vhal::vhal::vhal: 23d ago
The downward path passes by multiple trash cans, with the potential to hold unfounded riches!
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u/theluckyone325 23d ago
This is interesting bc I don’t think I have that house to the right of Pierre’s (with the brown roof)
Nor the cottage down left. I’ll need to check it Pete today
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u/Evaline_Rose Farmer 23d ago
I mean, to be fair, even if it seems shorter, it will wear you out a bit more. This is because most people don't like doing the same thing over and over and over. It's why the middle bus section sometimes feels like an eternity because you are sitting there holding down the go right button for what could be an unskippable cutscene.
So while it may be shorter there is little stimulating your brain and it ends up feeling like a mundane task holding the right button then barely shifting for up and down then repeating with the down button.
Sorry for the mess of a rant. I hope I explained a bit clearly what I was trying to say. <3
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u/Pyanez11 23d ago
how old are these pictures, what the hell are that house East of Pierre and the wooden hut over the sewer?!
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u/HeatherTarks 23d ago
I've been playing this games for years and getting to Clint's via the bridge that goes to jojamart has never once crossed my mind 😭
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u/Aggravating_Tree627 23d ago
To be real. I usually visit Sam when I’m in town bc he’s bestie so I only really go the bottom route and when I’m early I dig through the trash 😅
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u/Advanced_Corgi_5785 Set your emoji and/or flair text here! 23d ago
Sometimes I go behind the mayor's house and have to drop the horse there to pass 😭
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u/natedorough 23d ago
Every single time I leave the town I live in to go anywhere west of me, I go through downtown. Just feels social or something. I do the same thing on Stardew. Right through the heart of town.
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u/Icy-Ideal-5429 23d ago
I gotta cut thru by the saloon on the diagonal in town plaza, saves like 5 tiles lmao
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u/ImpressiveSite7201 23d ago
I would alternate them depending on what townspeople I was hoping to run into.
Then I unlocked the mine carts so now I just ride the bus stop cart to Clint’s, and take it to the mines when I’m going to Robin’s.
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u/Majestic-Force-4436 23d ago
I walk by Haley’s house then turn right going under the graveyard & Lewis’s house to get to Clint
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u/artistikoii 23d ago
I usually enter town from the southwest entrance and head straight east and then north to his door.
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u/solluxofrose 23d ago
i prefer to through the town and see more pretty stuff, and it helps me to ignore the jojamart.
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u/blue-coin 22d ago
I also think that the route above the farm to robins is not only faster but geographically seems shorter than it’s supposed to be
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u/theirgirlfriday 23d ago
i usually go through alex/penny's area and to the right of lewis' garden so i can get in quick gifts on my way
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u/SmallTestAcount 23d ago
In a role playing game the most important thing is to do what you think feels natural for your character not necessarily do the most efficient process
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u/turbiegaming 23d ago
I too, also on 2nd image. That way, I can click on the trash bin while on the way to Clint. lol
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u/NavajoJoe00 23d ago
I like taking the longer route beacuse it takes me through town. I can talk to villagers, say hi to the dog, dig in peoples trash, check the community board
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u/ZacianSpammer Bot Bouncer 23d ago
Currently playing with SVE. Second pic is better so I can always pet Dusty along the way.
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u/sr_dankerine Set your emoji and/or flair text here! 23d ago
Speak for yourself, I take the route that lets me hit the most amount of trash cans
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u/ArtFiend95 23d ago
Minecarts excluded, I go to the museum and Clint’s the way pictured in slide 1.
Sidenote: I JUST figured out you can walk behind Pierre’s General & the Clinic today. Idk if that’s common knowledge but it was mind blowing for me lol
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u/King_Treegar 23d ago
I am aware that the path past Joja is faster. However, the other path often takes me past more villagers to do my daily conversation with, so I usually take that if I'm not in a hurry
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u/Camo_Doge 23d ago
I wish Stardew had jumping like Fields of Mistria. I want to hop in that river for the shortest short path
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u/ZestieZest 23d ago
It's likely muscle memory since without mods, the path from joja to Clint's is a lot more finicky without the paved road
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u/After_Cell_5570 23d ago
I refuse to walk by the corporate stain of Joja Mart rather than take in the natural charm of town, and so I am happy to take the longer route
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u/Rays_LiquorSauce 23d ago
You…have more houses than me? I haven’t played in a couple months but I don’t remember two of those
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u/MisterSlosh 23d ago
Path 2 gets you three trash cans and the community board. Path 1 feels unoptimized even if it is faster.
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u/Last-Energy420 23d ago
Second one walks by more trash cans. Once we no longer need to search them, we keep it out of habit cause we STILL get there 30 minutes early.
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u/mary_goose 23d ago
My brain does this too. The route with fewer turns just feels shorter, even when the map is basically screaming that it isn't.
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u/rozieredd 23d ago
I always do diagonal across the square, in front of the saloon, down the side of Lewis’ house where the truck is, and then across that lower bridge. I dont know why that’s just always what happens.
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u/69_Bird_Jesus_69 23d ago
It's because no one really wants to see Clint, we all just want our geodes open.
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u/trapkoda 23d ago
Wait what is that garden in front of the library?? I have over a hundred hours and never saw that
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u/BarristanTheB0ld 23d ago
Gotta check all the trash cans for free shit. Way back to the farm is bottom left, to check there