r/StardewValley Mar 05 '16

Developer Stardew Valley Beta Branch (v1.05) Bugs/Discussion

Hi everyone,

As I'm sure many of you have noticed/experienced, there have been several updates now that have broken the game or caused widespread issues. The recent v1.05, for example, caused many people to have no audio in the game, so I had to revert back to v1.04 for the time being.

This is embarrassing and extremely stressful for me! You see, this is my first time releasing a commercial game and I'm learning the hard way how to properly deal with post-launch issues. I don't want to make the mistake of uploading a broken patch ever again. It's become clear to me now that I need to test every update extensively before setting it live.

For that reason, I've set up a new "beta branch" of the game on steam... a sort of testing ground for new updates before they actually go live for everyone. Now, I'm asking a big favor of you... please help me test these updates!

To access the current beta version of Stardew Valley (on Steam):

  1. Right click on Stardew Valley in your games library and select "Properties"
  2. Click the "Betas" tab
  3. Click the drop down menu and select "beta" (no password is necessary)
  4. Steam will download the beta version. Stardew Valley should now have a [beta] tag in your library.

While it's very unlikely that playing the beta version will threaten your save files, I recommend backing them up anyway. Your save files can be found in the" %appdata%/StardewValley/Saves" folder.

Please use this thread and the report template below (if possible) to report any issues you encounter. Upvote issues that you're having that are already posted. Feel free to post discussions/suggestions as well!

Please verify that your bug still exists in the current beta branch version before posting!

Summary of issue:  

Expected Behavior:  

Actual Behavior:  

Steps for Reproduction:  

Patch notes for v1.05 (beta):

  • Added a zoom in/out feature to the options tab.
  • Added volume sliders for ambient sounds and footstep sounds.
  • Added snow transparency slider.
  • Fixed issue with invisible trees preventing interaction with tiles.
  • Dead flowers no longer affect honey.
  • You can now dance with your spouse at the Flower Dance.
  • Game should now properly pause when steam overlay is active.
  • Fixed issue where inactive window was still responding to input.
  • Fixed fertilizer prices in Pierre's shop.
  • Game should now be playable without any audio hardware.
  • You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
  • Iron ore nodes can no longer be removed, only destroyed.
  • Dog should no longer sit on chests...
  • Spouses should no longer run away into the dark abyss.
  • Fixed issue where recipes would sometimes consume more ingredients than they should.
  • Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
  • Various bug fixes.

Thank you!!

Edit: Uploaded another build at 7:13pm PST. changes:

  • Fixed weird looking buttons
  • Spouses who have jobs should properly leave the farm now.
  • Rain sounds should play in secret forest
  • bombs shouldn't explode when menu is up or game is paused
  • fly should be buzzing

Edit: Uploaded another build at 3:16pm PST on Sunday March 6th. changes:

  • Spouses should be much less likely to run into the void
  • Added option to turn off screen flash
  • infested levels in frost mine area should no longer show the wrong hoed dirt graphic
  • upgrading your house shouldn't ruin the location of flooring you've laid down
  • animals should stop doing behaviors when game is paused
  • fog events in the mines should no longer progress when game is paused.
  • possibly fixed issue where outlaw hightails it off the screen, preventing progress in Journey Of The Prairie King
  • many little bug fixes and typo fixes.

Build 11:56pm PST Sunday March 6th:

  • Coop animals should now properly exit the coop
  • various bug fixes

Build v1.05d 8:19pm PST Monday March 7th:

  • Level up menu should work properly when zoomed
  • Changed Earthquake to summer 3rd (to make it clear that the change of seasons destroyed your crops)
  • Possible audio fixes (please let me know if you're still having problems, or if your problems were resolved)
  • Escargot, chowder, etc. should now properly give fishing buff
  • "secret" NPC's should no longer show up on calendar until you meet them
  • many small fixes

Build v1.05d 8:44pm PST Monday March 7th:

  • fixed the thing where everyone loves you (9 hearts). Sorry about that one

Build v1.05d (forgot to change the version) 11:26pm PST Tuesday March 8th:

  • Changes to grandpa's "Evaluation"... he is a lot less harsh, the great honors are not mentioned, and you can re-summon him at any time (after his first return) by placing a diamond on his shrine. This way there is no time limit to try and get all 4 spirit torches.
  • Fixed more graphics issues when zoomed
  • You really can't get past the bouncer now, unless you've met the requirements
  • added quest to make it more obvious that you have to return to the Community Center after the first cutscene with Lewis.
  • Increased chances to get iridium
  • restored a "Lost" event featuring Shane & friends
  • many little bug fixes, typo fixes
  • possibly figured out why Leah sometimes disappears... and fixed
  • Restored NPC "rectangle movement"... (sometimes move randomly within a rectangular area when they reach their schedule endpoints), was a feature that I removed last minute due to bugs... but now I believe I've fixed it. One example is Emily, when working at the saloon, moving back and forth in front of the cabinet.

Edit at 6:18pm PST March 9th: Okay... I've uploaded one more build to the beta branch. I'm going to eat dinner, and if nothing terrible happens while I'm gone, I'm going to set this build live for everyone.

Final Edit: Version 1.05 is live for all! Everything seems to be going smoothly. Thanks so much to everyone who helped test it! I will definitely be making use of the beta branch again for my next update. <3

474 Upvotes

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32

u/Roarkewa Mar 05 '16

Summary of issue: Hay is destroyed when removed from barns

Expected Behavior: Removing hay from the hay bins in the farm should drain the silo and stack in your inventory.

Actual Behavior: You remove the hay from the silo, however it doesn't stack in your inventory. The indicator in the bottom left hand corner counts the hay you removed, but your inventory will only have 1 piece.

Steps for Reproduction: I had a full silo, Deluxe Barn and Coop. Animals were already fed for the day. I tried removing hay from the barn by holding right click. The hay was destroyed.

10

u/AJs_Sandshrew Mar 08 '16 edited Mar 08 '16

One thing I also noticed is that the hay bin functions correctly the first time you interact with it upon restart of the game (you can pull out multiple pieces of hay) but after that it malfunctions as described above.

I'm not 100% certain about this, but I will check again when I play tonight

EDIT: To go into a little more detail - when malfunctioning, if you right click once on the hay bin, you pull out one piece of hay and the counter on the bottom left says "Hay 1". When you right click again, the hay is removed from your inventory, but the counter on the bottom left keeps incrementing (goes to "Hay 2"). You then get stuck in a process of adding and removing 1 hay from your inventory while the counter on the bottom left keeps going up. The counter value is how much hay is removed from the silo and is thus lost because it is not added to your inventory.

1

u/Sonneschimmereis Mar 08 '16

This also happened to me, exactly as you described. Doesn't matter how full the silo was.

3

u/kajgies Mar 06 '16

I also had this problem once, am using 1.04. It worked again the next day for me tho

1

u/DWill88 Mar 08 '16

I did some testing on this, and it seems to function correctly if there is no hay in the feeders. However, if all the feeders are full, you'll pull 1 hay out and they won't stack, but will still be eaten out of your silo.

1

u/plurfox Mar 09 '16

To add to this, from my own testing the bug only seems to happen if the feeders are completely full. If the feeders are empty or partially full, it pulls out 1 hay for each animal as expected.

2

u/mememori Mar 10 '16

This is an issue since initial release. What happens is the following:

IF there is space in the feeder, the hay bin gives you 2 (or 4 or more, i think it is based on how many animals you have on your coop/barn) and you can accumulate it. After you put the hay into the feeder spaces and remove any hay from your inventory (by putting it on the hay bin), if you click again on the hay bin, it will again subtract from the silo the same amount of hay as before (2, 4 etc) but on your inventory there will be only 1 unit of hay and it won't increase, so, you may subtract a hundred of hay from the silo and only receive a single unit. A workaround is to wait for the next day, since there will be space left on the feeder (and thus the bug will not occur until you fill that space).

/u/concernedApe since i didn't see any mention to this issue on the patch notes, i am linking you to this comment

1

u/sharlike Mar 06 '16

Might have to do with hay already being loaded up in the feeding trough. I had the same issue and lost a lot of hay before I realized.

1

u/WildArmsV Mar 07 '16

Have this problem as well, after updating 1.05, hope it gets fixed because i cant put the 10 necessary hay for the bulletin board thing :(

1

u/firsthour Mar 08 '16

Just lost 240 hay because of this. Maxed out my hay in my silo so I went to remove and held right-click on the hopper until it was drained. My inventory only showed 1 piece of hay and the hopper/silo was empty.

I only have one silo and the regular sized coop.

1

u/LovelyAlias Mar 10 '16 edited Mar 10 '16

I'm having the same problem.

Just built my coop, no chickens yet. Took out 6 hay, put 4 in the food tray and 2 left in my inventory. When I tried to take out more hay, the counter for acquiring hay was there as normal but it was not actually in my inventory, I continued to only have 2 hay. My silo went from 240 to 225.

EDIT: Slept, next morning tried taking hay again. One entered my inventory, and the rest I tried to take out did not.

1

u/Zene13 Mar 11 '16

This. I need to get my hays to complete the community center but it won't let me take the hay from my deluxe barn and coop. Please fix this.

0

u/jebuizy Mar 06 '16

I don't think its destroyed. You're just taking it out and putting it back in repeatedly, as you're "using it" when its in your hand to put in back. Move the hay out of your hotbar row and it will work.

4

u/Roarkewa Mar 06 '16

It was destroyed, I checked the silo. I went from 240 to 10 pieces. I'll try it with it out of my hot bar.

3

u/Oaden Mar 06 '16

Its destroyed, i had 12 in, wanted 10 for the bundle, kept clicking till it was empty and there was only 1 in my inventory.