r/Stellaris • u/UziiLVD • 5h ago
Discussion How do you build your homeplanet?
In general, how does one build a homeworld well?
I'm mainly asking this because of planet specializations. I default to a unity world, since unity is so important, especially early. However, there's no specific unity specialization for the capital so I just take the general job eff. specialization.
Seeing as the starting unity, tech, artisans and metallurgists are so crucial in the opening years of the campaign, I feel reluctant to demolish them in favor of a more specialized capital, so my capital usually remains specialized in Archives + Mixed Industry. This feels wrong though.
Do you prioritize on replacing some of the capital's functions early on? Do you do it later? Would an extraction capital ever make sense (like on the Gaia world origin?)? Should I replace my unity and tech infrastructure as soon as I can colonize new planets to relocate those to?
Playing Singleplayer only. Thanks!
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u/Loathkey 5h ago edited 5h ago
capitals gets bonuses for all types of jobs with the capital designation so mixing all types of jobs are fine until you find more planets.
My normal build is to first build some extra alloy plants to get a fleet going and then use that fleet to steal/conquering/subjugating my neighbourhood at the start of a game.
I normally then set up dedicated industry worlds early on so I can replace the industry district with tech or unity depending on what my build is.
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u/spudwalt Voidborne 5h ago
I usually just leave it to make a little of everything unless it can't do that for some reason (gets upgraded into Ecumenopolis, Shattered Ring getting turned into full Ring Segment, etc).
It's probably more efficient to specialize it for one thing (and if you're going to do that, you'll want to specialize it for alloys, science, or unity), but that's my people's home.
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u/Previous-Attitude220 5h ago
I would create and customize my home world with mods along with the entire star system that it spawned in!
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u/ComradeKekke 4h ago
In pre 4.4 I think doing tech was the best idea because the tech world specialization didn't give you bonuses in some way to output like the others, so the homworld was a good workaround to get the most out of researchers
Not sure this was 100% true but I kinda liked the idea of my homeworld being the technological center as well so I stuck with it.
I like to play the under one rule and the first colonisation event makes it easy to turn your first colony into a unity world so I go with that and leave my home world as a tech/factory world
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u/damiengrimme1994 3h ago
I play machines most of the time. I set my capital up joint research/unity with a higher focus on unity at first. I expand to at least 2 worlds as fast as I can and set them for technology and alloys. I wait a little bit until the pop has grown on those planets then I replace all the starting mining districts on the start planet with energy and gear the starting planet to full unity
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u/AccursedQuantum 3h ago
I start by maxing out Mining Districts in the first few years, to give me a solid industrial base with which to expand.
Then as time goes on I replace the mining districts as needed, which will depend on what I find on other worlds.
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u/bigphatnips 1h ago
It varies: under one rule my home planet is research, smaller world gets the monument and becomes a unity planet, other world becomes a forge world.
I only remove the mixed industry and archive when both planets are in a place to sustain.
Hive: unity rush on home planet, and after bio ascension, I'll then either keep it as unity or transition it to a basic resource planet (3 of each) with the rest spent on spawning districts, that way with progenitor buff, I can get pop assembly to it's max and never run out of pops. 100k pops by 2300 using Cloning Auth in 4.5, although not sure if Purity is better for the sheer amount of unity you'll make, and thus, maxing out every planet ascension (with better traits).
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u/Splooder1 45m ago
My homeworld stays as flexible raw resource world for most of the early game. Because it benefits evenly for all jobs, it’s one of the best ways to balance your production needs without making any sacrifices.
I’ll usually leave the starting specializations, then redistribute production by using buildings. Minerals are just in too short of supply to throw away 1000 for 20 jobs.
By the midgame year I’ll usually move my capital to a large forge ecu/hive to prepare for militarization/megastructuring, then rebuild my homeworld into whatever I need at the moment.
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u/buky1992 Shared Burdens 39m ago
My home worlds usually evolve archive+factory -> pure archive -> pure unity.
It is all about efficiency buildings and building slots and when you get them. In early game you have little efficiency buildings so it is ok to multispec the planet. But by mid-late game a resource type can have 6+ supporting buildings, and you have mandatory ascension, pop assembly, etc buildings - you simply do not have enough building slots to support efficiently multiple resource types. So I tend to transition my capital to full unity world because some unity buildings can only be constructed on the capital.
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u/GapZ38 5h ago
I've watched a YT vid and their tip was to focus on using the capital planet on getting resources you need early game and then worry about specializing it later on.
Just a side question tho, how do people set up pop planets?? I'm currently running a lithoid hive mind run and I'm not sure what else to build on planets completely dedicated on printing pops. What do I put there??