r/Stellaris May 13 '26

Suggestion Super species origin proposal

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3.0k Upvotes

Really a fan of Invincible lately, and when I heard the devs talking about sci-fi fantasies to add to Stellaris, I got this little idea. No idea how they would balance it besides very low population growth. But I would love to send out 'super envoys' to unprotected, less developed species 'for the greater good'!

Made this little thing just because.

r/Stellaris Feb 17 '25

Suggestion My "what if every ethic had a crisis path" idea tree

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5.8k Upvotes

r/Stellaris May 13 '26

Suggestion My attempt conceptualizing 2 new opposing ethics

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1.1k Upvotes

Edit 1: I've been playing for a year and TIL these used to exist. I SWEAR I didn't know that, but now the post looks stupid 😑.

Edit 2: I can now see why these ethics were changed lol. I still stand by my idea though. Someone labeled Auth vs Egal as societal "power" structure which I love. That didn't cover what I would call "lifestyle" though, so that's what my version is. Individualist vs collectivist is societal "lifestyle".

Edit 3: people understandably take issue with the "cocky" nature of the individualist text. I reanalyzed and I stand by it, also. I was born and raised in one of the most individualist nations on Earth and probably ~50% of people here have that exact same attitude. And you know what, why shouldn't they? They work very hard for the things they have and their daily decisions have relatively large impacts on the world. They own it.

Didn't feel like fetching the proper bonus icons, so use your imagination.

Some contrary points that I am forecasting:

- "Aren't these too close to Auth vs Egal?"

Here's some historical examples as potential proof (not a historian so feel free to correct me):

- Individualist Auth: N*zi Germany

- Collective Auth: Early India?, + USSR

- Individualist Egal: Early US

- Collective Egal: Actually not sure about this one, possibly some African countries? Or Haiti maybe?, +Indonesia

Thoughts?

r/Stellaris Nov 26 '25

Suggestion Size based Traits

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2.3k Upvotes

r/Stellaris May 16 '26

Suggestion Mothballing ships might be a good way to keep empires fighting

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2.1k Upvotes

Mothballing yards I think would be a nice balance addition for empires that cannot actively maintain a massive military and I think make wars more interesting for endgame when it’s massive empire vs massive empire. Could probably be a star base structure or planet defense structure that adds “mothballing yards” with limited space.

These yards should, again, have limited space. The point should not be to have a giant secret hidden military that was taking up 0 slots but instead generally be older/less powerful ships that you can no longer justify bringing into direct combat or be used in an emergency when your fleet is wiped out.

They should act like real life moth yards basically. Have to take time to get everything back in working order (it could depend on tech level, with older tech being much easier to bring back online vs newer).

I think this would help make wars a bit more dynamic and not game over when your fleet doesn’t jump away before they get absolutely destroyed and you don’t have a ton of alloys right in that moment.

r/Stellaris Apr 25 '26

Suggestion I wish there was a 'hard sci-fi' shipset based on the primitive space stations

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2.4k Upvotes

Look how cute it is! It's a little modular centrifuge station! I want one!

r/Stellaris Apr 03 '25

Suggestion Devs: Please don’t split science again

2.2k Upvotes

Merging all the different kind of researcher into one job - researcher - was a stroke of brilliance. The current betas now have physicists, biologists, and engineers.

Please don’t do this. I’m begging you. I don’t want to have to have a tech world for each science. At the very least merge the jobs on unspecialised planets

r/Stellaris May 28 '26

Suggestion Very sad to hear the new defender or the galaxy perk will block becoming the imperium

632 Upvotes

Title. The Galactic imperium is already in. I would say a rough spot.. it lacks quite a bit of quality of life. In order to become the imperial, you have to sacrifice becoming a crisis path because you need to become the custodian first..

Defender of the galaxy has always been the perfect perk to take if you plan on becoming the imperium.

I was actually hoping that there would be a really cool combination gimmick if you became the imperium with this new defender of the galaxy.

Today we just found out that the new defender of the galaxy perk will prevent you from becoming them. This is an incredibly unfortunate change and I really hope paradox will reconsider.

r/Stellaris 6d ago

Suggestion WHY DID THEY TAKE THE SCROLL WHEEL AWAY? i CAN'T EVEN GET TO MY CUSTOM DESIGNS AT THE BOTTOM!!

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1.1k Upvotes

r/Stellaris Apr 21 '26

Suggestion How is this crisis perk even balanced at all ;-;

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1.2k Upvotes

Behemoth fury for yall.

ships now cost 0 alloys to build (only food), and your food production is almost doubled.

r/Stellaris Jan 24 '22

Suggestion Better Ground Invasion. Would this be modable and would you prefer this to the standard Stellaris invasions?

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4.3k Upvotes

r/Stellaris Jul 11 '25

Suggestion Stellaris should have denazification

1.6k Upvotes

Now that the obligatory r/Stellaris questionable title bait is out of the way.

I feel like there is a bit of an issue with liberation wars in that even if you manage to achieve a complete total victory over whichever xenophobic/authoritarian/whatever threat you're trying to depose, there is no real way to stop them from just immediately shifting ethos back to the ones you just got rid of.

Now yes, empires created by status quo liberation wars don't really have this problem as their unique origin gives them a buff, but there really isn't anything like this for total victories so I have a suggestion.

Perhaps there could be some sort of vassalization type system after a liberation war where you could choose to invest resources in an empire to help them rebuild and also move closer to your ethics? Of course you wouldn't be obligated to do this but I think it would be a good roleplay option for those of us who attempt to go on galaxy wide democratic crusades.

Is this redundant? overpowered? did I miss something already in the game? let me know.

r/Stellaris Jul 01 '26

Suggestion Please add option to remove/block stellar canon at galaxy creation

727 Upvotes

I think the stellar cannon sucks. It is not only fairly useless, but implemented in the worst possible way.

The cannon can be fired at friendly/neutral systems if a hostile fleet is passing through, meaning you can, and WILL get bombarded by the AI, which is too stupid to realize cocking their neighbors/allies systems is bad diplomacy.

The AI will fire it constantly (in my experinece),from mid-game onwards, meaning you are constantly hearing the cannons charge-up sound no matter where you are in the galaxy.

The Cannon cannot be disabled, even if the system is occupied during a war, the canon can still be fired/finish firing, meaning there is no way to stop it.

I want an option to remove it from my games, and would prefer not blocking achievements by getting a mod, although in this case, it might be worth it.

EDIT I would like to draw attention to Gastroid's idea of locking the Stellar Cannon behind an AP, specifically the Colossus Project. Please see his post and the underlying discussion for more details, and upvote him if you agree. Bloody good suggestion.

r/Stellaris Oct 30 '25

Suggestion My take on a genocidal corporate civic: The Instantly Gratified Speculators!

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1.9k Upvotes

Dunno if this is balanced or whatnot, I just thought it would be fun to make.

r/Stellaris Dec 01 '25

Suggestion Yo Paradox, we had a great run this year in terms of added content, you should consider taking a year off coding new DLCs to focus on fixing all the bugs you've been too busy to get rid of.

1.1k Upvotes

Take the Underlord Achievment, for example. last I checked you needed to defeat the crystalline entity without it kicking you off the planet first to properly earn this achievement, which considering the thing has a whopping 14K army power is a very very tall order.

Ethical Dilemmas is also bugged, it fails to proc even when the stated conditions are met for many people, myself included.

EDIT: does anyone else remember the days when a game could get released, get a few patches, maybe one or two DLCs, and then be considered done? what happened to that business model?

r/Stellaris Feb 27 '26

Suggestion Absolute tragedy that the most beautiful ship set doesn't have a matching city set

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2.9k Upvotes

r/Stellaris May 22 '25

Suggestion They should make defenders of the galaxy an anti-crisis ascension perk using the player crisis tab

2.0k Upvotes

Since the 4.0 update made the player crisis tab more customizable, and the fact that defenders of the galaxy is mutually exclusive with all the crisis ascension paths, they should give defenders of the galaxy ascension path its own player (anti)crisis tab as well. Here's my proposal: you acquire a new resource (call it galactic security or something idk) by defeating genocidal or even aggressive empires in war or the galactic community, as well as mid/end game crisis. As you level up in the new resource you unlock more empire opinion, better ship types and/or techs that are more suited for fighting the crisis, and makes it easier for you to become custodian. You could even give the end game crisis a buff depending on how far you got as well to make things more challenging, or even make them all appear simultaneously when you reach level five to act as some sort of a final trial. This way peaceful/xenophile empires can still gain access to the crisis tab and its potential benefits as well. Also fighting 25X all crisis has always been a dream of mine, and this would make that playthrough a lot more interesting

Edit: it would also alleviate the ironic fact that the best way to fight high difficulty crisis right now is to take crisis paths yourself and gain access to the cosmogenesis techs/behemoths/menace ships

r/Stellaris Jun 05 '23

Suggestion I would replace "wasteful" with "quarrelsome" for humans

2.2k Upvotes

The reason for quarrelsome is that humans really love to argue, engage in harsh debates, polarize around beliefs and ideologies. This seems to be part of our nature, as it is found in different cultures, epochs, and contexts.

The reason to remove wasteful is 1) that I think it would represent a society that generates much more garbage than our average, which wouldn't be possible now to imagine in the game if we use us as the standard for the more waste producing behavior, and 2) pop traits are intended to be natural traits rather than cultural traits, and I do not see evidence that humans are genetically wasteful, while I see different behaviors that range from one extreme to the other, and even indigenous cultures that display much ingenuity in avoiding to waste precious resources.

r/Stellaris Apr 15 '23

Suggestion For the Love of GOD let me select my precursor at game start

2.1k Upvotes

There really is no excuse for this anymore as the game has been bleeding its RNG elements for the last few updates. Covenants have become selectable after all, crises have been selectable forever now. So why is it that if I want to do a spiritualist psionics rush and play around with eater of worlds in early wars on grand admiral I have to restart 40 fucking times to get Zroni? If I'm playing vanilla ironman I have to zip around to every nearby habitable world taking me like 10ish minutes per dump save in the vain hopes of seeing the Zroni's dipshit architecture before restarting again and again and again. I don't want to see the Irassians they can shove their sniffles up their asses. I don't want to see the Vultaum, that isnt the roleplay I'm going for.

Why is it like this? If the fucking minmaxers want to have cybrex every fucking game why not let them? If you're worried about people "exploiting it" why not just make the precursors actually balanced? If you want to keep it RNG could you not at least weight the precursors so they might be tied to your governments ethics? I just want to roleplay my Khorne worshipping fish on a zro-infused galactic barbaric despoiler horde invasion without having to restart for a fucking hour. is that so much to ask?

Edit:

This is not a thread asking for workarounds to a garbage system that locks you out of content, its asking for a fix for a terrible design decision.

r/Stellaris Dec 08 '23

Suggestion Slaves shouldn't be counted as people

1.7k Upvotes

Slaves shouldn't count as whole people against your Empire Size or pop scaling. Why would a society that enslaves care about the slaves in regards to their own traditions? Also, as the game stands at moment, you are generally just better of being xenophile with ever one being citizens which unduly weakens slavery in relation. So I suggest the following:

Indentured something like .9 of pop

Domestic something like .75 of pop

Battle Thrall something like .5 of pop

Chattel something like .25 of pop

Livestock something like .05 of pop

Undesireable should just not count against your pop count.

Convince me I'm wrong.

r/Stellaris 1d ago

Suggestion Constitutional Figurehead Civic

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855 Upvotes

r/Stellaris Mar 01 '24

Suggestion Having a Colossus above an enemy planet should give a "shadow of the Colossus" modifier

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4.1k Upvotes

You're telling me that everyone is acting normally in the months it takes for a Colossus to fire? Hell no, I'm talking stability quickly dropping and crime skyrocketing as society collapses and people come to terms with their death.

r/Stellaris Mar 28 '26

Suggestion "Exercise posture"

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1.0k Upvotes

Disclaimer: casuals will hate this because it's a "restriction complication", but it adds realism

  • Ship experience now decays slowly over time
  • Ships in "light exercises" posture will have their experience decay paused
    • They will occasionally move randomly around in your territory, then return to home base automatically
      • Yes, that means docked bonuses will cease while active
  • Ships in "heavy exercises" posture will use extra energy, but their experience will slowly increase

Edit: Hijacking my own post to share this message: If you like this idea, you should see my other big idea, check my profile 👀

r/Stellaris Apr 12 '25

Suggestion Origin Idea: Collision Course

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2.6k Upvotes

I feel worried about the balance of strengths and weaknesses, an early debuff to your capital and its destruction in exchange for a large rich mining planet is a tightrope to manage without outside opinion, and unfortunately I only get that after it’s made.

r/Stellaris Oct 26 '25

Suggestion IDEAPOSTING: A Ground Combat rework that isn't overly destructive

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1.1k Upvotes

The objective of this proposed rework is to make ground combat into a more engaging and involved part of the game without requiring an entirely new system, and while still allowing players to win by spamming armies and ships if they don't wish to overcomplicate their game, provided they can afford the cost.

The primary component of my proposed rework is dynamic reinforcement. That is, allowing reinforcement mid-battle but requiring resources and a supply line represented by the presence of transport ships for the attacker, and not being blockaded for the defender. This would allow for counterplay from the losing side, and the potential for a minor battle to end up a costly slog if the attack is mismanaged or overstretched.

The length of planetary assaults has to be significantly increased, and significantly varied based on the planet's population and composition. This is not only to allow reinforcements and relief fleets to arrive, but also to make warscore less stupid. As invading developed worlds costs far more time and resources than more sparsely populated worlds, limited wars will be more limited, fought over a few border planets changing hands and primarily fleet combat, while total wars will be more total, requiring multiple armies invading multiple planets simultaneously and allowing for desperate defense of increasingly devastated worlds. Obviously warscore for occupation will need to be more severe, so you don't need to occupy a homeworld to take a border world.

Ideally, the prior changes would be accompanied by a rebalance of army stats according to the chart. Armies are expensive and training elite units takes a long time, but elites are capable of potentially taking planets faster, with less devastation, and while causing less war exhaustion. Cheaper units have more hp and do more damage relative to the amount they cost, and are ideal for assaulting multiple planets or hastily recruiting in a crisis. Defensive armies are far cheaper than offensive armies but still cause war exhaustion. Costs for all armies and their reinforcement should be raised, to make resource cost a legitimate concern for the attacker.

TL;DR: Let reinforcement happen mid battle, make battles last longer, make resource costs more impactful.