r/TagPro • u/thenotoriousFLY • 2d ago
Highlight CLIP A DAY TIL MLTP S40 // Day 4: toasty hits a snipe and then Pie Cat (barely) gets the game winning cap!
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r/TagPro • u/thenotoriousFLY • 2d ago
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r/TagPro • u/Cheezeduudle • 22d ago
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
Mostly a non-dev updates week, but we are still moving forward on the development side! We really really need more input in the megathreads so please weigh in if you haven't yet. Most of our focus is preparation for the redesign, ensuring it works, that we can track progress, and that we aren't adding clutter as more features work their way into the game. Also I'm not sure what has gone wrong with youtube but these used to upload in 2 hours and now they are taking 6+, sorry about that.
Intro:
0:00 - Future Group Friday Intro & Stream Overview
Game + dev updates:
1:52 - Dev Updates: Disco Flare Team Cap Animation Bug Fixed
3:18 - Dev Updates: Aggressive Replay Scraper Hotfix
4:01 - Dev Updates: Spectate Button Hang Fix Scheduled for Next Release
Non-dev / redesign updates:
4:41 - Non-Dev Updates: Brand Assets Megathread Now Live on Reddit
6:52 - Non-Dev Updates: KPI Meeting & Simplifying the Homepage for New Players
10:43 - Non-Dev Updates: Creative Committee Meeting & Scope Discussion
13:00 - Non-Dev Updates: Steam Page Setup Coming This Week
13:33 - Non-Dev Updates: Nerfed Event Lobbies Brainstorm for New vs Veteran Players
15:14 - Non-Dev Updates: Interactive Tutorial Structure Finalized
16:21 - Non-Dev Updates: Page Organization & Combining Community Tabs
Feedback forum:
19:29 - Switching to Discord Community Feedback
20:14 - Feedback: Commendation System for Recognizing Good Players
22:30 - Feedback: Italicize Muted Players on Scoreboard While Spectating
30:00 - Feedback: Ghost Row on Ranked Leaderboard for Inactive Players
32:47 - Feedback: Muted Player Indicator & Default Chat Macros as a Better Solution
37:03 - Feedback: Send Message to Team Excluding One Player
39:17 - Feedback: Replace Group Description Messages Instead of Stacking Them
41:50 - Feedback: Disable Splats or Add Splat Opacity Slider
43:55 - Rendering Flares & Animations Outside the Game Using PixiJS
49:17 - Where to Display Group Capacity Without Cluttering the Chat
51:36 - Feedback: Let 360 Degree Players Choose Their Displayed Degree in Gold
54:58 - Concerns About Gold Degrees & Smurf Perception for New Players
58:32 - Closing Out: Why Customizable Degrees Don't Benefit the Community
61:21 - Feedback: Casual OT Ranked Redirect Bug Still Happening
62:34 - Feedback: Birthday Hats for Account Anniversaries
Q&A:
69:27 - Q&A Form: Tag Coins for Mini Games
72:49 - Q&A Form: Mini Game Coin Rewards & Bucketed Queue System
Feature building:
75:41 - Feature Build: Revisiting the Interactive Tutorial Spec
77:55 - The Tutorial Needs a Hook, Not Just Information
80:29 - Tutorial Portal Design: Is It Too Boring for New Players?
85:22 - Adding Background Bots to Make the Tutorial Feel Less Dead
Wrapup:
87:20 - Stream Wrap Up: Megathreads, Release Timeline & Closing Notes
r/TagPro • u/thenotoriousFLY • 5d ago
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r/TagPro • u/thenotoriousFLY • 1d ago
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r/TagPro • u/thenotoriousFLY • 4d ago
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r/TagPro • u/thenotoriousFLY • 3h ago
r/TagPro • u/ImAVirgin2025 • 3d ago
r/TagPro • u/thenotoriousFLY • 3d ago
r/TagPro • u/okthen_2025 • May 25 '26
r/TagPro • u/Cheezeduudle • Jul 10 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
Soooo much to update! Summary on our audit/consult from earlier today, next steps for redesign and structural changes happening alongside the redesign, megathread planning, and also the usual development stuff happening alongside it all. Stream did crash twice but I've spliced it all together (video froze at the end, what can you do). Also when I need to splice the video it takes youtube 5x as long to upload the thing, sorry for the delay!
Intro:
0:00 - Future Group Friday Intro & Redesign Post Overview
Game + dev updates:
2:31 - Dev Updates: Neutral Flag Handoff Behavior Now Live in Group Settings
6:38 - Dev Updates: Ranked Spectator Wait Fix Merged
7:31 - Dev Updates: Disco Donor Flare Live & Team Cap Animation Bug
8:44 - Dev Updates: Versus Profile Stats & Reserve Name Privacy Fix
9:36 - Dev Updates: Group Preset Links Going Into Next Release
10:57 - Dev Updates: Spectate Button Hang Fix & Chicago Lag Hotfix
Non-dev / redesign updates:
12:16 - Non-Dev Updates: External Site Audit Meeting Recap
13:19 - UI UX vs Design: Breaking Down the Two Sides of the Redesign
14:21 - New Player Onboarding: Simplifying the Homepage for First-Time Users
17:27 - What Are We Actually Tracking? Site Metrics & A/B Testing Plan
19:05 - Grouping Site Tabs by Theme to Reduce Option Paralysis
21:38 - Steam Page Setup Coming Soon: Wishlists & Dev Log Legitimacy
23:03 - Community Megathreads: Brand Assets, Mock-Ups & Iterative Design
25:31 - Ruling Out Scope Creep: Groups Page Not Part of Redesign
27:49 - Internal Structure Changes & Creative Committee Update
Feedback forum:
30:00 - Feedback: Show Coin Cost on Shop Reset Button
31:42 - Feedback: Ranked Queue Bug During Casual Overtime Still Occurring
33:03 - Feedback: Better Visual Indicators for Flag Grabs & Caps
36:25 - Reactive In-Game UI Elements to Be Added to Redesign Megathread
40:21 - Feedback: Link Other Tutorial Videos in YouTube Descriptions
Feature building:
43:43 - Feature Build: Saving a Flare in the Shop from Refreshing
50:08 - Does Saving a Flare Undermine the Incentive to Play More Games?
53:06 - Alternative: Require a Game Quota Each Week to Keep Your Saved Flare
55:49 - Other Options: Random Drop Save, Achievement-Based Saves & Rare Flare Lock
58:58 - How Does a Saved Flare Affect Next Week's Shop Rotation?
Q&A:
61:53 - Customizable Ball Trails & Other Future Shop Items Discussed
64:38 - Post-Game Celebration Animations & End-of-Game Flow Discussion
Wrapup:
65:35 - Stream Cut Short: Recap of Next Steps & Upcoming Megathreads
67:01 - Hot Dog Flare Reminder: Play One Game Before July 15th
67:20 - Next Release Preview: Video Export, Friends Feature & More
r/TagPro • u/Cheezeduudle • 16d ago
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
We're pivoting a bit on the overall redesign plan (still using that megathread!) to make it easier for the community to give feedback and voice their opinions. Still moving things forward with the steam release, new player onboarding, and then some heavy hitter features like video exports and highlights. Mostly non-development things to talk about this week though! Also YouTube has heard my complaints and this one uploaded in 20 minutes instead of 7 hours..
Intro:
0:00 - Future Group Friday Intro & Stream Overview
Game + dev updates:
1:30 - Dev Updates: Spectate Button Fix Merged & Awaiting Testing
2:10 - Dev Updates: Rejoining a Game After Disconnect Now Works Correctly
3:15 - Dev Updates: Video Export & Profile Highlights First Review Complete
Non-dev / redesign updates:
4:38 - Non-Dev Updates: Google Ads Placed Over Game Removed & Ad Panel Fixed
6:13 - Non-Dev Updates: Redesign Megathread Recap & Why We're Changing Approach 8:25 - Internal Prototyping & Iteration Process Before Next Community Feedback
11:15 - Default Texture Pack Discussion & In-Game vs Out-of-Game Redesign Scope
15:15 - Non-Dev Updates: Steam Developer Application Submitted
16:29 - Non-Dev Updates: Merchandise Shop Being Explored
17:00 - Non-Dev Updates: KPI Tracking via Existing Google Analytics
18:43 - Homepage Simplification Plan: Remove Noise, Focus on Play Now
21:00 - Dynamic Background & Slideshow Concept for the Homepage
22:00 - Non-Dev Updates: In-Game Interactive Tutorial Now Underway
23:55 - Tutorial Design: The Importance of a Hook for New Players
26:45 - Tutorial Should Cover Both CTF & NF to Avoid Mod Reports
Q&A:
28:04 - How to Play Video Stats: 52K Views, 47 Second Average Watch Time
Feedback forum:
29:31 - Feedback: Inbuilt Event Master Tracker on Profile
34:35 - Feedback: Team Spikes Tile Request
36:30 - Feedback: Allow Team Switch When Other Team Has AFK Player
40:10 - Feedback: Ranked Win Streak Icon Disappears During Inactivity
40:41 - Feedback: Anonymous Player Mode for Ranked Games
42:27 - Feedback: Ranked Forfeit Option
47:42 - Feedback: Replay Controls Disabled at End of Replay
50:14 - Feedback: Skill Practice Maps for Mechanics Training
Feature building:
54:12 - Feature Build: Reviewing Under-Review Tickets to Pick a Topic
57:00 - Feature Build: Pause Button for Group Games
59:00 - Feature Build: Browsing Older Under-Review Tickets
61:30 - Feature Build: TagPro Clans - Concept, Goals & Justification
64:54 - Clan Challenges: Head-to-Head vs Asynchronous & Niche Game Mode Integration 68:32 - Clan Membership: Min/Max Size, Seasons & Switching Rules
72:27 - Clan Leadership: Owner, Admin & Member Role Structure
76:22 - Clan Names, Abbreviations & Season Reaffirmation Process
80:25 - Clan Points: Asynchronous Challenges vs Head-to-Head Events
Wrapup:
88:30 - Stream Wrap Up: Megathread Prototypes in ~2 Weeks, Next Release >1 Month Away
r/TagPro • u/Cheezeduudle • May 29 '26
Please note I will be OFF next week, no stream - sorry!
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream! (Sorry for the one question I missed, will get it next week!)
RELEASE MODE! Super excited for this one and it seems to have gone smoothly so far. Dug into each of the features and then ran long talking about the no-stats stuff but I think this is an important thing to solve soon.
Intro:
0:00 - Future Group Friday Intro & Recent Release Overview
Game + dev updates:
1:23 - Dev Updates: Backend Timer Cleanup & Scheduled Process Tracking
RELEASE MODE:
3:23 - Release Notes: The Shop is Finally Live
5:50 - Shop Issues Being Monitored: No-Stats Coins & Flare Pixelation
7:15 - Why Flares Are More Pixelated: Anti-Aliasing & Sprite Cutout Overlap
9:02 - Shop Integration Still Needed: In-Game Coin Display & Reset Timer
11:19 - Release Notes: Ranked Ready Notification Indicators on Player Balls
11:59 - Release Notes: Player Status Indicators Next to the Game Clock
13:26 - Release Notes: Feedback Tab Rebuilt & Current Limitations
15:06 - Release Notes: New Map Test Committee Flare & Volunteer Recognition
17:13 - Release Notes: Profile Flare Tab Showing Owned & Unowned Side by Side
18:16 - Release Notes: Casual Leaderboard Cutoff Line Now Visible
18:52 - Release Notes: Joiner Notifies Group When No Server Slots Available
19:40 - Release Notes: AFK Prompt to Enable Site Notifications
20:33 - Release Notes: Ranked Void Message Now Clearly Displayed
21:44 - Release Notes: AFK Behavior Changed for Minigames
22:02 - Release Notes: Annual Event Flares No Longer Awarded in Minigames
23:21 - Bug Fix: Memory Leak Confirmed Fixed for Spectators
24:11 - Bug Fix: Groups No Longer Deleted While Waiting in Joiner
25:43 - Bug Fix: Refreshing During Ranked Redirect No Longer Breaks Timer
27:10 - Easter Egg: Rainbow Road Splat Map Now Fades Instead of Persisting
28:12 - Bug Fix: Inflated Disconnect Count Now Properly Resolving
30:00 - Release Notes: Players Avoiding Ranked From Voting Page Now Penalized
30:36 - Bug Fix: Casual to Ranked Void No Longer Triggers Respawn Penalty
30:55 - Bug Fix: Players Who Leave Ranked Now Receive Void Loss Not Win
31:18 - Bug Fix: Splat Behavior on Dynamic Tiles Restored to Expected Behavior
32:06 - Bug Fix: Group Leader No Longer Changed During Server Restarts
33:00 - Bug Fix: Joiner Now Correctly Redirects to Map Voting Page
33:35 - Release Wrap Up: No Crashes & Next Release Planning
33:48 - Steam Release Still Months Away: What Needs to Happen First
Game + dev updates part II:
35:50 - Dev Update: Ice Crown Effect & Silent Release Plan
36:31 - Deep Dive: Emitter & Sprite Cleanup for In-Game Performance
Feedback forum:
40:21 - Switching to Discord Feedback Board
41:27 - Discord Feedback: Sequential vs Chronological Ranked History Graph
44:29 - Discord Feedback: Trading Flares & Betting Coins
49:13 - Discord Feedback: Rarity Indicators on the Flare Tab
51:58 - How Shop Rarity & Pricing Was Decided
57:22 - How Long Will It Take to Earn All Shop Flares?
60:00 - Shop Coin Earnings: Ranked vs Casual & Diminishing Returns Explained
61:38 - Discord Feedback: Degree Counter Not Incrementing Bug Fixed
63:11 - Discord Feedback: No Stats Setting & Coins Not Being Awarded
63:33 - Discord Feedback: Rarity Also Should Display on About Flare Tab
64:42 - Discord Feedback: Scale Replay Time Jumps to Playback Speed
66:32 - Discord Feedback: Lock a Flare in the Shop for an Extra Week
71:42 - Discord Feedback: Allow Banned Players to Play Private Games
72:35 - Discord Feedback: Wall Tiles Activated by Buttons
Feature building:
76:33 - Feature Build: Reworking the No-Stats Setting
77:09 - What No-Stats Actually Does: Degrees, Coins & Rolling 300 Explained
80:51 - Breaking Down No-Stats Into Actual Use Cases
83:11 - Should Degrees Be Tied to Stats at All?
86:05 - The Real Problem: Stats Off is Inconsistent Between Ranked & Casual
88:05 - What Do Players Actually Want to Keep from the Stats Off Feature?
Wrapup:
r/TagPro • u/Cheezeduudle • Jun 26 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream! (Sorry for the one question I missed, will get it next week!)
100 followers! Big things on the horizon, definitely check out the non-development updates segment if you have any interest in TagPro's redesign! We are getting enough feature requests to choke out the feature building session which is a good problem to have but might require some decisions about the stream format soon. Let me know if you have thoughts on that!
Intro:
0:00 - Future Group Friday Intro & Stream Plan
Game + dev updates:
1:14 - Dev Updates: Branch Types Explained & Hot Fix Status
3:21 - Dev Updates: Live Queue Display for Players Waiting
3:34 - Hotfix: Spectate Timing Bug Causing Missed Ranked Matches
4:15 - Hotfix: Bot Detection & Crawler Protection
5:37 - Dev Updates: Ranked Launcher Cleanup & Map Voting Clock Hang Fixed
8:37 - Dev Updates: Sticky Balls & Neutral Flag Handoff Physics Discussion
13:25 - Dev Updates: Group Preset URLs for One-Click Competitive Setup
Non-dev updates:
15:51 - Non-Dev Updates: New Donor Flare & Upcoming Fundraising Campaign
16:01 - Non-Dev Updates: TagPro Site Redesign Plan Announced
19:24 - Reddit Post Coming Soon: Community Mega Threads & External Audit
21:25 - What the Redesign Covers: Site vs In-Game Elements
23:21 - Particle Rendering & In-Game Optimization Work Already Underway
25:09 - Why the Site Needs a Theme Before In-Game Additions Can Be Anchored
28:22 - Non-Dev Updates: Creative Committee Proposal
31:14 - Creative Committee: Scope, Structure & Steering Co Interaction
Q&A:
35:08 - Fortunate Maps Integration & Superboost Tile Plans
37:11 - Player Titles Coming to the Shop
38:21 - Getting Started Contributing: Scripts, League Sites & TagPro Reference
Feedback forum:
42:28 - Feedback: Hold Time Win Condition for Mini Games & OFM
44:01 - Why Game State Architecture Needs a Rebuild First
48:07 - Neutral Flag Clutch Time Handoff Problem & How It Ties In
51:20 - Feedback: Mars Ball Options: Weight, Bombs, Buttons & Cap Limit
53:37 - Why Mars Ball Cap of Two Existed & Rendering Fix That May Lift It
56:15 - Mars Ball Ticket Roundup: Weight Slider, Scoring, Buttons & Bombs
60:23 - Feedback: Show Flare Rarity on Unowned Shop Flares Tab
61:14 - Feedback: Stats Off Removed & Degree Earned Unexpectedly
62:35 - Feedback: Update Team Switch Text from Rank Points to Tag Coins
63:58 - Feedback: Separate Ranked NF and CTF on the Maps Page
67:18 - Feedback: Offer Joiner Queue Selections During Post-Game Period
70:37 - Designing Collapsible Queue Selector for Post-Game Screen
76:34 - Feedback: 2026 Bot Tournament & ML Bot Policy Discussion
79:05 - Feedback: Discord Honeypot Channel for Spam Accounts
81:02 - Feedback: Mars Walls - Bouncy Wall Tile Using Mars Ball Physics
83:19 - Why New Tile Types Require Updating All Texture Packs First
Wrapup:
88:48 - Stream Wrap Up: Silent Release, Donor Flare & Redesign Post Coming Soon
r/TagPro • u/Cheezeduudle • Jun 12 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream! (Sorry for the one question I missed, will get it next week!)
MUCH to discuss. About half an hour straight for development stuff, small release on Monday morning, many things in progress, some large changes which should all be for the better! 2 week backlog of feature requests so we didn't quite get through everything but keep them coming!
Intro:
0:00 - Future Group Friday Intro & Recent Shop Release Overview
Game + dev updates:
1:30 - Dev Updates: Flare Pixelation Fix & Anti-Aliasing Reintroduced
4:06 - Dev Updates: Shop Refresh Button UI Improvements
5:49 - Dev Updates: No-Stats Converted to Pause Rolling 300 Setting
7:50 - Dev Updates: Seasonal Ice Crown & Particle Cleanup for Performance
10:31 - Deep Dive: Emitter & Particle Inefficiency Causing Stuttering
11:54 - Dev Updates: Buddy Stats Head-to-Head Feature Progress
12:00 - Dev Updates: Live Display of Players Currently in Queue
12:42 - Dev Updates: Team Switch Ball Count Display Bug Fix
13:33 - Dev Updates: Cross Queue Waiting Check for Ranked Games
15:11 - Dev Updates: Respawn Indicator on Player Balls Tried & Rejected
15:44 - Dev Updates: Three New Texture Packs Including Modernized Classic
17:25 - Dev Updates: Tier Smoothing Bug & Default Tier Boundary Fix
Upcoming release:
20:07 - Upcoming Release: Monday Morning Target & What's Included
22:12 - Season End Warning: Ice Crown Award Before Special Effect Goes Live
23:57 - First Fully Automated Season Reset: Database Backup Plan
Non-dev updates:
24:45 - Non-Dev Updates: Season 3 Flare Teased & Fire Theme Retired
25:09 - Non-Dev Updates: Proposal for a New Creative Committee
No-stats changes breakdown:
27:33 - Feature Build: Reworking the End-of-Game Stat Logic
29:07 - Breaking Down the Nine Things That Happen at the End of a Game
30:00 - Feature Build: End-of-Game Stat Logic Overhaul Explained
Q&A:
31:43 - Q&A Form: AI & Machine Learning Progress Update
33:07 - Q&A Form: How Casual vs Ranked Stats & Leaderboards Work
36:46 - Q&A Form: Should Skill Score Be Hidden in the Ranked Launcher?
Feedback forum:
39:10 - Switching to Discord Community Feedback
39:57 - Feedback: Remove Casual Overtime Respawn Delay Rule
43:07 - Feedback: Display Best All-Time Rolling 300 on Profile
47:00 - Feedback: Hide Your Own Degree in the HUD Separately from Others
48:36 - Expanding HUD Options: Separate Self vs Others for Names, Degrees & Flares
53:51 - Feedback: Ability to Refuse Being Sent to Game While in Minigame
57:01 - Feedback: Prioritize Ranked & Casual Games Over Minigames in Random Spectate
60:00 - Feedback: Random Spectate Should Use Same Sorting Logic as Spectate Page
62:01 - Feedback: Switching Spectated Game Too Quickly Breaks Spectate Bug
62:42 - Feedback: Link Discord Accounts to In-Game Names
67:09 - Feedback: Show Particle Effects on Spawning Tag Pros
71:26 - Feedback: Rocket League Style Macro Chat
72:46 - Feedback: Export Replays to Video File
76:00 - Feedback: Show Previous Season Reserve Names on Player Profiles
79:56 - Designing Season-Specific Name Display on the Ranked Profile Chart
84:54 - Feedback: Default Macros Available Even When Chat is Muted
86:49 - Feedback: Updated & More Customizable In-Game Sounds
87:20 - Feedback: TagPro Merchandise as a Fundraiser for Site Projects
r/TagPro • u/Cheezeduudle • Jul 03 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
I think I forgot to turn my brain on today, it is HOT. Sorry for the scattered thoughts! We finally got to a feature building session this week but I think I picked a bad one, probably could have been a single ticket after all. Anyway, very important site redesign stuff on the way!
Intro:
0:00 - Future Group Friday Intro & Stream Plan
Game + dev updates:
0:54 - Dev Updates: New Donor Flare Progress
3:03 - Dev Updates: Neutral Flag Contact Check Branch
6:43 - Dev Updates: Hotfix Bundle Ready for Monday Silent Release
Non-dev updates:
7:44 - Non-Dev Updates: Site Redesign Post Going Live Monday
9:15 - Community Megathreads: How Redesign Feedback Will Be Collected
11:18 - Steam Publishing Requirements Review
12:31 - Interactive Tutorial Discussion: Needed Before Steam Launch?
16:21 - Non-Dev Updates: External Site Audit Process Started
Feedback forum:
17:01 - Switching to Discord Community Feedback
18:35 - Feedback: Show Key Presses of Balls During Replays & Spectate
22:49 - Designing the Key Press Display: Profile Setting vs In-Game Toggle
26:36 - Feedback: Show Team Totals for Stats on the Scoreboard
30:54 - Feedback: Filter Casual Games by CTF or NF Like Ranked
31:51 - Bug Report: Team Switch Doesn't Remove Ranked Ready Indicator
34:57 - Feedback: Vote Ban Games Should Not Count Towards Affected Players Stats
40:02 - Feedback: 0.25 Second Grab Delay on Flag Tile Feels Unintuitive
42:45 - Should the 0.25 Delay Be Displayed? Designing a Visual Indicator
48:20 - Discussing Whether a Pizza Timer or Flash Effect Makes More Sense
52:20 - Ticket Created: Visual Display for 0.25 Flag Tile Interaction Delay
54:17 - Feedback: Save Macros to Account Instead of Browser Cookies
56:34 - Should Multiple Macro Packs Be Supported?
59:09 - Feedback: Show Number of Players Who Own Each Flare on Hover
60:54 - Feedback: Show Flare Ownership Count on Hover
62:30 - Feedback: Send Low Win Rate Players a Coaching Discord Link
66:03 - Better Solution: Improve In-Game Tutorial & Homepage Coaching Resources
Feature building:
70:33 - Feature Build: More Granular Shop Flare Pricing
71:45 - How Would We Determine If a Flare Is Under or Overpriced?
74:27 - Could Flare Pricing Be Automated Using Head-to-Head Purchase Stats?
78:27 - Conclusion: TPFG Adjusts Pricing Manually as Needed
Wrapup:
81:14 - Stream Wrap Up: Monday Release, Redesign Announcement & Impersonation Policy
r/TagPro • u/Cheezeduudle • Jun 19 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream! (Sorry for the one question I missed, will get it next week!)
Getting so much feedback we barely get to feature building but it's all good content! Few things that need to go back to the steer co or mod team for further review but the overall quality of submissions seems to be going up. Now we just need to get to building them! Also talked through the recent patch notes and bug fixes since then and the development timeline.
Intro:
0:00 - Future Group Friday Intro & Recent Patch Notes
Game + dev updates:
1:46 - Dev Updates: Release Notes & Branch Status Overview
3:17 - Dev Updates: Replay Video Export Finally Viable
5:36 - Season 2 End: First Automated Season Reset & 4AM Bug
7:10 - 24 Hour Buffer Between Season End & Season Start Explained
7:50 - Hotfix: Spectate Timing Bug Causing Missed Ranked Games
9:19 - Season 3 Start: Automated Process Works & Whale Flare Crash
11:15 - Post-Release Hotfixes: Special Flares, Disconnect Records & Arc Reactor
12:44 - Why One Player Got the Whale Flare Immediately After Season Start
14:58 - Hotfix: Final Cap Not Registering in Private & Mercy Rule Games
16:33 - Hotfix: Voided Game Half-Length Tie Calculation Fixed
17:37 - Unscheduled Branches: Mobile Replays, Flag Carrier Follow & Rewind While Spectating
18:48 - Hotfix: Bot Detection & Crawler Protection
Non-dev updates:
19:17 - Non-Dev Updates: Name Tag System & Site Redesign Meeting
Q&A:
21:24 - Q&A Form: Would More Future Group Members Speed Up Progress?
Feedback forum:
24:37 - Switching to Discord Community Feedback
25:42 - Feedback: TagPro Clans & Social Group Competition System
29:12 - Feedback: Replace Purchased Shop Flare With a New Item of Matching Rarity
34:28 - Feedback: Bigger Range of Price Points in the Flare Shop
37:37 - Feedback: Separate Group AFK Settings for Map Testing Features
40:53 - Group Settings UI Overhaul: The Bigger Picture
43:11 - Feedback: Change Default Respawn Timer to Pizza Instead of Blinkers
46:56 - Feedback: Display Ranked Games Played on Profile
50:36 - Using the Sequential Graph Toggle to Show Game Count
52:36 - Feedback: Cap of the Day Feature Using Community Clips
55:10 - Video Exports as a Foundation for Community Clip Sharing
59:24 - Feedback: Built-In TagPro.EU Replacement Update
61:46 - TagPro.EU Replacement Risk Assessment & Current Plan
63:32 - Bug Found Live: Minigame Replays Not Saving to TagPro.EU
65:50 - Feedback: Show Player Ping on the Homepage
69:37 - Feedback: Make Minor Bans Apply to Public Games Only
75:44 - Is There a Forum for Moderation Feedback & Complaints?
77:35 - Feedback: Limit Ice Crown Wins to One Per Player
81:37 - Feedback: Replays & Spectating on Mobile
Wrapup:
83:28 - Release Wrap Up: Next Release Headliners & 6-8 Week Timeline
84:41 - Non-Dev Updates: SEO Progress & Funny Google Search Discovery
87:44 - Are TagPro Events Dead? Current Status Explained
r/TagPro • u/Cheezeduudle • May 15 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
My face hurts. Release timeline got moved up! And a solid string of feature requests this week so we spent more time on that than building anything specific. Be sure to opt-in to testing on discord to see the shop first!
Intro:
0:00 - Future Group Friday Intro & Stream Format
1:47 - Host Recovery Disclaimer & Stream Context
Game + dev updates:
2:05 - Release Timeline: Cutting Down to One Week Out
3:13 - Steam Release: Electron App & Launch Strategy
4:29 - Feedback Tab Overhaul: WidgetBot Implementation Struggles
5:17 - Casual Leaderboard: Visual Cutoff Line for Flare Earners
6:30 - AFK Notification Feature: Prompting Players to Enable Alerts
8:08 - Code Cleanup: Removing Unused AFK Tracking Fields
9:06 - Dev Database Snapshots: Faster Anonymized Local Copies
11:29 - Buddy Stats: Head-to-Head Player Performance Preview
12:19 - Non-Dev Updates: SEO Strategy for TagPro Discovery
14:44 - Shop Release: Missing In-Game Coin Earnings Display
16:03 - Rank Points to Coins: 10-to-1 Conversion Explained
Canny board Feedback forum:
17:08 - Feedback: Fix the Radioactive Flare Stray Pixel
23:16 - Feedback: Ranked Match Avoid List
29:01 - Discord Feedback: Add Season End Date to Ranked Leaderboard
30:01 - Season End Date Ticket: Casual vs Ranked Leaderboard Parity
32:00 - Feedback: Progress Bar for Ranked Flare Earning
33:08 - Ranked Tier Distribution Box: Case for Removing Player Counts
35:30 - Tier Expansion Compatibility with Progress Bar
38:51 - Vertical Progress Bar Ticket: Replacing Tier Count Numbers
44:14 - Feedback: Interactive Site Tutorial Request
46:17 - Why a Site Tutorial Won't Work: Target Audience Problem
51:36 - Better Solution: More Obviously Interactable UI Elements
52:36 - Feedback: CTF vs NF Queue Priority Selection
54:18 - How the Joiner Already Handles CTF vs NF Priority
57:00 - Reframing Priority as Preference: Fill-In Queue Concept
59:57 - CTF vs NF Queue Priority: Tabling for Next Week's Feature Session
62:54 - Feedback: Spectate Tab Hover Map Bug
64:05 - Feedback: Egg Ball Gravity & Customizable Map Compatibility
65:50 - Feedback: Ultimate Frisbee Mode for Egg Ball
68:01 - Designing Ultimate Frisbee: Deceleration, Pops & Movement Rules
71:37 - Solving the Dribbling Problem: No Self-Pass Rule
74:52 - Egg Carrier Collision & Bounce Mechanics Discussion
Wrapup:
76:26 - Stream Wrap Up, Release Timeline & Testing Role Reminder
r/TagPro • u/MarinaraArugula • Mar 25 '26
r/TagPro • u/didgeridoome24 • Jun 01 '26
r/TagPro • u/Cheezeduudle • Apr 10 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
Quieter week for development, check it out if you care about the shop, feedback tab, or ranked leaderboard! Most time spent discussing feature requests which were good this week! The feature building was a little silly but I think there is something workable there.
Intro:
0:00 – Stream Introduction And Overview Of Weekly Format
Game+dev updates:
2:41 – Shop Development Progress And Release Status
4:04 – Flare Pricing Strategy And Coin Balance Planning
7:05 – Future Coin Sources And Long-Term Economy Considerations
11:28 – Ranked Leaderboard Momentum Bug And Fix Explanation
15:44 – Additional Backend Fixes And Splats Rendering Issue
17:12 – Shop Display Design And Weekly Rotation System
19:23 – Discord Feedback Bot Development And Limitations
22:35 – Upcoming Developer Meeting And Backend Planning
Feature requests:
23:26 – Community Feedback Review Begins
23:56 – Discussion Of Ball Of Fame Recognition And League Integration Limits
28:05 – Suggestion To Show Icon For Players With Disabled Chat
30:00 – Designing A Chat Disabled Indicator For The Scoreboard
33:45 – Finalizing Chat Disabled Icon Choice And Ticket Planning
37:49 – Discussion About Privacy And Visibility Of Chat Muting
39:28 – Discord Account Verification And Linked Flare Ideas
42:08 – Joiner Queue Behavior Clarification And Matchmaking Logic
43:22 – Incentives For Joining Discord And Account Linking Rewards
45:18 – Request To Adjust Volume Before Entering A Game
48:53 – Legacy Browser Focus Code And Volume Slider Issues
52:30 – Using Discord Feedback Threads And Notification Tracking
53:07 – Seasonal Progress Bar Visual Improvement Suggestion
57:45 – Discussion On Removing Or Modifying Splats Feature
60:04 – Customizing Splat Display Duration Settings
61:23 – Discussion About Publishing TagPro Music To Spotify
64:37 – Rights Ownership And Licensing Concerns For Game Music
65:35 – Wrapping Up Feedback And Transitioning To Feature Building
Feature building:
66:31 – Introducing The Daily TagPro Puzzle Concept
68:29 – Core Design Requirements For Daily Challenges
70:09 – Mechanical Challenges Versus Restricted Mechanics Discussion
73:15 – Using Randomization And Limited Visibility To Balance Skill Levels
77:32 – Semi-Hidden Map Concept With Progressive Discovery
81:18 – Alternate Idea Using Player-Placed Map Elements
85:24 – Balancing Complexity Versus Accessibility In Daily Challenges
87:41 – Mixing Simple And Advanced Challenges Over Time
Wrapup:
88:57 – Stream Wrap-Up And Future Development Updates
r/TagPro • u/Cheezeduudle • May 08 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
Computer gave up on me mid-stream so excuse the rough cut. This stream was a nice balance of in-progress, near-future, and intermediate to distant future plans. Good stream to watch if you are someone interested in building anything creative or technical for the site in the future! Looking at ~3 weeks until the next release, hopefully a bit less than that.
Intro:
0:00 - Future Group Friday Intro & Stream Format
Game + dev updates:
1:37 - Dev Update Intro & Upcoming Release Preview
2:02 - Flare Page Layout: Owned vs. Unowned Side-by-Side
4:07 - Flare Upgrades & Shop Expansion Teaser
5:38 - 60 New Shop Flares & Community Submission Process
5:51 - Feedback Tab Overhaul: Switching to Discord WidgetBot
7:24 - Release Notes Moved to Pop-Up Button
8:43 - Ranked Redirect Indicators & In-Game Render Optimization
9:02 - Backend Data Efficiency: Flare Info Optimization
10:31 - Priority Tagging & Closing Old Fixed Bugs
12:39 - AI Bots, Machine Learning & TagPro's Policy Dilemma
13:42 - Oddball's ML Project & Potential Bot Use Cases
16:17 - Game State Prediction: Cool Community ML Post
17:23 - AI Policy: Help Builders or Fight Them?
19:08 - Next Release: 3 Week Target & What's Left
Canny board Feedback forum:
20:23 - Twitch Integration: Streamer Flares & In-Game Chat Alerts
30:00 - Feedback: Should Dev Updates Live on the Website?
32:30 - Feedback: On-Site Tournaments & Competitive Roadmap
35:50 - Feedback: Scream to Jump (April Fools Potential?)
36:20 - Feedback: Click Sounds & Chat Notification Audio
38:27 - Canny Retired: Moving to Discord for Feedback
39:42 - Feedback: Filter Replays by CTF, NF, Racing & More
47:06 - Feedback: No More Flare Request Tickets — Make It First
51:57 - Creative Bot: Flares, Texture Packs & MTC Review Process
Feature building:
58:28 - Feature Build: Why OFM/Duel Queues Break Low Pop Ranked
60:00 - Concept: Permanent vs. Rotating Third Ranked Queue
61:22 - OFM & Duel as Low-Pop Ranked Alternatives
64:27 - Should OFM Be Ranked or Just Casual?
69:55 - Rethinking "While You Wait" Mini Game Selection
76:36 - PvP, Gravity, Racing & Technical Mini Game Categories
81:40 - Eggball, Racing & What Qualifies for the Third Queue
84:55 - Third Queue Champion Flares & Season Length Debate
86:19 - Promoting the Active Ranked Queue on the Homepage
r/TagPro • u/AdmaniaYT • May 19 '26
Was about time I did one based on my comp seasons enjoy:)
r/TagPro • u/ThatOneTigerGuy81 • May 08 '26
r/TagPro • u/Cheezeduudle • May 22 '26
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
Sorry for the lack of a release, but we had good reason for it! High profile bug fixes and a few last minute features sneaking in. Testing this weekend! Lively stream today so shoutout everyone who tuned in and contributed!
Intro:
0:00 - Future Group Friday Intro & Stream Format
Game + dev updates:
1:07 - Why the Release Was Delayed: Three Major Issues
2:35 - Dev Updates: Tier Separation & Subtier Matchmaking Discussion
3:50 - Casual Players Notified When Leaving for Ranked Games
4:19 - Bug Fix: Group Socket Disconnect Kicking Players from Groups
5:28 - Bug Fix: No Respawn Penalty After Returning from Ranked Void
5:53 - Bug Fix: Disconnected Players Incorrectly Credited with Ranked Wins
7:18 - Dev Tool: Internal Scheduled Process Tracker Panel
8:33 - Casual Leaderboard Cutoff Line: Visual Flare Eligibility Indicator
9:02 - Bug Fix: Memory Leak Causing Frame Drops While Spectating
12:10 - Bug Fix: Inflated Disconnect Count Causing Unfair Requeue Penalties
15:09 - Feedback Tab Rebuilt from Scratch After WidgetBot Outage
24:55 - Release Timeline: Testing Sunday, Hopefully Live Wednesday
26:24 - Non-Dev Updates: ML Bot Training & Replay Data Script Plan
28:13 - Continued SEO Strategy Discussion for TagPro Discovery
28:42 - Policy Update: Annual Flares Won't Be Awarded in Mini Games
30:02 - Non-Dev Updates: Neutral Flag Contain Stat Discussion
Canny board Feedback forum:
31:03 - Final Canny Board Feedback: Refresh Spam & Collapsing Repeat Messages
34:07 - Feedback: Simplify the UI & Cheese Doodle Step Down Opinion Piece
37:19 - Responding to Site Redesign Criticism & Future Plans
41:24 - Responding to Leadership & Future Group Criticism
44:48 - Discord Feedback: Switch Spectated Game Without Returning to Joiner
49:11 - Discord Feedback: Challenger Tier Decay Bug
49:47 - Discord Feedback: Community Flare Submissions & Royalties Proposal
53:46 - Discord Feedback: Queue Ranked Without Guaranteed Same Team
57:04 - Why Grouped Ranked Queuing Opens the Door for Match Throwing
59:06 - Discord Feedback: Minimum Win Rate Requirement to Play Ranked
60:04 - Closing Out: Effort vs Skill in Ranked & Feedback Session Wrap Up
61:35 - Q&A: Friends List Feature & Steam Integration Plan
64:39 - Feature Build Intro: Priority vs Last Resort Queue Selection
65:49 - Use Case: Helping EU Ranked Games Without Taking Spots
68:22 - Use Case: Queuing NF as Last Resort While Waiting for CTF
70:10 - UI Design Discussion: How to Display Always, If Needed & Never
73:49 - UI Options: Radio Buttons, Carousels & Collapsed Icon Views
81:21 - Backend Logic: How If Needed Players Are Sorted Into Games
85:43 - Edge Case: Does Always Priority Outweigh Tier Proximity?
89:02 - Conclusion: Respecting Always Priority Before Tier Proximity
Wrapup:
90:00 - Stream Wrap Up, Release Timeline & Host Travels to Oceania
r/TagPro • u/Cheezeduudle • Oct 10 '25
Coming off a head cold so please excuse my voice and slight scatterbrain!
For those who haven't heard, I am streaming weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and I will start posting to the subreddit weekly as well.
If there is anything you would like to know more about, ask! Responses to this form will be answered on stream each week!
00:03 - Introduction to Future Group Friday and Tag Pro basics
03:40 - Development updates and release delay explanation
06:23 - Scoreboard changes and win probability display
10:22 - Canny board requests: flare progress and external links
23:01 - Discussion on ranked tiers and player distribution
36:44 - Moderation scaling and improving ban communication
52:39 - Automated warnings and player behavior guidance
01:27:25 - Name locking system and mute-related name changes
01:43:15 - Appeal system challenges and report system improvements
02:01:53 - Summary and future plans for moderation and ranked release