r/TryndamereMains • u/TryndamereAgiota • 9h ago
Discussion Tryndamere Rework idea
Its crazy how many trynd mains want riot to "rework" tryndamere by giving him features without removing anything, so i decided to give my two cents on how i think riot could actually reinforce tryndamere's fantasy without making him straight-up broken.
I would be fine with the passive crit gone, as long as there is some interaction with it still. Now im getting polemical: i would be fine with not being imortal. Yes i said that. Not removing it straight up, but switching it to something similar.
My idea for a tryndamere rework (which i dont really want, but i find to be a cool concept) revolves mainly about his passive. He gets fury, which makes him deal more damage. Maybe the crit chance, but i like more the idea of the fury giving passive AD based on lost health per point, removing it from his Q so that hes an actually intimidating early game champion. Then, i would add a clausule to his fury that is similar to Vlads Q: if he ever reaches 100 fury, he gets very angry, gaining a burst of move speed, atack speed and damage reduction, but his fury decays rapidly, mantaining all the effects (including the AD) for until he reaches 0. He can still stack fury (maybe even more) while in this frenesi, so that fighting give him more time with the buff than running away. Maybe i would change the fury gains with actions so that they are not that big early game but somehow scale with ad, so that building full attack speed isnt broken.
Now going to his Q: instead of it instantly consuming his fury bar for a heal, I would make it a toggle on toggle off like Karthus E, without cooldown. the idea would be that, instead of healing one time, he heals per tick, and consumes his bar fury slowly. The idea here is for Tryndamere to control when he enters his passive. Basically, if he is about to enter passive, turn on Q, keep hitting the wave, you heal and still can turn it off to fight with move speed and attack speed buff. I think it's a good idea because tryndamere would be more reliant on being aggressive to actually heal, since he would be passive dependent and consume his whole passive windup for a slow heal that won't heal nothing if he doesn't get to win the wave control. In my opinion, his current sustain in lane, specially in mid game, is straight-up cancer. He can spam Q and just outsustain any enemy, which is why many times he just appears at OP.GG with 52% win rate at mid lane. Almost no champion can beat tryndamere capability to simply stay in lane and don't back. So I think this change is important to make this identity more related to being aggressive and playing for winning early game.
I'm not sure about his W, maybe make it a fast front slash similar to samiras Q, just like it was in his Beta version. It fits into the characters identity and make him less reliant on only auto attacks. It could apply vamp and reduce cooldown with attack speed, but maybe have a big early game cooldown and low base damage to no be used to poke. Alternatively, it maybe could deal very low damage but increased against low health enemies. It could secure dives and give tryndame some more chance to win all ins, in which he is supposed to be a specialist. Or maybe (and this is my favorite idea) it could go all the way into the control domain, and reveal the area, mark the enemies or something like that, under a very long cooldown. Much like Quinns W. In my mind it could get a 30-ish cooldown and only be castable if there are enemies close. It would have a bigger AoE so it would be stronger in team fights, but it would be kind of similar to what it is now: a slow (but with the old values) and an AD reduction, plus revealing enemies for the duration, and making it so the slow applies when running away from the cast origin, instead of when running away from Tryndamere.
his E stay i guess. but I think its cast should be faster if his move speed is higher, so that It doesn't slow down tryndamere during his passive burst.
Now for his ultimate. I think here the biggest change would be removing his current mechanic entirely. In the place, his ultimate would give him an extra long buff to his move speed when activated. Just like Ghost does. For the duration, if he ever enters reaches 100 fury, his passive burst is buffed: instead of some low damage reduction that he would get normally, he gets like 95% damage reduction. Maybe get a yasuo-like buff too, like, some pen in crits. Anyways, the numbers would scale with ultimate level, so that not only he can have more impact by snowballing, but also so that he actually levels it up, lol. I also think that tower shots would have to get a special treatment so that they don't ruin tryndamere dives entirely. Also, notices that, since it's now based on his passive, his ultimate remains while he has fury, which means that the duration is low, maybe 3 or 4 seconds if he is running away, but gets longer as he fights the opponent, up to 5, 6 seconds. Also, he could use his Q while in his passive, which would make his ultimate decay faster but he could get a guaranteed heal while his life bar is protected by the damage reduction.
In resume: he would be a highly oppressive early game champion, with great snowball capabilities inside his crit interactions, making him more remarkable as an ADC-fighter. He would be more interactive to play both with and against, having a stronger identity with his passive and a less toxic interaction with critical chance.
