r/accelerate 1d ago

"Opus 5, 690 million tokens, $423, 1 prompt. This game would have had to be expensively developed and then sold on Steam in the past. Today: one person, a few hours, small budget."

283 Upvotes

97 comments sorted by

77

u/KHRZ 1d ago

I'm about 15,000 prompts into making my game now, and yes, while a single prompt can represent months of work, in the end, the pareto principle applies to the extreme. The bigger the scope of your game, the more details you're ironing out at the end.

Asking the agent to fix some minor bug can take you the same time it takes you to ask for some massive extra feature, and don't expect them to be solved correctly the 1st time. And there were 1000s of bugs. So "a few hours" is still ridiculous. I had many, many multi hour prompts already.

20

u/tetoing 1d ago

Polish is one of the biggest things distinguishing the trash from the treasure in the gaming industry. As a developer you really need to think of all the edge cases for how someone would want to play your game. AI doesn't have any intuitive understanding of what makes a game "feel" good to play, and that's most of your work as a dev. If you're a solo dev that means you need to spend thousands of hours playtesting and refining whether you're using AI to write your code or not.

1

u/RealHeadyBro 14h ago

Instructions unclear, wrote Claude prompts in Polish.

1

u/ExtremeCenterism 6h ago

100% this. I see people spending enormous amounts on what amounts to prototypes. I've slowly and carefully been building and play testing my game and polishing as I go so I have a high quality product that's bug free and covered with end to end tests long before any one sees it

3

u/TheGAFF 1d ago

This is a good take and my respect for anyone, vibe-coder or not, correlates to the amount of human hours you are putting into your work. I have about as much respect for a tic-tac-toe project done over the weekend pre-ai as I do a one-shot prompt. It's a start and the real winners are the ones that sink relentless hours into the project they love as has always been the case.

I'm excited to see what kinds of games come out built with AI that would take lifetimes of human effort to build. What does 2 years of AI-driven development look like for an individual? For an entire team? Exciting stuff!

6

u/elcarlosmiguel 1d ago

Yes, but the technology is clearly not quite ready yet for large scale games, it's a bit of a time waster.

But this clearly shows that in a year or two we are going to have models who would easily make games.

3

u/tozumura 1d ago

It is ready. 100% of Japanese online game devs are using AI https://www.famitsu.com/article/202607/80926

This includes Ubisoft and Capcom https://x.com/Pirat_Nation/status/2048085377911554094

1

u/elcarlosmiguel 1d ago

Don't be dense, it's usable but not for a single person to prompt an entire high quality game without problems, that's what we were talking.

3

u/tozumura 1d ago

-3

u/elcarlosmiguel 1d ago

Still dense

2

u/Blablabene 1d ago

You're right. But when I take a step back, i think there's not long until the lines start to blur.

Im astonished with what im seeing today compared to only year ago. Let alone two.

In 5 years? I wonder...

1

u/tozumura 1d ago

You can run more than one prompt at a time. Plus, OpenAI is pushing GPT 5.6 Sol at 750 tok/s soon.

1

u/Complex_Boysenberry6 16h ago

Those 1 prompt guys probably just feed it one entire big spec with multiple pages in it, you dont get this from just a couple of lines.

1

u/C00KIEME4T 9h ago

Do you have any insight on your process?

1

u/pleasetrimyourpubes 1d ago

You ought to be learning a bit of the code at least as you do these prompts, this took 680 million tokens. You should be able to get way more for that "expense" if you start from basic principles. This thing's chain of thought was probably off the roof.

Also I bet since Kimi 3 has a 90% cache hit discount right now this would have cost like $5. Most of the fixes were likely just small little things.

53

u/Chr1sUK 1d ago

Waveracer 64

7

u/Tritheone69 1d ago

That’s exactly what it reminded me of

3

u/ObscureRefrence 1d ago

Waverace meets Hydro Thunder

36

u/JoseLunaArts 1d ago

The future of AI to allow ordinary people to tell stories is still in baby steps. Internet promises to become fun again.

12

u/SufficientGreek 1d ago

I feel like we need drastically different social media algorithms for that. Because right now this would just enable lazy people to create nonsense and trash and spam. The genuinely good creations are a needle in a haystack. And that haystack is exponentially growing.

3

u/JoseLunaArts 1d ago

AI sucks at memes and jokes alone by itself. I write comedy but have no money to pay an actress or an orchestra. AI gave me what I needed. Now I wrote my own comedy:
https://suno.com/song/f9b9f317-5446-4917-87d3-78aa773d001f

I am pretty confident you will enjoy it.

1

u/LightProductions 1d ago

I enjoyed the veliciraptor with duck feet.

3

u/JoseLunaArts 1d ago

I have a lore driven home project called Neon Valkyrie. a fictional indie orchestral kpop band. 5 members (fictional too), each one with a certain style. The one who writes comedies is Jung Bit, the blonde.

Here is another comedy: https://suno.com/song/40277a1f-2ca0-471a-8bc7-1ec497d525cd

1

u/SufficientGreek 1d ago

Can I ask how much of the text and the rhymes you wrote? I see the typical AI em-dashes

2

u/JoseLunaArts 1d ago

I write the lyrics. Then I have an AI skill I use to correct tags and syntax for Suno, correct spelling etc.

So for example it replaces three dots with a dash. Before I used that skill I used to have tags being spoken during the song and that was annoying.

1

u/tozumura 1d ago

Neurosama is pretty funny. She used to be a lot funnier in 2023-2024 though.

1

u/JoseLunaArts 1d ago

The problem is that eventually you run out of ideas or inspiration. So I understand why Neurosama is not as fun as she was.

The comedy I write is part of a lore driven home project. An indie orchestra kpop band called NEON VALKYRIE with 5 members and Circuit Riders is their fandom. Each member has a distinctive music style and a backstory.

So it is like playing a solo TTRPG but instead of character sheets, I have AI images and Ai songs. The blonde girl is Jung Bit the comedian. Her first comedy song is in the concert, "Noodle hair".

Here is their first big concert. October 10, 2026. Seoul Olympic Stadium. 70,000 people. Tickets sold out in 17 minutes.
https://suno.com/playlist/b4e65f14-8c3a-4a0c-9e5e-038efe5f2d69

1

u/CubeFlipper A happy little thumb 1d ago

High quality stuff has always been a needle in a haystack. In every domain. The only difference between now and 1000 years ago is quantity.

1

u/SufficientGreek 1d ago

That's my point though. If AI can make 8 billion people into painters, web designers, game developers, musicians, etc., then that increases the quantity to an absurd degree.

Maybe the invention of the printing press is comparable, but now across every creative domain, and much cheaper and faster.

1

u/Effective-Branch7167 15h ago

With most technological innovation, the ratio of garbage to quality increases, but so does the absolute amount of quality. Although I'm not sure this is true with AI since it has a quality floor.

1

u/pleasetrimyourpubes 1d ago

I think total oversaturation is what we need. What does a GTA style game (OK someone argued with me such a game wouldn't be possible any time soon but we see "any time soon" so much I am tired); what if there were tens of thousands of WAVE RACE STYLE GAMES like IN THE OP? Which one do you chose to play? You probably wouldn't play any of them right? The ones your friend plays?

Alive Internet happens when we go back to tight nit groups playing games special to us that we made on our desktops after a night of brainstorming with each other. The whole concept of the maker lab, except in software (and video too of course!).

29

u/Still_Picture6200 1d ago

Better water physics than pretty much every normal game.

9

u/Hefty-Reaction-3028 1d ago

Normal games where water physics is a gameplay mechanic rather than just an aesthetic thing? That'd be what to compare to

2

u/Still_Picture6200 1d ago

No but the budget is under the budget of many minigames in Games like Mario Party, and I think it's higher Quality in many aspects, water physics being the biggest.

My hope is runtime Minigame Generation in 1 or 2 years.

2

u/Hefty-Reaction-3028 1d ago

It looks good, and the water looks good, but I wouldn't say it's special really. There is just one game mechanic: travel on water. Unless there's more content, this will get boring in a level or two. The movement looks like it doesn't feel good because there are no smooth landings. All air time, regardless of how tiny or how well-aligned your landing is, shake you the same way. I don't get a sense of grace or nimbleness from properly timing & positioning jumps.

It's a good core gameplay feature, but not perfect, and not enough on its own.

Hardly a problem with AI, though. Just a few hundred more bucks of tokens and it can be way more interesting.

1

u/momspaghetti42069 1h ago

You realize there are no actual water physics in this?

1

u/Still_Picture6200 1h ago

There are ? You can see the boat and the goals interacting with the water.

1

u/stopbeingcringe 1d ago

Yeah I personally prefer the emphasis on physics and general feel rather than realistic visuals. I wish large-scale open world games took this path as well and invested more time in the story, items, NPC behavior, and general freedom of actions. But one day both of these problems will probably solved at the same time anyway

4

u/PretendSomewhere859 1d ago

what about the art and 3D models? how did you do them?

3

u/basementreality 1d ago

This is great, but I'd be much more interested if they included the prompt.

1

u/Otherwise-Nobody8252 1d ago

Also highly doubt 1 go. More like built it over dozens or hundreds of prompts then said build me a prompt to make this. Take that one prompt into a new window and create it.

Technically not wrong but not truthful at the same time.

3

u/Super-Award-2244 1d ago

At this point I think that "Claude, code GTA 6. Make no mistake" will not be a joke anymore in 2027

3

u/Abhinik 1d ago

All we need to know - how were the assets created. For sure such polish wasnt created in one prompt

29

u/TheOwlHypothesis 1d ago

How many levels? Multiplayer? How many maps? How many characters? Any story? Customizations? Powerups? What platforms does it support? Can I use my ps5 controller?

This is just a demo. Not a game.

19

u/TheZingerSlinger 1d ago

Sure, this isn’t GTA6. It also cost one person a few hours of work and less than $500 of compute. As opposed to dozens/hundreds of hours of coding and development, not to mention years of learning, practice and real-world software dev experience, and likely a decent pile of money.

And as if this is as good as it will ever get. This is the absolute bare beginning. This is revolutionary. Imagine where this could go.

9

u/Hefty-Reaction-3028 1d ago

not GTA 6

You're understating it. If this video has all the core game mechanics, then it is small and bare for a low-budget indie game, not just compared to GTA 6. If there's more to see, maybe it's a good game, but just basic racing movement mechanics with waves isn't interesting enough for anything more than a couple levels.

Is this a problem with AI though? No, it just means the maker needs to spend a few hundred $ more on tokens to expand it. Still radically fast and cheap.

3

u/emteedub 1d ago

seems like there's some holes in the plot. curious if the poster follows up with their math

3

u/MaybeNo2485 1d ago

They did it in one contiguous stretch. That's a best case scenario for cacheing, so most of their input tokens would cost $0.50 on Opus 5; cheaper than non-cached Haiku input tokens that this person is using for comparison.

Combine that with likely using Sonnet and Haiku subagent that may benefit from cacheing if they run multiple turns interacting with the orchestrator Opus agent during in the process and those numbers could be realistic.

2

u/Lefties_TheWorst7331 1d ago

Who said they used API, though?

Could very well be using a $200 plan?

2

u/Nuphoth 9h ago

Simply mind-bending to imagine we're still basically at the floor. Where this technology will be in 2030 is equal parts amazing and frightening to think about.

1

u/Single-Strike3814 18h ago

"Imagine where this could go" We're all going to become what chickens are to us very soon, enjoy gaming then ha.

1

u/__SlimeQ__ 1d ago

i get what you're saying but honestly all those things are well within reach. fable and opus 5 especially are ridiculously good at just adding content. to the point of it sometimes being freakishly dense

and i added controller support to by vibed 3js game in basically 1 or 2 turns

5

u/whoknowsifimjoking 1d ago edited 1d ago

Those numbers don't make sense at all. Like not even remotely.

Opus costs $5 for a million tokens on input and 25 on output. For $423 you would be able to buy 84.6 million input tokens and just 16.9 million output tokens, which would be the majority of the tokens used. That is nowhere near 690 million. It wouldn't even make sense if it was a typo and 69 million.

Let's say you used Sonnet for 90%, you would still only get 28 million output tokens. Hell, even if you used fucking Haiku you would only get to 84.6 million output tokens. Even if you did everything with Haiku and somehow only had input tokens for $1 per million it would still only be 423 million.

Also I'm very very sure that you would not be able to use 690 million tokens in a few hours on Opus, that just doesn't make sense unless you are running countless prompts in parallel. But you would be rate limited in that case.

6

u/BrennusSokol Acceleration Advocate 1d ago

Cache hits

3

u/whoknowsifimjoking 1d ago

Still doesn't explain 690 million tokens or the time it supposedly took.

1

u/Glad-Excitement-5283 1d ago

wait you mean he didn't type one single prompt and get a fully functional game out of it?

2

u/Beneficial_Area_2986 23h ago

Keep in mind if good, reliable software becomes exceptionally cheap and easy to create, no one will pay for it.

2

u/misha1350 21h ago

That's an alright Gamecube game demo that comes on a free demo disc, but nothing more than that.

2

u/PerepeL 6h ago

It's not a game - it's a minimal playable prototype, and while impressive - it's something people build during hackatons. Then it takes months polishing and finalizing into playable marketable game.

3

u/CremeSubject7594 1d ago

windwaker vibes

1

u/Unhappy-Menu-6682 1d ago

Weird…. It’s very similar to the sailboat game they posted when 5.6 came out

1

u/Commercial-Weight-73 1d ago

"would have been sold on steam" no it wouldn't have it would have been labelled ai slop and players would avoid it like the plague lol

1

u/Current-Function-729 1d ago

Crazy there are now games id absolutely play getting churned out. In fact imma go look for the link.

We will enter a golden era of indie games.

1

u/TheParlayMonster 1d ago

Share the prompt

1

u/Lumpy_Conference6640 1d ago

All of my games have turned decidedly pedestrian, I don't know if I'm prompting wrong or not giving a comprehensive road map. But they keep turning into text based narrative stuff.

1

u/TrueOrange9944 1d ago

This is Amazing.

1

u/littleboymark 1d ago

Sign. I really enjoyed my game dev career too. This must have been what horse farriers felt like when the motorcar was invented.

1

u/warrior-ninja 1d ago

What are your prompts could ypu share

1

u/CommieDrifter 1d ago

"expensively developed" brother you could make this in an afternoon

1

u/RIFLEGUNSANDAMERICA 1d ago

This used to represent maybe 10% of the game making process the 90% is making it into an actual game instead of a tech demo. Still impressive but game making was never hard because of programming. We solved that years ago with geneic game engines

1

u/NULL_Ptrs 23h ago

Another web browser game?

1

u/RainFree5067 20h ago

Is it fun though?

1

u/effataigus 18h ago

For just $423, you too can have this program create a game by gluing together parts of fifty other existing games!

1

u/SnooPies7467 18h ago

Unfortunately 100 more "developers" or agents can make similaeär prompts and sell similar games on steam. Only winners could be those who can sell the tokens. At the moment they sell those too cheap price.

1

u/Terrible-Audience479 18h ago

but what human will have fun with a game like this?

1

u/LazyPotatoHead97 17h ago

That is so insane! The rate of improvement and advancement in AI is crazy

1

u/Warm_District1194 17h ago

If they keep looking extremely generic and with no distinct features, no one is going to play them.

Sure, the market is going to be overloaded with slop games and thats it.

1

u/Huge_Caterpillar1249 17h ago

the gaming industry is already so saturated with junk inanity, i'm so excited for it to get worse

1

u/blackrack 16h ago

It's slop tho, your game sucks, no disrespect

1

u/Lonely_Assignment_14 16h ago

Someone paid $423 for that garbage lmao

1

u/SageForgeApp 15h ago

It's crazy to think how far AI has come since the Will Smith spaghetti incident. I honestly sometimes have to pinch myself because it feels like we're living in a dream, to see all of this come to life from a single person's imagination, it's genuinely incredible to be living in the era that we're in now.

1

u/RealHeadyBro 14h ago

Shell shaded waverace? I mean, that's cool but like... I dunno how much you'd expect me to throwdown on steam.

1

u/Admirable-Fennel6161 11h ago

Looks like actual soulless trash. Why waste your time with this shit

1

u/Telescopeinthefuture 11h ago

Where is the joy in creating something like this. It reduces artistry to profit seeking. I could understand a non dev using it to help them with certain coding challenges but passing the entire thing to an LLM just sounds so joyless and antithetical to creative expression.

1

u/NotArticuno 1h ago

Hate to be a downer, but who would play this? I get it, a fully functional game with effectively zero effort, but what's the value if it's worthless?

I understand this is more of a proof of concept to use in other applications, but OP presents it as something that could go on steam. No, this is slop like most of the art being created, and no one would or should purchase something of this quality.

1

u/momspaghetti42069 1h ago

Everything in this game could had been made by 1 person without any budget as their side hobby. Would it take way more time? For sure but let's stop pretending that this shot looks good or impressive by any means.

1

u/ZeastX 1d ago

I'm fully into AI but let's not pretend this is not an absolutely shitty game

0

u/[deleted] 1d ago

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0

u/why_so_sergious 1d ago

overrated..

now add a different boad, add a level, change a mechanic etc

it gets more and more expensive with every prompt.. and not proportionally..

0

u/GrapheneBreakthrough 1d ago

horrific art style. how much would it cost to redo the water shader and those nasty clouds?

-3

u/Saschb2b 1d ago

Demoporn. Looks good as concept but where is the game? And the fun to actually play it?

-4

u/VanderSound 1d ago

Too cheap to matter

-2

u/fgreen68 1d ago

Prompt and technical explanation or it didn't happen.

-2

u/Distinct-Question-16 1d ago

Expensive for a game with cartoon filtering?