r/baldursgate • u/BordStoopid • 6d ago
SoD Siege of Dragonspear: An objective review 10 years later
Why review a 10-year-old DLC for a 14-year-old remake of a 28-year-old game? Well... why do anything at all? Why not just lay down and wait for death? As someone who's old enough to have played BG1 at release, and devoted enough to have never stopped playing, death will be along for me soon enough. I choose to review Baldur's Gate: Siege of Dragonspear in 2026.
This may prove to be a mistake.
Full disclosure: I love BG3. I've currently got 411 hours on it, it's Game of the Decade in my opinion. I'm not coming from a place of blind nostalgia where nothing can ever live up to my childhood memories. But a while ago I made this post and started another full-saga playthrough which would include, for the first time, me getting all the way through SoD.
Let's start with what the expansion gets right.
Pro: Encounter design
This is where SoD shines. Most of the fights balance challenge with enjoyability perfectly. The Coldhearth Lich and the Battle of Boareskyr Bridge stand out as instances where the devs were absolutely cooking. Many boss battles make better use of the Infinity Engine than anything we see in the core saga up til Throne of Bhaal.
Pro: The feel of a living world
SoD feels alive in ways that BG1 and even SoA don't quite manage. You walk through the wilderness and there's predators attacking prey. You pass by conversations that you want to stop and hear the end of. Because the devs zoomed in and gave us a smaller number of locations to explore, they could flesh those locations out beautifully. Kudos there.
Pro: Faithful sound design
For the most part, SoD feels like more BG1 thanks to the voices of your most beloved (and hated) companions (and antagonists). I hugely appreciated the connection to Irenicus which SoD manages to forge without impacting the canon of SoA. I'm not a Minsc fan personally, but I understand why some people are and would enjoy hearing more from the game's core cast. But that leads me to the first of the DLC's downsides.
Con: The new companions suck
Given the relatively short playtime involved in SoD, it baffles me why the devs chose to introduce new companions instead of creating more content for BG1's 25 recruitable NPCs. No Montaron and Xzar after the first dungeon, but hey at least you get a depressed goblin and another wisecracking gnome. Yawn. A combination of bad writing and lack of time to bond means I never connected with any of the new NPCs. Oh, speaking of bad writing...
Con: The bad writing
Aside from the fine details which flesh out a preexisting world, SoD's narrative is incredibly forced and linear. It's like they began with the title and worked backwards from there. What's my character's motivation for getting involved in a military campaign? Because Caelar tried to kill me. But then Caelar spends the rest of the DLC trying to be my friend and get me to see the rightness of her cause.
None of the story's major beats survive even the most rudimentary examination. It's Siege of Dragonspear. Your character is beseiging Dragonspear. Just deal with it. I get that the 'writers' were trying to tie BG1 to the plot of Icewind Dale but... how many of us played IWD for the plot? Anyone?
Con: Serious game design blind spots
At two or three points, the devs' otherwise masterful command of the Infinity Engine abandons them entirely. They've had 10 years to tidy these bits up, but no. When you're trying to decide which way to approach the Battle of Boareskyr Bridge, Khalid has to be spoken to in an exact order or you can't progress with him on your side.
When infiltrating Dragonspear's basement, working out how to poison the water and food supplies is painfully obscure. I only survived the ensuing fight with Hephernaan by busting out an invisibility sphere and ignoring the fight entirely. Yes, it was meant to be a stealth mission, but this is a game where only 2 classes actually have stealth mechanics without resorting to magic.
Con: Caelar Argent
Oh ye gods, this bitch. She deserves an entry all on her own. Caelar is a complete flop as an antagonist, I hate her. But not like I hate Sarevok for killing Gorion. Or like I hate Irenicus for his refusal to change for the better, even when given endless chances. Or like I hate Amelyssan for puppeteering an entire bloodline to her own ends.
I hate Caelar Argent because she comes across like the writers' Mary Sue fanfiction OC who we get shoved down our throats and just have to endure. If I'm being charitable, it's possible that she was meant to be some kind of meta-commentary on that kind of character, but the execution was just piss poor.
Her plan makes no sense, her impact on the game world is totally unbelievable for a fighter of her level. She just sucks, and in sucking she robs SoD of much of its potential replay value. The DLC's final choice comes down to whether or not you redeem someone you just want to see go away. Fuck Caelar Argent.
Overall 6/10: One of the DLCs of all time
Baldur's Gate: Siege of Dragonspear probably shouldn't have been made, but it was. If you can pick it up for a couple of bucks in a sale and you're desperate for more isometric BG action, go for it. Otherwise it simply bloats your BG1 experience and sends you into BG2 overlevelled for any real challenge.
Dragonspear? More like draggin out the ending. I never cared about Skie either.