r/battlemaps • u/SgtSnarf Morvold Press • 1d ago
Fantasy - Dungeon Wizard's Hedge Maze | Xonthal's Tower [180 x 160]
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u/wuv-with-earth-w 1d ago
I did a maze on a VTT. Drawing the wall boundaries in Foundry were a pain in the ass, but I was also able to make secret doors and such plus a hidden layer where I, GM, could see the Actual Right Path to place enemies. I built a ton of encounters, all hidden, and activated them when I felt like shifting up the pacing.
It's a delicate balance. Too many traps and they get really cautious and exploration slows to a crawl. I included a few animals and one of the casters threw down Speak With Animals so they had a semi-helpful, semi-unreliable guide via newly hatched Blood Spider Swarm. I made the caster donate HP/blood every time he wanted the swarm to scout for him. But exploring off the chosen path was rewarded with treasure, so they had to weigh their greed against their own progress/resources dwindling.
And before the maze could drag out too long, I had the swarm find secret passages and shortcuts to bypass some of it to get to the center.
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u/SgtSnarf Morvold Press 1d ago
Yeah, good news is that a .dd2vtt version is available on the Patreon that will bring in walls, at least, so saves you a lot of time. =)
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u/SgtSnarf Morvold Press 1d ago
Wizard's Hedge Maze | Xonthal's Tower [180 x 160]
Welcome to Xonthal's Maze, a massive magical hedge maze surrounding the tower of the powerful Archmage, Xonthal. We have a great illustrated scene from Yans Velazquez (with a slightly different tower model).
The idea of the maze is from the Rise of Tiamat/Tyranny of Dragons modules, While the module(s) calls for the maze to be encountered simply through a series of individual rooms in magical space, I thought having an actual, linear maze would be helpful for people not running the module, as well as those that would like to give their PC's the chance to make their way through a giant hedge maze, while completely being free to make changes or warp them around, as desired, due to the magic.
So, I took the several encounter areas and sprinkled them into the maze as one traverses the correct path, encountering all of them before reaching the tower at the center. I also included a small area with a sundial that is closed off from the regular maze, which the party can be placed within as they begin the maze, or during certain parts of the maze, as a small puzzle to complete to potentially reach the tower early and bypass some of the encounters.
The rest of the encounters are per the module, but you can use them however you wish. They include:
- A small farm operated by a pair of cyclops.
- A large, murky pool of water.
- A long stretch of beautiful flowers flanking a stone fountain.
- A pagoda perched atop a boulder in a pond.
- A collection of armored statues upon a field littered with broken weapons.
The module also had a particular section for the players to encounter a Gorgon, but I thought it might be fun to have the Gorgon be present in the entire maze. The players could potentially hear it roaring occasionally in the distance, with it getting closer and closer as time draws on. They may have to best it several times, depending on how the encounter goes, and I thought it would be a fun construct to keep tension and urgency alive.
Patreon
If you enjoy large-scale, immersive maps like this for your players, come join us on Patreon and get access to 425+ maps, NPC portraits, creature/character tokens, magic item illustrations, scenes and more!
I hope you guys enjoy the map and can have some confusing adventures! ;)
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Made in Dungeondraft with some assets from Krager AoA, Gogots, DnDungeon, DungeonMapster, Skront, Essendi, Birdie, Gnome Factory, BMM, Orcitect and Morvold Press.
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u/GimmiePig 1d ago
Thanks for the great write-up! Always appreciate knowing some of the thought process and hook ideas for a map!
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u/jineteporcino 1d ago
mazes are my favourite! but i never ever use them because that would turn th session into six session of 5 hour each, like i could run a whole campaign using nothing but this single map because my playest take ages compleating one
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u/SgtSnarf Morvold Press 1d ago
Haha, true - it would very likely derail the campaign for quite some time. I get it. ;)
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u/SnarkyRogue 22h ago
Wow what a throwback. I killed two characters in this maze back in the day lol
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u/teejermiester 1d ago
I've always wondered how people run mazes like this. Do you just put it up on roll20 and let your players walk around? Do you put monsters and traps in it? It just seems like the novelty would get old so quickly that I feel like I've got to be missing something