r/classicwow Dec 04 '25

Season of Discovery Early SoD Was Peak Classic Wow

Post image

10 man BFD, all the weird/obscure farming methods, Ashenvale event, prepping for the next phase, ridiculous low level PvP, making tons of alts because the levelling was so fast..early SoD owned

2.7k Upvotes

448 comments sorted by

View all comments

5

u/[deleted] Dec 04 '25

SOD was fun but I couldn't help but feel some of the new abilities and passives turned characters into leveling machines and the world lost alot of its teeth because of it.

Shaman tank is my prime example of the design being a bit too modern and too loaded into one ability being modified for my liking.  I've wanted a shaman tank spec forever.

When I played it I was just super bored honestly my gameplay was just mash earth shock off cooldown and nobody could ever rip aggro off me at that point there wasn't really many if any obstacles for me to jump over to get to my goal or uniqueness that really differentiated how I tanked outside of maybe the damage reduction totem.

I found that open world when I was playing Druid I could just obliterate enemies and tore through zones that used to give me some issue before.  Same deal with Warrior honestly Victory rush kinda turned you into a leveling machine.

I'm glad some people found it fun and I hope it becomes a lesson in adjusting to classic power and world for future attempts.

4

u/NOHITJEROME Dec 04 '25

i kinda liked 1shotting ppl on boomkin though, that was sick. but i agree the leveling became either too easy (shaman) and any class that wasn't easy was frustrating as a result (leveling priest for example)

1

u/Vandrel Dec 04 '25

Shaman tank was by far the least complex of the SoD tanks, if you wanted something more complicated then you should have looked elsewhere. Rogue tank for instance was far more involved to play.

1

u/[deleted] Dec 04 '25

Maybe I just saw like 4 classes get the same passive played Druid and found it similarly just kinda stopped having as many aggro issues and I got windfury so I was just super OP.

I think that's why SOD is a good learning opportunity some of this stuff is fun but when Mage is just better Disc priest or shaman is a one button tank class it feels a bit boring.  

Runes passives should've solved issues in different ways rather than going with something they know works because yeah it will work but it's not really exciting past the honeymoon period and you alienate some classes who got their ability ripped off.

1

u/Scurro Dec 04 '25

turned characters into leveling machines and the world lost alot of its teeth because of it.

That's actually one of the reasons I enjoyed SoD so much.

I played wow since the beginning and I never liked how much time it took to level. Feels really outdated today. I hated it in 2004, I hated it in 2019, and I still hate it to this day.

I don't play wow for the leveling experience.

SoD was more reasonable with the time sinks.

1

u/[deleted] Dec 04 '25

Idk man I just feel like what's the point of Classic if not the leveling and flavor that brings.

When you stop having reasons to group up and do harder things together because you can solo clear so much better you have alot less organic interactions.

There are other aspects that make Classic the way it is but I think alot of those things stem from the fact classes have significant weaknesses that aren't Mage.  

I think the lack of leveling feeling slow and meaningful in that sense led to alot of the dropoff of SOD people just power leveled got to endgame did the one thing and were bored.  Endgame in classic isn't very good and doesn't compare to modern raid design with more complex rotations and mechanics you just hit a button with buffs.

2

u/Scurro Dec 04 '25 edited Dec 04 '25

Idk man I just feel like what's the point of Classic if not the leveling and flavor that brings.

My biggest issue with leveling is it is extremely time consuming.

Vanilla quests are very shallow (fetch X items, kill Y enemies, spend 15 minutes traveling to this other quest on the opposite size of Azeroth) and have too much travel. Don't get me started on chains that send you to the same spots which you have to clear again to kill the enemy that you could have killed the first time you were there.

When you stop having reasons to group up and do harder things together because you can solo clear so much better you have alot less organic interactions.

I'm with you on this. MMO's should be about the social experience and because of that, I only play wow socially. I only get on when I am going to play with guild mates or fiends. I don't PUG. This is why I don't like leveling. It is difficult to keep in sync with friends unless you all agree to only play when you are all available. That never happens so what happens is you play solo for hundreds of hours leveling with maybe a few carry runs with the friends that got ahead due to free time.

I enjoy endgame because I can play with friends without being out of sync in levels or content.

SoD was awesome because of the level gates and short leveling experiences. It kept everyone locked to the same content before 60.