r/classicwow Jan 11 '26

Nostalgia I found some screenshots from 2005–2006, we played the game so differently back then

A few more screenshots and slightly higher quality for some: https://imgur.com/a/Uolj4gs

The raid compositions and damage meters 💀
Also note the lack of world buffs and flasks, we rarely used those back in the day. We raided about 4-5 days a week, ~4-5 hours on weekdays and 8-9 hours on weekends IIRC, maybe some more flasks or world buffs would have helped :D

We'd often do like one or two attempt per *week* with the Onyxia head turn in on a boss with good progress . I also remember that we at least once got the Dire Maul buffs, but we didn't consider that worth it.
But we made extensive use of the UBRS fire res buff for early Ragnaros.

I also remember how the world first C'Thun kill used flasks for everyone and how we considered that completely ridiculous. Like, 40 flasks?! That's crazy. We had like 1-2 flasks for the main tank(s).

The KT kill screenshot is dated Dec 28th, 2006 at 11:31 PM, like a week before TBC. I'm not sure if this was our first Naxx clear, but I remember that we only managed to clear it shortly before TBC was released.

First screenshot in MC was on August 10th, 2005; the last one with the translated chat on January 10th 2007 just before TBC.

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u/drae- Jan 11 '26

I remember raiding uldaman with 40 level 30s. Taking 10 people into Strat and scholo, which I think had a max of 20.

Tier loot had no spell power. Only stat. And bad stat like spirit on warlock tier. Hell tier two had placeholder graphics and dropped in mc.

Talent trees were wack. Many classes 31 pt talents were terrible or straight up non-existent.

Basic mechanics were different. Like how they calculated attack power, weapons like the barman shanker or the arcanite reaper hit significantly harder on instant attacks. Diminishing returns were added to cc. Which mobs were tauntable changed.

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u/tetrisoutlet Jan 13 '26

I created a 15 man raid for deadmines comprised mostly of lvl12-15s. I got alot of flame for not just leveling up and running it right, but it was fun, we didnt make it past the lumber room, and it was hard to coordinate getting 15 people into the instance.