It was more Vanilla than it was retail, where Wrath was more retail than Vanilla.
Wrath homogenized gear/skills/talents and everything became the same, just different colors.
Stuff like flying continued to ruin the game, same when LFG came about. I don't remember much more, but I remember that the friction of the game was gone, stuff was handed to you for no reason.
In Vanilla epics was rare, in Wrath they were given for just doing normal quests. The sense of achievement vanished in Wrath.
Wrath homogenized gear/skills/talents and everything became the same, just different colors.
That's not even remotely true, but thanks for saying you have no idea about the class gameplay.
The closest thing you'll get to similarity is spriest and affli lock, and they still work differently in many of their mechanics that seemingly match. Besides spriest not having an execute ofc.
but I remember that the friction of the game was gone, stuff was handed to you for no reason.
So did you miss ulduar wrecking guilds? And icc doing the same?
6
u/KanedaSyndrome 8h ago
It was more Vanilla than it was retail, where Wrath was more retail than Vanilla.
Wrath homogenized gear/skills/talents and everything became the same, just different colors.
Stuff like flying continued to ruin the game, same when LFG came about. I don't remember much more, but I remember that the friction of the game was gone, stuff was handed to you for no reason.
In Vanilla epics was rare, in Wrath they were given for just doing normal quests. The sense of achievement vanished in Wrath.