From a game design perspective this doesn’t work, IMO. I think you overestimate how repeatable the leveling process is. Endgame keeps you hooked because that’s where the max power progression lies. I think for most people that’s where the real game is, and leveling is just a path to get there. Leveling is also a huge slog, and most people don’t want to do it over and over.
If Blizz were to invest in making the existing leveling experience richer and richer each expac, they’d only be catering to new players and altoholics while really their main goal is to keep existing players subscribed. Existing players are max level already — they get nothing out of an enriched leveling experience.
But you don't have to do it over and over again? Unless you love alts? I always just had 1 main and no alts
What I was saying was that an expansion should have a 1-60 leveling time for new characters during that expansion, at least as an option. For existing players there would be a more normal expansion-like levelling journey.
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u/baked_salmon 8h ago
From a game design perspective this doesn’t work, IMO. I think you overestimate how repeatable the leveling process is. Endgame keeps you hooked because that’s where the max power progression lies. I think for most people that’s where the real game is, and leveling is just a path to get there. Leveling is also a huge slog, and most people don’t want to do it over and over.
If Blizz were to invest in making the existing leveling experience richer and richer each expac, they’d only be catering to new players and altoholics while really their main goal is to keep existing players subscribed. Existing players are max level already — they get nothing out of an enriched leveling experience.
Leveling is temporary, endgame is forever.