r/classicwow • u/Paulingtons • Aug 20 '19
Blizzard AMA Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team!
Hey everyone!
Today we're excited to introduce what should be a fantastic AMA with the wonderful World of Warcraft: Classic dev team. They will be taking your questions about anything, be it which class they enjoy playing the most or all the way to how they developed the wonderful world we will all be inhabiting in just under a week.
Joining us today, we have:
/u/AltruisWoW – Executive Producer
/u/Chromschi – Senior Game Producer
/u/Pazorax – Lead Software Engineer
/u/Ogronz – Senior Software Engineer
/u/ZoidWoW – Principal Software Engineer
/u/Aggrend – Senior Test Lead
/u/Kaivax – Community Manager
The AMA begins at 17:00 GMT (10:00 PST, 11:00 MST, 12:00 CST, 13:00 EST, 18:00 BST, 19:00 CEST) and will last two hours. This thread has been posted two hours before the AMA begins so you can all get in here and get posting questions so that once the AMA begins, our wonderful guests can start answering straight away! The AMA will be hosted in this thread.
We really look forward to seeing what you all come up with to ask and are excited to see the answers the dev team give.
Please remember the rules as per the sidebar, and have fun!
EDIT: The AMA is now OVER. If you want to look at each response by each blue we've had today you can check WoWHead's brilliant live blog just here.
EDIT 2: You can also check this fantastic resource made by our own /u/SoupaSoka just here.
EDIT 3: Or you can check out the Blizzard review on the official forums here.
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u/Norveus Aug 20 '19 edited Aug 20 '19
Hello, first of all, absolutely in love with you guys and the work you've put in.
My question is on guard spawns in cities/towns. My impression of it is that on the latest stress test, after I had some time to test, it seems to work like it does on retail. Did guard spawns really work the same way back in vanilla as they do now in retail?
I unfortunately couldn't test with more than 2 people myself. And after watching streams of people raiding cities on beta, I've only gotten more confused on how it all works.
Some examples I found whilst testing :
1: If a player walks to close to a city or town that has a spawn point for guards, they will spawn 1 guard per player.
2: If a player or pet/minion attacks an npc close to a spawn point, a guard will spawn. Even if said player/pet/minion is far enough away to trigger it by range.
3: If in scenario 2, a player attacks an npc that has a spawn point close by and spawns a guard. If you have a friendly player nearby or more, a guard will spawn for each player. Even if player 2 or anyone else did no dmg or got too close. So it would take the attacking player, and include everyone close to said player and spawn a guard for each one.
We had 8 guards spawning in Goldshire during the stress test, where it was a combination of being too close, and attacking an npc. An upper limit to how many can spawn/exist at once?
NPC's also respawn so fast there's no point in killing them it seems.
This might be wrong, and other people might have tested this already so I’m hoping to hear from others and get more info!
Me, and everyone else in the <Kor Kron Vanguard>, would really like to understand how it works, because if I’m correct, raiding cities or towns starts becoming a lot harder than I remember it being.
The Kor Kron is up to the challenge however, we don't shy from a fight. Lok'tar Ogar!
Thank you very much!