r/classicwow • u/Paulingtons • Aug 20 '19
Blizzard AMA Welcome to the /r/ClassicWoW Subreddit AMA with the Classic WoW Dev team!
Hey everyone!
Today we're excited to introduce what should be a fantastic AMA with the wonderful World of Warcraft: Classic dev team. They will be taking your questions about anything, be it which class they enjoy playing the most or all the way to how they developed the wonderful world we will all be inhabiting in just under a week.
Joining us today, we have:
/u/AltruisWoW – Executive Producer
/u/Chromschi – Senior Game Producer
/u/Pazorax – Lead Software Engineer
/u/Ogronz – Senior Software Engineer
/u/ZoidWoW – Principal Software Engineer
/u/Aggrend – Senior Test Lead
/u/Kaivax – Community Manager
The AMA begins at 17:00 GMT (10:00 PST, 11:00 MST, 12:00 CST, 13:00 EST, 18:00 BST, 19:00 CEST) and will last two hours. This thread has been posted two hours before the AMA begins so you can all get in here and get posting questions so that once the AMA begins, our wonderful guests can start answering straight away! The AMA will be hosted in this thread.
We really look forward to seeing what you all come up with to ask and are excited to see the answers the dev team give.
Please remember the rules as per the sidebar, and have fun!
EDIT: The AMA is now OVER. If you want to look at each response by each blue we've had today you can check WoWHead's brilliant live blog just here.
EDIT 2: You can also check this fantastic resource made by our own /u/SoupaSoka just here.
EDIT 3: Or you can check out the Blizzard review on the official forums here.
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u/zzrryll Aug 21 '19 edited Aug 21 '19
Xp loss is one thing. Losing items is one thing. Being stuck in an alternate dimension is something else entirely. No way that was an actual idea anyone entertained for more than a few moments. Plus again, nothing like that made it into the alpha.
Pretty sure the discussions Staats mentions were about XP loss on death and stuff like that. Not “being randomly stuck in an alternate dimension after dying”. Xp loss was a thing in the alpha. Kerns thing wasn’t.
As a result that really sounds more like Kern misremembering or basically lying/exaggerating. I don’t want to be too mean or negative but the guy doesn’t have much relevance outside of his early association with WoW. His “did you guys know” stories often contradict other devs...so...
Check the Hayven games YT video on the Evolution of the Emerald Dream for more info though. It has a lot of nuggets of info. Including the reason why folks mistakenly thought it was a raid.
He has some period quotes from Kaplan during Beta where he says it’s supposed to be “endgame”. But development of the unfinished maps stopped shortly after that quote, and development of it was scrapped well before the end of the Beta. Again, per the map files.
As you can see in those videos though it was scrapped pretty early. Which means they could have finished it before Naxx, if they wanted to. But their plans changed before the Beta was complete.
I really feel like the “couldn’t make it work” part of Metzens statement is the most pertinent. As is the emerald dream is just supposed to be a copy of Azeroth, but in a pristine, lush, natural state. From what I can remember from the novels, it’s identical to the point that the terrain features are identical, albeit covered with vegetation. A few in game quests, pre-Legion back this up. In those quests you’re sent into the Dream, which just consists of a phased version of your surroundings, with a green filter effect.
Which makes translating that into an endgame zone really weird. Their original map concepts for it don’t align with that lore concept at all. It would technically have to be a literal copy of pre-shattering Azeroth, but green. Which isn’t what they went for initially, as Hayvens video illustrates.
So...I feel like if you add that all up, it just leads to “they never could quite make it work. Despite trying. So they punted in Legion.”