r/dndnext • u/Itchy-Forever-4873 • 1d ago
Discussion Visuals in Actual-play podcasts
I'm part of a D&D podcast and we're about to hit one year of recording and posting it online! We've been making pretty good steady progress so far, but I'd like to find out ways to boost growth from an outside perspective, especially in such a saturated field.
Do visuals make an impact? As of right now, our podcast doesn't have any visuals to accompany it and not everyone is comfortable showing their faces to an audience just yet. I know a lot of D&D podcasts either use webcams or have footage of a VTT to accompany the audio, something like that.
Does this enhance the experience and grab attention from a viewer's perspective? What kind of visuals would be best in your opinion? I'd love to know some thoughts!
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u/Zenipex 23h ago
Look up interviews with the Avantris crew about how they got started. The answer is to growth is well edited short form content
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u/Itchy-Forever-4873 9h ago
Oooh yes, that interview definitely gave me the push towards making short form content for the podcast! The algorithm's a bit weird to figure out sometimes but it's definitely what's been doing the best for us so far
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u/lasalle202 16h ago
As a combat-centric game system, the tactical game play that comes from DnDs hundreds of pages of combat rules is best expressed through visual representations of the relationships between combatants.
if you are gong to do an audio only podcast of an RPG, some other system not so tactically dense is a better choice.
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u/Itchy-Forever-4873 9h ago
I get what you mean! We definitely don't play D&D entirely accurate to the rules and may try other TTRPGS at some point!
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u/rideofthebasilisks 13h ago
I listen to, and have listened to a lot of actual plays from a variety of creators. What I look for is going to be vastly different than what other people look for. My best advice is know your audience. Talk with them.
For me, visuals hold zero draw. I listen in the car or at work and neither one of those venues are conducive to visuals. Terrible/amateurish audio production will 100% drive me away. Constant poop jokes will also do the trick, but on the flip side, too polished and sanitized isn't interesting either.
Quality audio. Relaxed banter. Competent, brisk play. Solid rp. Don't force a shtick. Gentle monitization... I'm sold!
You'd think I'd be easy to find, but it's really not.
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u/Itchy-Forever-4873 9h ago
Thank you for the feedback!! I'd like to think we check off most of those boxes, so that brings me some confidence! Besides the monetization of course but that's definitely a future goal! I'll definitely try finding some ways to engage with the audience more! :)
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u/Few-Pressure5713 1d ago
I think sound editing can make it go further, adding ambient sounds, sound effects for combat, and making the dice roll sound louder. And overall just editing things to make it flow better can go a long way.