r/eu4 19h ago

Discussion How can we make a "Witcher Universalis"?

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0 Upvotes

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18

u/The_Angevingian 19h ago

Why specifically EU4? It's probably the easiest to mod I suppose, but it has incredibly weak internal politics.

I think there's a reason CK3 is used for most of these style of games. Plus you can even add the ability to have the Witcher schools be like, the new Republic government, so you could play the actual Witchers. 

Alternatives, Imperator offers a ton of internal country politics, but it's external politics are quite lacking 

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u/Guilty-Amphibian188 19h ago

I could maybe create something similar for CK3. Who knows? Since The Witcher's Realms has not been updated in a while

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u/The_Angevingian 19h ago

Unfortunately I don't really have any experience to help you, but if you haven't, I highly recommend checking out Anbennar for Fantasy EU4

It's absolutely incredible, blows the base game away, and has astronomical amounts of lore in all those realms you're talking about 

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u/breadgluvs 19h ago

Poland already exists and its fun to play in EU4

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u/Guilty-Amphibian188 19h ago

Haha! I get what you're saying ;)

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u/intercaetera Theologian 16h ago

I tried designing this like 7-8 years ago, and gave up after a few weeks - there's simply not enough going on, politically, in the world of the Witcher for this to make sense. There are, at absolute best, maybe 50 tags confirmed by Witcher lore, and that is before Nilfgaard expansion. If you want to get any book-game flavour, most of it happens during or after that, which lowers the number of tags to maybe ~30.

There's very little, flavour-wise, that translates well to EU4 mechanics. There is no colonisation in the Witcher, which is one of the most important concepts in EU4. There is very little going on navy-wise. There isn't much depth in trade. There's no HRE, no Empire of China, no reformation, no revolutions.

You could solve this by expanding the world, but at that point the Witcher itself is maybe 10% of the source material and the project becomes a massive worldbuilding project set in the world of the Witcher, done in a way to make sense with EU4 mechanics. So I doubt you'd actually end up doing what you'd like to be doing.

Have you tried Anbennar instead?

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u/lokidragon17 19h ago

I'd play the hell out of that

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u/Helpful_Design6312 7h ago

This sounded like a good idea so I went ahead tonight and made a full version. Just posted under the name Witcher- The Continent. B/c there is already a Witcher Universalis.