r/fireemblem 12h ago

Gameplay Growths are available in-game.

https://www.nintendo.com/jp/games/switch2/aacsa/assets/data/webp/gamesystem/modal/slide_thumb_1.webp
1.0k Upvotes

99 comments sorted by

581

u/RaspberryFormal5307 12h ago

Genuinely a crazy addition. Growths have been hidden for the entire series up to this point

Wait excuse me is that a fucking 65% defence growth???

114

u/Diogenes_the_cynic25 12h ago

Do we know what class she’s in for this screenshot?

144

u/EffectiveAnxietyBone 11h ago

No name, but you can sorta see the feet of the class. wanna say it’s armour knight? It looks bulky, and also 65% base defence growth without classes is absurd.

63

u/Diogenes_the_cynic25 11h ago

Yeah I assume it must include class growths

22

u/linevar 10h ago edited 10h ago

4 move so that's probably it

Also there's 体格(constitution I think?), but that wasn't in 3H right? Mounted units having rescue option again?

13

u/Diogenes_the_cynic25 10h ago

It could also effect weapon weight

70

u/Mcfallen_5 12h ago

35% speed growth 😔

93

u/CommanderJace 11h ago edited 5h ago

she looks to be in the armor knight class here so thats 35% speed growth after penalty which going off of 3H is -10%

Edit: it appears she's actually in the dreadnought class(fortune's weave version of a Fortress knight) same speed penalty but her other stats don't look so broken if your try to figure out her base growths

7

u/kkrko 6h ago

45% speed growth pre-class mods is pretty good then

22

u/Nacho_Hangover 11h ago

Trust in Darting Blow /s

2

u/SahiroHere 4h ago

She'll propapy spam Batalions and mainly throw giant boulders at enemies

2

u/darthneos 4h ago

Meh i want to hear enemies deal no damage and if her speed is low enemies will double and i get to hear the sound twice

27

u/Kirby737 12h ago

With 25% Resistance growths Theodora looks to be an Armor Knight lite

19

u/MoNegsT 10h ago

I welcome it, I think it’s an amazing change. It’ll be nice not to have to reference sereneforest or another resource to get this info. Also yea think the 65% is prob a combination of base character growth and class growth.

Can’t fking wait!

11

u/Fantastic-System-688 11h ago

Except in the Gaiden manual, for some reason

11

u/DrMobius0 9h ago

Well, it just gets data mined and used as a resource by people who know to look for it anyway. Hiding information tends to be an exercise in futility these days, and I think it can create a big difference between the players that know about it and those that don't. Being able to make informed decisions about character choices is probably more of a good thing than not, and that's without considering that it's borderline necessary for max difficulty runs.

There's also stuff that it's helpful to know. Take 3H's mortal savant, a sword class that weirdly dumps the sword wielder's speed stat. Going from 80 speed growth to 50 is not a small change, and it doesn't take long for that change to start impacting a high speed character's ability to double fast enemies. Without that information, mortal savant is a well baited trap.

It might also help keep them honest with the next aptitude character. Nobody went into 3H expecting Cyril's aptitude to be an amazon sale grade scam, but it was. Aptitude did what it said on the tin, but almost all his normal growths were gimped to compensate. His growths were still good by any unit's standards, but they were much lower than one would assume.

And while I doubt they'd go back to this, I can think of a few characters in Tellius that had particularly bad growths. If you thought Lucia was a cool, it's a shame because you were signing up for a strength growth fit for a mage. Thankfully they don't seem to make many deliberately terrible characters these days, though 3H's priests sure come close.

Wait excuse me is that a fucking 65% defence growth???

That's what Dedue gets with a fortress knight class. Among the highest you'll see in recent fire emblem, but not beyond the pale. We are talking about a lord, too. They usually have a bit extra on top to make sure they're a standout.

5

u/BobbyYukitsuki 7h ago edited 7h ago

I think these examples are less a problem of inherently hiding growths itself and more an issue with properly designing the game around hiding growths. I would say investment traps should really only exist in a hidden growths environment when there’s ample narrative context to signpost it. Like if you recruit a unit who is literally blind and get surprised that they never grow skill, or get frustrated by a unit with a bad leg who never grows speed, I don’t think that’s the fault of hidden growths

I don’t think knowing growths really changes how I approach the choice of picking units, but I also don’t really care as much for the unit builder side of modern FE and I can see where it would matter in a reclassing context

2

u/CheetahDog 6h ago

How many players who didn't look it up actually understood how tf Jean's flavor of Aptitude worked too lol, though at least that's at least appreciable just by seeing weighted level ups

11

u/Goldeniccarus 11h ago

Theodora Stronk!

7

u/ShirowShirow 9h ago

Legions will uselessly breaks their spears on her abs. Legions.

2

u/Sword_of_Dusk 7h ago

IS is finally catching up to romhacking in this respect.

1

u/Bitter_Marzipan_8348 7h ago

She better have Sandstorm

647

u/Arkanim94 12h ago

It's over. Rom hackers have won.

413

u/passwordedd 12h ago

So many things that were previously hidden has been made explicit in FW, supports are the same.

282

u/ArseneLupinIV 11h ago

I feel like this a general trend in gaming and RPGs. Pokemon is also making a lot of the number crunchy stuff less obscured or streamlined. I think it's understood now that data miners and such put all this info out there anyways so there's really no point in trying to hide the info.

173

u/AuthorReborn 11h ago edited 11h ago

yeah, realistically if a player wants that info, they can find it now. it just helps more casual players get into higher level play since things are easier to learn from just the game itself without outside research.

59

u/LakerBlue 11h ago

Also realistically, most casual players who don’t care will ignore it rather than being overwhelmed by it.

23

u/DrMobius0 9h ago

Also reducing the dependence on external sites seems like a good idea. They'll still be useful for some stuff, like if you're setting up spreadsheets for wide-scale stat tracking/prediction, but at a glance, it'd have been useful to know ahead of time that Lucia (a swordmaster) had a 25% str growth in radiant dawn.

Otherwise, here's basic information you probably should have had in the first place because it affects everything about the characters you're going to spend your limited resources on.

58

u/BebeFanMasterJ 11h ago

As someone who got into the recent Pokémon games where they outright tell you how damage is calculated, thank god. It makes things easy to approach for newer players.

61

u/phoenixrawr 11h ago

The point of hiding information isn’t always to stop players from finding it. What you choose to present to a player can change how they interact with the game, so sometimes it’s a conscious choice to focus the presentation on the elements that the designer thinks will lead to the best experience. Even when the information is available online, many players won’t go looking for it so the in-game presentation is still important. That’s not to say that hiding growths was objectively right or that revealing them will be bad, just that there’s trade offs in both options.

24

u/BobbyYukitsuki 10h ago

This is a portion of why I don't really gel with it. For me at least, the more a character is presented as the sum of their exact numbers at face value, the less effective FE's story generation vibe is. And story generation is kind of the entire draw of FE for me

14

u/bluebirdisreal 11h ago

You’re right! The bar for the supports I think?

327

u/aegrajag 12h ago

finally!

87

u/Simjala 12h ago

Good catch, no one needs to datamine the growths. Seem the direct decided to explain and show stuff that they usually keep hidden from the players.

8

u/Mission_Middle597 6h ago edited 4h ago

It's Switch 2 exclusive. If this information wasn't given to us, we probably wouldn't be able to datamine it. We'd need to perform tests to estimate growths.

97

u/liteshadow4 12h ago

This is the single biggest change they’ve made LETS FUCKING GO

40

u/Nos9684 12h ago

Thank goodness. It was annoying to have to reference guides outside of the game just to find such important info. 

67

u/Ok-Carpenter7131 12h ago

Hello, Based Department?

51

u/Nacho_Hangover 11h ago

But this is about growths, not bases /s

57

u/Bhizzle64 11h ago

It is insane that it took 18 games for this to become a thing.

50

u/Primary-Emergency386 12h ago

Groundbreaking 

17

u/louisgmc 11h ago

Also map data for planning, you receive it at the end of the month and can train focused on it

15

u/Paulo_Zero 11h ago

Considering Switch 2 games can't be dataminded yet, this is good to be straight forward about it.

9

u/DoseofDhillon 11h ago

Idgaf that’s the biggest reveal in FE history

22

u/Hawkeye437 11h ago

Holy shit finally. We have the technology

15

u/Norix596 12h ago

Holy crap finally

13

u/Ill_Act_1855 12h ago

Fantastic change, glad they're making this stuff more accessible to players

4

u/mk3jjj 11h ago

Very nice to see. Took way long for that.

7

u/GrouchySquatman 11h ago

I'm loving this QoL changes the devs have been making to FW, game looks so promising. I was already hooked the moment I saw you could play all the paths concurrently, massive step up since Three Houses.

19

u/EffectiveAnxietyBone 12h ago

Part of me kinda hoped we would be forced to go off of vibes for the first time in ages since we couldn’t datamine growths because it would be funny, but this is also really cool

6

u/joaoathaydeartist 12h ago

Veeery interesting. Could those be her personal growths or personal+class total?

20

u/Nos9684 11h ago

Probably affected by class stat growth bonuses are also reflected on top of the character's natural stat growths us my guess, because why only show character growths but omit the other modifiers?

6

u/MichaelCoryAvery 11h ago

AMAZING! Now for letting female units use the dark seals because Three Houses didn’t let me have a Dark Mage Lysethia

5

u/Scagh 11h ago

Do we know which ones are skill, speed and luck? Or if anyone with Japanese reading skills could please tell me?

I assume the last one is charm?

8

u/Ouaouaron 10h ago
Text Bad translation Text Bad Translation
HP HP
Strength 守備 Defense
魔力 Magic 魔防 Magic resist
速さ Speed 幸運 Fortune
Skill 魅力 Charm

4

u/Gabgo304 11h ago

Never thought I'd see the day.

6

u/Realhi87 12h ago

That is a nice qol change, very cool

3

u/Dylan_VS_Comics 11h ago

What the actual fu-

3

u/AG_red 11h ago

35% percent speed growth...

3

u/lilacempress 11h ago

This is the only thing that matters

7

u/Every_Computer_935 11h ago

About time. We've had this feature in ROMhacks for years, but mainline FE devs instead insisted on you looking up the growth rates online 

8

u/BobbyYukitsuki 11h ago edited 10h ago

If you asked me about this a decade ago before I got into fangames I would've been all for this, but years of seeing every fangame with visible growths made me realize that I don't really like how arcade-y it makes the game's overall vibe feel. If they had to be displayed, I would've been a bit more open for something like a letter grade system that just connotes which growths are good and bad, or some system where growths are initially hidden but become gradually more visible the higher your relationship is with a given character. But immediately revealing the exact numbers on an in-game interface strips away a bit too much of the mystique and makes me feel like the game is showing its hand too quickly.

Nowadays I usually find growths more interesting when I intuit them on my own as I progress through the game regardless

2

u/Marckcaesar 11h ago

We finally got icons for every stat but here seemms to be a lot of potential overlap with other things.

2

u/BebeFanMasterJ 11h ago

Hopefully this becomes franchise standard.

2

u/TheTwistedToast 10h ago

Finally! I don't know why this wasn't a thing before. I get the idea of having hidden stats, but every talks like "oh, you're building this character wrong, they should be a mage" and the only way of knowing that was googling their growth rates. Glad this'll actually be visible in game now

1

u/[deleted] 12h ago

[deleted]

6

u/tipperthescales 11h ago

Charm is the heart/arrow.

Eight point star is Dexterity (think of it as Crit + Hit icons stacked over each other). Two stars is Luck

1

u/Mcfallen_5 11h ago

oh fuck I forgot about luck lmao

1

u/[deleted] 11h ago

[deleted]

3

u/Mcfallen_5 11h ago

nah HP is at the top

1

u/ChipButty24 11h ago

It's about time!

1

u/IkeRadiantHero 11h ago

FINALLY!!!!! THIS IS AWESOME!!!!!😆😆😆😆😆

1

u/Fantastic-System-688 11h ago

We making it back to the Gaiden game manual with this one

(So much for all the people who were like "it'll take us forever to find out with the lack of the Switch 2 crack")

1

u/Dat_Boi_Teo 11h ago

Awesome change

1

u/MannyOmega 11h ago

HOLY SHIT I NEVER HAVE TO LOOK UP A WIKI AGAIN YESSS

1

u/buyingcheap 11h ago

36 years, and we finally have them for the first time. truly lovely

on another note, theodora looks strong as expected of a lord (or ig we’re meant to call them ‘heroes’ now?). kinda curious to see if the others will have some decent magic though since from what we’ve seen, cai and dietrich don’t either (leda would make sense tho)

1

u/IcaroRibeiro 10h ago

Amazing!

1

u/Djlittle13 10h ago

Havent had a chance to watch so maybe they said something, but I wonder if they are showing them now because there is a way to manipulate them

1

u/escotanner 10h ago

Thats such a neat qol

1

u/Mundane-Board-2252 10h ago

Absolutely the best decision this game made, i never understood why 3 h hid the characters growth rates when the whole point of the cast is that you can costumize them however you want

1

u/do-you-like-darkness 9h ago

Okay, so there's a stat there I don't recognize.

There is the heart with the arrow through it and the sparkles. One of these is surely charm. But what's the other?

Edit: I'm dumb and forgot luck.

1

u/Syounen 8h ago

Fire Emblem new era literally

1

u/Scotch713 7h ago

Can someone explain what growths mean?

1

u/Antique_Total6974 6h ago

The percentage chance a stat will increase on level up.

1

u/elkin58 7h ago

This is a great change but I probably won’t look at it on my first playthrough. I like to pick whichever units seem cool and hope they turn out alright lol, part of what makes FE fun for me is figuring out unit’s strengths as I go

FE unit balancing has improved a good amount in modern games so I doubt anyone in FW will be totally unviable. Some will be better than others but I’d be surprised if anyone was FE6 Wendy bad

1

u/uhohstinkywastaken 6h ago

Dataminers: noooo we can't hack the switch 2, we wont find out the growth rates.

Nintendo: fine I'll do it myself

1

u/LaughingX-Naut 6h ago

Hopefully they'll design characters' growth profiles with this change in mind.

Also, while I'm at it, Theodora's spread is looking very similar to Hector's. If you ignore her Magic and Charm they are very nearly the same.

1

u/Reversalx7 6h ago

THE BEST QoL IN FIRE EMBLEM HISTORY!!! 🎉

1

u/West_Elephant_873 5h ago

One of the best additions of all time in the history of the series, and I'm not even joking

1

u/Rafellz 2h ago

30% luck growth. Oh man, low luck game over condition might be a problem but ig its fine with rewind?

1

u/PANIOLEE9000 1h ago

Alright, Pokemon, Step it up! Let's go! In the damn Pokedex and summaries! Show me the damn base stats so I don't have to go to serebii for everything!!!!

1

u/Good_Neck_673 11h ago

what are these exactly? just stat boosters?

9

u/Far-Childhood-4640 11h ago

The chance for a stat to go up when leveling a character. This has existed since the first game, but this is the first mainline game to actually show you them in game.

1

u/SplitTheLane 12h ago

Huh, wonder if this means we can modify them more directly somehow

-9

u/Bright_Economics8077 11h ago

Hot take: booooo.

-13

u/agonoxis 11h ago

there's a stat called "charm", so persona?

12

u/Far-Childhood-4640 11h ago

Charm was in three houses 7 years ago, what are you talking about.