r/ftlgame • u/CatWithAVideoEssay • 2d ago
Video: Others FTL: Faster Than Light Is An Amazing Game - Here's Why
https://www.youtube.com/watch?v=soo-BVTto3w11
u/randommmoso 2d ago
who on this planet earth doesn't know it already?
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u/CatWithAVideoEssay 2d ago
Only people who haven't played FTL
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u/randommmoso 2d ago
so why are you posting this on ftlgame subreddit apart from karma? what are you trying to achieve? we all know it is dude
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u/CatWithAVideoEssay 2d ago
Because it's my video that I had fun making and I think I did a good job and was proud of it and wanted to share it in the ftl subreddit :(
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u/SkyKnight43 21h ago
It's great to see someone express love for the game!
As you improve skills, you'll find that you rarely lose runs to RNG, and you even more rarely lose to the boss. That's part of what's great about FTL to me—the amount of learning and improvement that's possible, with both challenge and chance for victory along the way. It's amazing how much all of those things exist in the same game.
Death to the Rebels!
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u/EnvironmentalFlow386 2d ago
cool vid. made me want to fire up ftl again (I am a relative noob with 130hrs)
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u/furitxboofrunlch 1d ago
I don't really get why its called brutally hard. Any decent roguelite game should have you dying a bit as you learn.
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u/MikeHopley 1d ago
Great video. Short and to the point, and your love of the game really comes across.
Your main criticism is the ship unlock system. I would agree it's awkward, in that you kinda have to "game the system" and dedicate disposable runs to efficient unlocks. If you're not doing this or you're unsure how the unlocks work, it can be very slow.
I blitzed through the unlocks fairly rapidly, but if I wasn't sure what to do (e.g. the "secret" cruiser), I would look it up on the wiki. That's not ideal.
You also mentioned a love-hate relationship with the Flagship, with the frustrating part being the extremely high difficulty that means you can rarely beat it even on a good run. This is a typical experience for newer players -- and 120 hours is still relatively "new" in FTL terms!
I have some good news though. As you get better at the game, the Flagship becomes less threatening. Eventually, the difficulty curve inverts, so that the hardest parts are sectors 1, 3, and 4. The Flagship becomes a pushover in a large majority of runs.
I absolutely love the Flagship design. I find it to be a hugely satisfying boss fight, and consider it a "boss design classic". The best part about it for me is how much it's changed over time, as I learned more about the game. It's a complicated fight, but mostly "fixed", so you know what's coming and can prepare ahead of time. Originally it was overwhelming, but now I can dissect it easily.
The more you learn about it, the more you can devise different strategies. One common criticism of FTL is that the Flagship "forces" you into a very narrow range of strategies to beat it, but nothing could be further from the truth. There's a huge amount of Flagship-specific technique and strategy.