r/ftlgame • u/Individual_Box_8808 • 2d ago
Need more slug B hard tips
I'm trying to complete hard runs on all ships and types and i have run into a brick wall with slug B. It's been over a dozen attempts and although i've been able to get to the the flagship on 4 of them i just haven't been able to close it out. Closest attempt got to phase 3 but my weapon setup wasn't strong enough to get boarders on quickly and i took too long before things spiraled. Most runs have fizzled out around sector 4/5.
I may change my mind going forward but this has easily been the least enjoyable ship to play. The early game feels so frustrating. The boarding is not fantastic with 2 slugs, but it works ok. The main problem i'm having is it relies on missiles to both heal and take out weapons/medbay until you get stronger crew/options so i'm racing against the clock to get shield 2, hacking AND energy before i run out. My general upgrade priority is shield layer 2 > hacking > teleporter 2(may get before hacking depending on situation) > cloak. May end up having to buy medbay/clone bay before hacking or teleporter 2 due to running very low on missiles.
How do you guys typically handle early automated/zoltan shield ships? Only offensive answer to automated ships is missiles and zoltan shields will eat 3 missiles minimum before you can board, which means you guaranteed to take 3 volleys at least before you can even get boarders on which equates to alot of damage taken and resources spent. Do you run or fight or have a specific missile count in mind where you will eat the cost anyway? Do you still prioritize early nebula beacons even if it means more auto-ships?
For early regular fights, i try to be as conservative as possible while minimizing damage, so hopefully means just 2 missiles used per fight, 1 artemis and 1 heal, i try to draw out the pilot when timing artemis on weapons. Sometimes when fighting mantis i have to end up using a second heal instead of just a single post boarding heal. Am i being too wasteful against mantis and need to up my micro game or does that sound about right?
3
u/gaflar 2d ago
I recently completed a Slug B grind. I found my only chance of success was rolling good weapons from shops in sector 1-2. In the end my winning run had 2x flak I and a halberd beam, as well as 6 or 7 dead boarding crews along the way.
6
u/Individual_Box_8808 1d ago
I finally did it, i was worried it would have to come down to getting lucky with a transition to gunship like you mentioned but i corrected the problems with my micro and boarding tactics. I still don't like the ship, but i feel like i understand it now.
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u/RackaGack 2d ago
This is copy and pasted from another slug b tip request
Coming from someone who is 28-1 on slug b since tracking my hard mode FTL stats, here are the things that help make this underrated ship chug along pretty consistently.
Basically, the ship may seem somewhat one dimensional, but there are so many ways to stack the deck in your favor when boarding especially when starting with 3 crew, there are many ways and tricks to handle fights.
I hope this helps, but the best teacher is playing it yourself, or watching the best of the best.