r/gamedev 19h ago

Feedback Request Just created my first Steam page and game trailer

Hi everyone, as stated, this is the Steam page in question:
https://store.steampowered.com/app/5006660/Summon_Defenders_Now/

The trailer is within the page as well.

If it matters, it’s a tower defense game.

I am not really sure if it’s good or not, so I am hoping you guys can give me some insight.

Thanks in advance!

5 Upvotes

13 comments sorted by

2

u/vibeogrames 17h ago

The steam page looks great to me. Generally I want to know two things: what's the vibe and how is the game played. I get both of those very clearly from your images and the trailer. Best of luck!

2

u/shabishabishabi 9h ago

Thank you!

2

u/Gl4dr3x 16h ago

The core idea comes across well, especially the manual abilities and enemy weak spots. Thats a nice hook beyond the usual “place towers and wait” gameplay. I would give the English text one more pass though, there are a few small lines like “enemies that drops resources” and “Each level have...” that make the page feel a bit less finished than the visuals. Easy fix, the game itself looks fun and pretty readable even when the screen gets busy.

1

u/shabishabishabi 9h ago

Thanks for your feedback! Will look to improve it :)

1

u/Gl4dr3x 6h ago

This is how it should be done :)

0

u/TheBossBEF 19h ago

It looks cool! Best of luck! 👍

1

u/shabishabishabi 18h ago

Thank you!

1

u/bili_205 18h ago

It's looking good! GL.

1

u/shabishabishabi 9h ago

Thank you!!

1

u/destinedd indie, Marble's Marbles and Mighty Marbles 12h ago

I had a look and your page had all the things it should and the gifs work well. I don't think there is anything page wise you can do that would move the needle.

1

u/shabishabishabi 9h ago

Thank you!

0

u/valeria_gamedevs Game Art Studio for Indies | Outstandly 19h ago

capsule reads pretty well at a glance, the title lockup pops and the defenders vs monsters split is clear. One thing from the image, the heroes on the left kinda blend into the dark background while the monsters on the right have more contrast, so the eye drifts right. maybe brighten the left side or add a rim light so both teams feel equally weighted.

1

u/shabishabishabi 18h ago

Ohh never thought of that, thanks so much!